
Game intel
Torchlight: Infinite
The fate of Ember Technology is in your hands. With highly customizable character builds and rewarding boss fights, each hero of Torchlight is empowered to def…
Here’s the short version: Torchlight Infinite’s Vorax season (SS11) adds a crafting system that lets you stitch impossible stats together, a breakneck new hero who doesn’t stop moving, and a UI refresh that’s long overdue. It all goes live on Steam January 15 – and for anyone who likes fiddly ARPG systems and testing the limits of build design, this one actually matters.
The season centers on Vorax, a contagion-like resource that infects enemies and yields Vorax limbs and materials when you kill them. You use those materials in Surgical Preparation — a series of incubation tanks where you stack modifiers on six monster families, then take that mutant menagerie into a dedicated arena. The fight fills antidote vials that determine your reward tier, which is a neat loop: hunt, mutate, test, reap.
The real kicker is grafting. Vorax-crafted equipment ignores normal attribute pools, which means those previous design constraints — “this stat never appears with that stat” — evaporate. The development team showed a chest piece with armor, evasion and energy shield together. That’s the sort of thing that will let players invent hybrid defenses or niche, absurd builds overnight.
To feed that system, breaking legendary gear now gives you special organs that can be inserted into grafted gear to grant up to two legendary affixes per item. Want two legendaries on one slot that never could have combined before? Now you can. Vorax Corrosion then lets you gamble to push those grafted affixes even further — a high-risk reroll mechanic that fits Torchlight’s “mess with RNG” ethos.

Vendetta Erika turns a familiar face into a mobility-focused assassin. Her Vendetta’s Sting trait makes her scale damage the closer she is to enemies, and many movement skills auto-trigger her primary attacks so you never need to slow down. It sounds exhilarating — and also like it will be a design headache for both players and balance teams, hence the odd but welcome slow-camera toggle to help with motion sickness.
If dash-kiting isn’t your jam, Entangle is a fresh spellcasting option: instead of firing spells normally, you attach them to targets so they auto-cast repeatedly and can spread. The game adds gear that boosts Entangle Quantity (spread speed) and Stack Limit (how many targets), which opens new playstyles where you plant a curse, walk away, and watch it proliferate.
There are also new combo skills, balance passes across champions, new legendary items, an auto-aim toggle for mouse and keyboard to ease wrist strain during marathon farming, and some physics/collision polish. It’s the sort of mechanical stew Torchlight Infinite has leaned on to keep players engaged between seasons.

On the harder side, the Allseeing Prophet is the new supreme boss with a white-orb/black-orb mechanic that makes the arena a spatial puzzle under pressure. Night Slayer: Wilting Plume returns for those who want more brutal testing. Overrealm — already a feature players knew — is now core and gets its own talent tree, which the team likens to Path of Exile’s Atlas-style choices.
Crucially, the update begins phase one of a UI overhaul. Torchlight Infinite’s interface has been the game’s weakest polish point for a long time; clearer readability and visual clarity could do more for player retention than any gameplay tweak. The team also refreshed several hero models and enemy VFX so the battlefield looks more chaotic and visceral, per community manager Andre.
But here’s the skeptical take every seasoned ARPG player should have: systems that unlock previously impossible stat combos are amazing for creativity, and terrifying for balance. When you add grafting plus organs from breaking legendaries and a Corrosion gamble, you create power spikes that could either make the meta explode in delightful ways or accelerate a “pay-to-optimize” pressure if premium routes speed that progression. XD says the goal is “the smoothest and most fun ARPG experience,” but free-to-play economics will decide whether these toys stay fair.

Torchlight Infinite moves fast — its seasonal cadence is one reason it’s worth watching even if Path of Exile is the genre’s heavyweight. Vorax is the kind of systems-rich update that can redefine late-game builds and farming loops. If you like tinkering, crafting edge-case items and testing hybrid defenses, this season could be the most creatively fertile yet. If you’re wary of F2P pressure or balance instability, keep an eye on how XD gates grafting materials and organs.
Vorax (SS11) injects serious build-breaking potential into Torchlight Infinite with grafting and dual legendary affixes, adds a turbocharged assassin in Vendetta Erika and rolls out UI fixes — all live on Steam Jan 15. It’s exciting, messy, and exactly the kind of update that will split the community between “this is brilliant” and “this breaks the rules.” Try it for the toys; watch the economy and balance changes closely.
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