
Game intel
Tower of Fantasy
Embark together on your fantasy adventure! Set hundreds of years in the future on the distant planet of Aida, the shared open-world MMORPG, anime-infused sci-…
On November 25, Tower of Fantasy is launching a separate “Warp Server” in update 5.5 that does something bold: it unhooks a chunk of the game from the gacha economy and retools core systems to act more like a traditional MMO. That’s the kind of change you don’t see every day from a live-service action game – and it could be the reset this title needs, or a clever way to split the community without solving the underlying problems.
The Warp Server rewrites how Tower of Fantasy rewards play. According to the recent announcement and hands-on reports from testers of the Chinese branch, weapons and characters will be earnable and upgradable through daily play loops – think less slot-machine RNG, more steady progression. Stat rolls and rarity color tiers have been reworked to feel more like a traditional RPG, and stamina systems that gated grinding are reportedly removed.
Social and MMO systems are the headline here: Crew Bases let groups interact and trade, GvE Crew events are designed for experienced players to help newcomers, and teams can perform coordinated Combo Attacks — a flashy, team-oriented mechanic some compare to Granblue Fantasy Relink. On top of that, Warp introduces six life classes (Explorer, Cooker, Forger, Alchemy, Fishing, Taming). You can only learn two at a time, and swapping classes requires resetting one — more World of Warcraft-style specializations than the “do everything” approach of many action RPGs.

This caught my attention because Tower of Fantasy launched in 2022 with a real shot at being the anime-styled shared-world game people wanted — but the gacha-first structure and scattered player population blunted that promise. Developers have iterated (remember the big 2.0 sync with the Chinese release?), but the core problem remained: it never quite felt like a cohesive MMORPG with genuine team content.
We’ve seen other games pivot their monetization — Duet Night Abyss removed loot boxes before launch and gained goodwill and attention. Tower going this route on a separate server is a similar attempt to lure back players tired of RNG or to attract folks who skipped it for being “just another gacha.” The “why now” is clear: competition is intense, and if you want to survive long-term as a shared-world title, you either lean into MMO design or you double down on gacha monetization. Warp picks the former, at least in this experiment.

Splitting the game into a separate server that behaves differently can create two problems. One: it fragments players, and MMOs live or die on population density for matchmaking and social systems. Two: the regular server remains unchanged, so monetization still exists elsewhere — this can feel like a half-measure to anyone who wanted the whole game fixed.
There’s also a trust issue. Tower’s history includes poorly communicated migrations and reports of account troubles. A fresh Warp economy is appealing, but players who were burned will want guarantees, clear migration rules, and transparent limits on how much advantage — or progression — buying can still buy on the original servers.

Expect a separate experience: a fresh economy, Crew Base hubs, structured group content that requires tanks and healers, and life classes that encourage role specialization. If you’ve already bounced off Tower because of gacha fatigue, Warp is the version you should try — but don’t treat it as flawless on day one. Watch for population numbers, how easy it is to form groups, and whether the devs follow up this experiment by bringing successful mechanics to the main servers.
Warp Server is a meaningful redesign that finally leans Tower of Fantasy toward being a proper shared-world anime MMO: less gacha, more teamwork, and meaningful progression. It’s an exciting reset, but splitting the game and lingering trust issues mean cautious optimism is the right move — try it if you’re curious, but wait to see if people actually stick around.
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