
Game intel
Rayman: 30th Anniversary Edition
Perform Rayman’s signature punch and helicopter hair glide through colorful worlds, from the Dream Forest and its unforgettable mosquito ride to Band Land’s mu…
Ubisoft just handed fans a nostalgia bundle and a talking point. CEO Yves Guillemot told Variety that Rayman: 30th Anniversary Edition is “the first step in the brand’s comeback.” That line matters more than the remaster itself: it frames the release as a deliberate probe, not a one-off cash-in. Trouble is, Ubisoft keeps ad-libbing the comeback without giving us dates, budgets or the sort of visible development signals that turn a tease into a credible plan.
Calling a remaster the “first step” is textbook corporate-stagecraft: low-cost, low-risk, easy to announce. Remasters can monetize existing assets, spin up brand conversation, and give execs a palpable milestone to show investors and fans. Ubisoft is doing all of that — while quietly keeping the real heavy lifting behind closed doors. According to internal reporting, Michel Ancel has been linked back to an HD remake of the original 1995 Rayman (codename “Iceman”) at Ubisoft Montpellier, and Ubisoft Milan has been involved in early exploration for a new entry. Those are the projects you’d actually want to see if the company means “comeback.”
Guillemot’s quotes are encouraging in tone — Rayman matters to Ubisoft and they’re “looking forward to talking more” — but that’s not the same as a roadmap. Ubisoft has recently canceled ambitious projects and restructured multiple studios; investors and players remember the Prince of Persia remake and other high-profile cancellations. In that context, a promise of more Rayman content is meaningful only if followed by visible commitments: studio head appointments, release windows, or even a pedigree of demos. Until Ubisoft does that, “first step” reads more like a press-ops line than a program plan.

A comeback depends on early goodwill. Rayman: 30th Anniversary Edition includes original console and handheld releases, bonus levels and a cancelled SNES prototype — all the right toys for fans. But the launch has been marred by bugs and a reimagined soundtrack players dislike compared to the classic PS1 sound. Ubisoft reportedly may add a toggle for the original music, but that’s a reactive fix. If this “first step” feels sloppy, it undermines appetite for further investment and hands cynics proof that Ubisoft is trading on goodwill while cutting corners.
And there’s another practical reason quality matters: remasters are visible benchmarks. A polished collection suggests a studio capable of shepherding a sequel or HD remake to a solid release. A buggy one raises the question: should we trust these teams with a AAA Rayman again? Given Ubisoft’s internal turbulence — layoffs, canceled projects and a five-house reshuffle — trust is the hard currency here.

If I had Yves on the line I’d ask for specifics: what’s the public timeline for “talking more,” which studio will lead a full reboot, and will the so-called Iceman HD remake be shown in any playable form before a funding decision is finalized? Words of intent are easy; public milestones are what signal seriousness.
Specific dates matter here: Guillemot said “soon” on February 20, 2026. If nothing substantive appears in the next three to six months, treat the comeback language as PR theater rather than a programmatic shift.

Ubisoft is using Rayman: 30th Anniversary Edition as a deliberate opening move for a wider revival. That’s smart — as long as they follow up with visible commitments. Fixes for the remaster’s bugs and a clear timeline for the rumored HD remake or new Rayman entry are the two concrete signals that will separate marketing from actual revival.
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