
Game intel
Black Ops 7
Embrace the madness. In Call of Duty: Black Ops 7, Treyarch and Raven Software are bringing players the most mind-bending Black Ops ever. The year is 2035 and…
This caught my attention because Treyarch promised “extra scoops of ice cream” for Season 1, and Astra Malorum is the first big test. Black Ops 7 launched with a solid but not jaw-dropping round-based map in Ashes of the Damned – enjoyable, competent, a little familiar. Astra Malorum needs to be the wow moment: a map that delivers memorable encounters, mechanical twists and long-term replay value. From what Treyarch has revealed, it might do exactly that – but there are reasons to stay skeptical.
Treyarch leaned into spectacle with the opening cinematic and a gorgeous skybox: stars, the silhouette of Saturn, and a 20th-century observatory stuck to an asteroid. That aesthetic alone sets Astra Malorum apart from the usual ruined city or laboratory fare, and visually it already feels like higher concept Zombies — think Tranzit-level ambition but condensed into a round-based map.
The LGM-1 Wonder Weapon looks like something between a flying saucer and a disco prop: you lob discs that deal damage, then they boomerang back to you. Wonder Weapons are the emotional core of Treyarch Zombies; when they land, maps become memorable. But the line between “fun” and “overpowered crutch” is thin — how rare is the LGM-1, how long does it last, and does it trivialize higher rounds? Those details will determine if this is a keeper.

Oscar (Observation System and Carnifex Adjudicator Robot) is the reveal that intrigues and worries me most. An Elite enemy that persistently patrols areas of disturbance, Oscar promises dynamic pressure — you might be mid-objective when the map decides to send a mobile boss to investigate. That can create great emergent moments, which Zombies needs more of.
But Oscar’s kit reads like a checklist designed to frustrate cookie-cutter play: tethered minions that make him immune until you kill them, a Tesla Field that punishes clustered players, Attack Drone Holograms and an ability that enrages zombies toward an attached target. In other words, Oscar punishes lone-wolf tactics, corner camping and weak crowd-control strategies. That’s good design if the map gives fair counters; it’s bad if Oscar becomes an artificial difficulty spike that gates progression.

When I spoke to Miles Leslie before launch he said, “If you thought launch was crazy, it gets even crazier… you’re getting extra scoops of ice cream.” That line sets expectations. Treyarch has spent years refining Zombies — from Kino and Verrückt to Tranzit and beyond — and fans rightly expect each season to feel meaningful. After a launch full of callbacks and modes, Astra Malorum is Treyarch’s chance to show new ideas, not just polish old ones.
Astra Malorum goes live with Black Ops 7 Season 1 on December 4. Expect a visual spectacle, new environmental traps (laser traps and rocket barrages were shown), the LGM-1 Wonder Weapon, and the arrival of Oscar. Season 1 also adds two new Survival maps tied to Ashes of the Damned, the return of the Mule Kick Perk-A-Cola, and a stack of weapons including the Maddox from Black Ops 4.

For players, the key questions are pragmatic: will Oscar force specific counters, or will players discover flexible strategies? Does the LGM-1 feel earned, or will it be commonplace? And critically: does Astra Malorum reward exploration and Easter-egg hunting the way classic Treyarch maps did, or is it mostly spectacle?
Yes — cautiously. Astra Malorum has the ingredients of a standout Zombies map: a striking setting, a gimmicky-but-fun Wonder Weapon, and a new kind of persistent Elite that can create tense, memorable moments. But the promise only matters if the systems play fair. If Oscar feels like a clever antagonist that encourages teamwork and creative play, this could be the “extra scoops” Treyarch teased. If he feels like a spammy difficulty spike, players will notice fast. I’m optimistic, and I’ll be digging in on Day One to see whether this is a deluxe sundae or an overstuffed cone.
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