
Released on PC through Steam on 18 August 2026, Twisted Tower uses the old-fashioned logic of a themed resort tower: finish a floor, return to the Lobby, then use the next elevator gate. The correct route through this stretch is Mermaid Palace, the Lobby, Clown Casino, the Lobby again, Fairground Forest, then the upper-floor route to Lightspeed Land.
Key warning: Fairground Forest comes after Clown Casino in the campaign. If a gate in the forest seems unavailable, the missing progression usually sits in the casino completion sequence or the Lobby transition between floors, rather than in an earlier Fairground attraction.
Atmos Games, Thomas Brush’s studio, built Mr. Twister’s resort around five major themed areas: the Hotel, Mermaid Palace, Clown Casino, Fairground Forest, and the final space-station area. This middle-to-late-game run is easy to scramble because every major floor feeds back into the Lobby before the next elevator unlock.
Think of each Lobby return as a progression checkpoint. Before entering an elevator, open your inventory and confirm that you have collected the floor’s named key item, code, or token. That small check prevents most unnecessary backtracking through the tower.
Mermaid Palace is the waterpark floor immediately before Clown Casino. Its route combines pool traversal, combat spaces, secret side areas, and environmental puzzle gates. Your important objectives here are finding the Mermaid Palace ticket, opening the way through the waterpark, recording the VIP code 1326, and collecting the Blue Key.
The Mermaid Palace ticket establishes your access to the waterpark sequence. Once inside, follow the main pool route while checking the swim paths and grappling routes branching off it. Mermaid Palace hides useful progression space in water and elevated access points, so treating every pool as a straight line toward the next objective is an easy way to miss a required interaction.
Use the shotgun on the doors that respond to it, then keep moving through the valve and caged-torch puzzles. The waterpark’s gates are spread across combat rooms and attraction-style spaces, so progress can look stalled when one valve or torch objective remains behind you.
The VIP code is 1326. Enter it exactly in that order when the relevant lock asks for the four digits. Keep the number written down instead of relying on memory after a combat encounter or a detour through a secret pool area.
Before using the return route, verify that the Blue Key is in your inventory. The Blue Key is part of Mermaid Palace’s progression payload, alongside the VIP code and its ticket-based access chain. Leaving with only the code creates the kind of partial completion that makes the next Lobby segment feel unclear.
1326 recorded.Back in the Lobby, the next floor is Clown Casino. Insert the Clown Casino ticket into the elevator console to unlock the second-floor entry. Keep the two ticket names separate: Mermaid Palace and Clown Casino each use their own floor-based access item, and the casino ticket is the one that matters at this elevator.
As Vincent, this is the section where the pursuit of Charlotte continues after the Twisted Beast repeatedly relocates her. The story pressure is useful for navigation: keep following the active casino objective rather than treating every side corridor as a new main route. The casino mixes keys, weapon upgrades, enemy waves, lever interactions, timed platforms, and a vehicle sequence into one long escape path.

Clown Casino rewards a deliberate pace early in the floor. Collect the keys and weapon upgrades found along the main route before committing to a timed platform or exit sequence. The Tommy Gun is especially useful when the casino starts feeding you sustained enemy waves, because its faster output gives you more room to deal with enemies before a hazard forces movement.
Reload and clear the immediate combat space before stepping onto a timed platform. These sections become much more manageable when the platform is the only pressure you are handling. Starting a timer while enemies are still in your face can turn a clean route into a scramble for health and ammunition.
The casino’s most important missable-looking progression beat is the jackpot puzzle. Use all three levers to hit the jackpot. Once the jackpot triggers, the clown head’s mouth opens, allowing you to collect the Twisted Token inside.
Do not leave after interacting with only one lever or after seeing partial movement from the mechanism. The opened clown mouth is the confirmation that the full jackpot state is active and the token is available.
The casino’s vehicle ride has a multi-part ending, so avoid treating the first major set piece as the floor’s final exit. Stay with the route until the game hands control and progression back to you, then return to the Lobby for the Fairground Forest transition.
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Fairground Forest is the carnival-forest floor that follows Clown Casino. It is split into two distinct progression sections: Fairground Forest – Carnival and Fairground Forest – Godmother Maze. Complete the Carnival objectives before committing to the maze section; that is the route that leads to the upper-floor access for Lightspeed Land.
This area shifts more heavily toward navigation, gates, attraction set pieces, and traversal checks. Vincent is still chasing Charlotte’s trail after the casino, but the forest is structured around its own carnival challenges rather than a direct continuation of the Clown Casino’s linear rooms.
The major Fairground Forest landmarks are Cupid’s Catapult, Thunder Tracks, and the Ferris Wheel. Use these named attractions as route anchors. When you clear one, sweep the immediate area for its exit, nearby gate interaction, combat cleanup, and any Twisted Token or item pickup before moving to the next marked objective.
This is more reliable than trying to navigate the forest by scenery alone. The carnival’s visual clutter is part of its design: bright rides, wooded paths, hostile encounters, and puzzle mechanisms all compete for attention. Returning to a named attraction gives you a stable reference point whenever the route loops or branches.
The Fairground Forest route includes pickups such as the Slingshot and Jetpack. Treat both as progression-relevant tools rather than optional novelty rewards. Once you collect either one, revisit the closest obvious obstruction that involved height, distance, or an inaccessible side path before pushing deep into the next attraction.
The safest collection habit is to do a short cleanup sweep after every major Carnival encounter. Check the arena boundary, the path behind the completed objective, and any elevated ledge or blocked route made more practical by the new pickup. This approach keeps the Slingshot, Jetpack, and Twisted Tokens tied to the section where they are found instead of leaving them for a vague end-of-floor search.

After the Carnival segment, move into Godmother Maze. This is the final Fairground Forest progression layer before the game opens the route upward. Keep track of the entrance landmark and fully resolve each branch before switching to another one; the maze’s main danger is losing your sense of which paths have already been checked while combat or spectacle pulls attention away from navigation.
Godmother Maze is the point where players often start hunting for an imaginary alternate casino exit or a separate secret elevator. Keep the campaign order in mind: the forward route sits beyond Fairground Forest, and the maze is the gatekeeper to that transition.
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Completing Fairground Forest – Carnival and Fairground Forest – Godmother Maze unlocks the upper-floor passage. This route is referred to as Lightspeed Pass in some chapter labels and Lightseed Pass in others. Both names point to the same late-game transition into Lightspeed Land, the tower’s space-station-themed area.
There is no separate floor to clear between the Fairground and the space-station level. Once the forest’s required gates and maze sequence are complete, return to the newly available upper-floor route instead of searching Mermaid Palace or Clown Casino for another space-themed ticket.
Return to the Lobby inventory check and confirm that you have the Clown Casino ticket. The elevator requires that specific ticket to grant access to the second-floor casino.
Check the waterpark’s progression checklist: shotgun-access doors, valves, caged torches, VIP code 1326, and the Blue Key. A missed pool or grapple branch can also hide the interaction that completes the current objective.
The jackpot state requires all three levers. Work through the full lever sequence, then return to the clown head once the jackpot activates. Its opened mouth is where the Twisted Token becomes collectible.
Check whether Godmother Maze is still unfinished. Fairground Forest is the required bridge between the casino and the upper floor, and Lightspeed access opens after its Carnival and maze segments are resolved.
The clean way through this section is to respect Twisted Tower’s floor order: complete Mermaid Palace with the Blue Key and VIP code 1326, use the Clown Casino ticket, trigger the three-lever jackpot and take its Twisted Token, then clear Fairground Forest’s Carnival and Godmother Maze. Once the maze is done, the Lightspeed Pass route is the intended path forward into Lightspeed Land.
Keep tickets, codes, keys, and new traversal items tied to the floor where you found them. That one habit makes the Lobby loops readable and keeps the fairground-to-space-station transition moving without a full tower backtrack.