
Game intel
Tormented Souls 2
Caroline Walker returns in the sequel to the award-winning survival horror classic. Explore the decaying remains of the secluded Villa Hess, use improvised wea…
This caught my attention because indie survival horror is having a moment, and Tormented Souls 2 is one of the stronger examples of how to do a modern “90s throwback” without leaning on nostalgia alone. Launched on 23 October, PQube and Dual Effect’s sequel has already cleared the 100,000-sales mark and sits on over 250,000 Steam wishlists – not blockbuster numbers, but very impressive for a focused, atmospheric horror follow-up.
One hundred thousand copies in roughly a month sounds modest next to AAA releases, but this is the sort of result that matters for niche horror studios. Dual Effect’s original Tormented Souls built a loyal audience by nailing tension, puzzles and fixed-camera staging — all things that don’t usually drive massive mainstream sales but do build passionate communities. Converting a quarter-million Steam wishlists into six-figure sales across PC and consoles is a solid conversion rate and shows the sequel tapped both existing fans and curious newcomers.
It also suggests word-of-mouth is working. Praise from outlets like Noisy Pixel, TryHardGuides and regional IGN branches points to consistent strengths: atmosphere, smart puzzle design and faithful use of survival-horror mechanics. Those are the exact qualities community streamers and dedicated horror forums reward with sustained interest.

Tormented Souls 2 continues Caroline Walker’s story, taking her from Wildberger Hospital to the eerie town of Villa Hess and a clinic in southern Chile. The core hooks are familiar but well-executed: a reality-switching mechanic that lets you rewrite parts of the past to affect the present, handcrafted puzzles that demand observation more than brute force, and a makeshift weapons system that emphasizes improvisation.
The options matter. Offering both tank controls and an assisted mode shows the developers understand their audience: some players want the muscle-memory challenge of old-school survival horror, while others want the tone without the frustration. That balance keeps the game accessible without compromising its design identity.

Sales momentum and positive reviews give Dual Effect breathing room. PQube’s CMO Andy Pearson even teased more content coming in a few weeks — “we’re also working on some exciting new content and will have news in a few weeks… so keep your eye(s) peeled,” he said. That could mean DLC, free updates, or seasonal events; any of those would help retention.
That said, some questions linger. Will future content be meaningful expansions or bite-sized paid add-ons? Can the team maintain the narrative quality that reviewers praised? And most importantly for players: will post-launch patches iron out any balance or performance issues across platforms?

If you care about survival horror that prizes mood, puzzles and restrained combat over action-horror spectacle, Tormented Souls 2 looks like a rare win in 2025. It’s a reminder that you can modernize mechanics and still keep the claustrophobic feeling that made classics endure. The sales milestone proves there’s an audience for thoughtful, well-crafted horror — and that’s good news for the genre’s health going forward.
TL;DR: Tormented Souls 2 isn’t trying to reinvent survival horror. It’s doing the old things well, adding smart modern touches, and the market responded. If you liked the first game or you miss puzzle-forward horror, this is worth your time — just keep an eye on how post-launch support shapes up.
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