
Scout 5 has the kind of wording that makes you stop in the White House, stare at the map, and assume the game is hiding a mission trigger somewhere obscure. It is not. In Tom Clancy’s The Division 2, the Week 5 Scout 5 solution is a straight open-world sweep: complete 3 hostile open-world activities, capture 3 control points, and complete 2 friendly open-world activities anywhere in Washington, D.C.
If you searched for The Division 2 Y8S1 Scout 5 Manhunt Riddle Solutions, that is the short version. No mission replay is required, no stronghold is required, and current community guidance agrees the objectives are not locked to one district. For players following The Division 2: Mutiny coverage of in-game-events and seasonal-content, this is one of the cleaner manhunt weeks once you know how the map icons translate into the riddles.
The smartest order is also the fastest one: do hostile activities first, then control points, then mop up friendly activities. That route works because captured control points often leave you in allied territory where green activities are more likely to be nearby, so you spend less time fast-traveling across the city.
This first riddle is asking for the red activity icons on the D.C. map. The commonly accepted hostile activity pool includes things like Aerial Recon, Elite Patrol, Propaganda Broadcast, Public Execution, Settlement Blockade, Supply Convoy, and Territory Control. The exact type does not seem to matter as long as it is one of the standard hostile open-world encounters.
The biggest mistake here is overthinking the wording and leaving the open world to queue into a mission. Do not do that. Just open the map, look for red markers, and clear three of them. If you have several options, stationary fights are usually easier to finish quickly than events that drag you across blocks of rooftops or streets. In practical terms, if you see a compact event right beside your fast-travel point, take the free speed.
Current guidance also points to difficulty not mattering for Scout 5 credit. So if the goal is simply to clear the manhunt step, run whatever world setting lets you erase red activities fastest and safest. Higher difficulty can improve loot, but it also makes these open-world sweeps slower, and this week is built more like a routing exercise than a combat check.

This is the only Scout 5 step that can slow you down, not because the riddle is hard, but because your map state might not cooperate. The answer is simple: capture any three control points in Washington, D.C. The step is not tied to one district, so take whichever three are available and close together.
When you attack a control point, remember that the game does not count it the moment you enter the fight. You need the full capture sequence to finish. That means clearing the defenders, signaling allies, and completing the defense phase until the control point fully flips. Leaving too early is the classic way to think the tracker is bugged when it really is not finished yet.
If you already have most of the city under friendly control, this is where Scout 5 becomes awkward. Multiple community solutions note that players with a fully liberated map may need to reset control points to create fresh capture targets. That is the main bottleneck this week. The riddle itself is easy; availability is what gets in the way.

For efficiency, try to chain control points after your hostile activities instead of bouncing to random corners of the map. A good sweep is to clear red icons in one side of the city, then start taking nearby control points in the same area. Once those points flip friendly, you are already setting up the final green-activity step.
The final Scout 5 riddle uses the friendly side of the same map language. You are looking for green open-world activity icons, typically things like Rescue Operation, Supply Drops, or Target Practice. Complete any two and the step should clear.
This is why the recommended sequence matters. Friendly activities tend to make the most sense after you have reclaimed territory through control points, because you are already standing inside allied space. Instead of fast-traveling across D.C. hunting random green markers, you often see them spawn or become convenient right after the control point loop.
If no green icons are showing right away, do not assume the riddle is broken. Pan the map, zoom out, and look around newly secured areas first. Open-world events in The Division 2 are dynamic, so sometimes the better play is to finish one more nearby encounter, refresh the map view, or move to another friendly district rather than forcing a long trip.

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If your goal is pure completion speed, the cleanest route is this:
This order cuts travel time, and it also keeps the week readable. The riddles sound vague, but the underlying pattern is just red, then takeover, then green. Once you see that structure, Scout 5 stops feeling like a puzzle and starts feeling like a patrol route.
If every useful control point on your map is already friendly, use the world map’s control point reset option before you start the middle objective. The exact input prompt can vary by platform, but the important part is that you are refreshing the open-world state so enemy-held points exist again. Do this before you begin a long route, not after you have already cleared half the city and realized nothing is left to capture.
There is one practical caution here: current agreement on the core Scout 5 solutions is strong, but edge-case behavior is less thoroughly verified. If a reset produces an odd activity mix or one event seems not to register, do not waste time trying to force that exact icon to work. Just complete another standard control point or another normal red or green activity from the accepted pool. The weekly solutions themselves are consistent; the open-world state is the part that can be messy.