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Tomb Raider: Definitive Edition
Tomb Raider: Definitive Edition is a re-release of Tomb Raider, developed by Crystal Dynamics and published by Square-Enix for the Playstation 4 and the Xbox O…
Tomb Raider: Definitive Edition just stealth-launched on Nintendo Switch and Switch 2, and that’s a bigger deal than it sounds. For 18.19€ on the eShop (with a 10% launch discount, and extra savings if you already own the recent Tomb Raider remasters on Switch), Nintendo’s hybrid platforms just picked up one of the defining action-adventure reboots of the last decade-complete with all DLC and digital extras. The price is refreshingly sane for a Switch release, but the real question for players is simple: how good is this port?
This caught my attention because it’s exactly the sort of smart library-padding the Switch 2 needs right now: a recognizable, prestige single-player adventure that still holds up. The 2013 reboot set the tone for modern Lara-grittier, more cinematic, more survival-driven-and kickstarted a trilogy that many of us still point to when we talk about “comfort food” action games. Dropping it quietly at a consumer-friendly price puts it in impulse-buy territory for new Switch 2 owners looking to build out their libraries without spending 70€ a pop.
The official blurb sums up the pitch: “Tomb Raider: Definitive Edition is the award-winning cinematic action-adventure game that tells the emotional journey of Lara Croft—from an inexperienced young woman to a hardened survivor.” That’s marketing, sure, but it’s also true. The island, the set pieces, the optional tombs—this is still a tight 10-15 hour campaign with satisfying combat and plenty of collectibles. If you somehow missed it on PS4/Xbox One/PC, this is a great on-the-go entry point.
Here’s the skeptical part. We’ve seen the Switch handle older AAA remarkably well (Alien: Isolation is still wizardry), and we’ve also seen launches stumble hard before getting patched (Batman: Arkham Trilogy at launch was rough). Where will this Tomb Raider port land? The practical checks I’ll make before committing:

One thing I appreciate: the price signals expectations correctly. This isn’t a full-price “Switch tax” situation trying to resell a 2013 game as a premium new release. It’s fairly priced, complete, and positioned as a library cornerstone rather than a headline launch.
The timing tracks with broader Lara Croft momentum on Nintendo. Recent remasters of the classic Tomb Raider titles have already brought OG-era fans back into the fold, and Crystal Dynamics has a new Tomb Raider in development with Amazon Games. Planting the 2013 reboot on Switch and Switch 2 now bridges old-school remasters and the next-gen future, keeping the character visible across platforms while the new game cooks.

For Nintendo, it’s also a quiet win. Switch 2 needs mature, story-driven staples alongside first-party tentpoles. A well-ported Tomb Raider gives the platform something it historically leaned on third parties for: cinematic action with broad name recognition that plays great on a couch or a commute.
If you’ve never played the 2013 reboot, this is an easy recommendation at the current price—especially with that 10% launch discount (which drops to around 16.37€) and potential extra savings if you own the recent remasters on Switch. If you’ve finished it elsewhere, the calculus is simple: do you want a portable version, and are you on Switch 2 hoping for higher performance? Wait for early performance impressions if frame rate and image clarity are deal-breakers for you.

Either way, this drop makes sense. It’s a respectful price, a complete package, and a meaningful addition to the Switch 2’s growing library—as long as the technical execution clears the bar.
Tomb Raider: Definitive Edition shadow-dropped on Switch and Switch 2 at 18.19€, with all DLC and a stackable launch discount. It’s a great value if the port performs: expect a stellar campaign, ignore multiplayer hype, and watch for performance tests before double-dipping.
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