
Game intel
UBOAT
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. T…
Console players rarely get a legit, no-handholding submarine simulator. That’s why UBOAT making the jump from PC to Xbox Series X|S on August 27, 2025, and PlayStation 5 on September 17, 2025, is a big deal. Deep Water Studio’s WWII open-world sub sim has been quietly building a community on PC for years and is now nearing one million sales. The pitch is simple and ambitious: Silent Hunter-level systems, The Sims-style crew management, and a living Atlantic you prowl at your pace-now on your couch, with a promised 60 FPS target on Series X and PS5.
On paper, the console pitch is strong: same open-world Atlantic patrols, detailed Type VII U-boat procedures, and the survival loop that made UBOAT stand out on PC-keeping your crew fed, rested, and sane while juggling batteries, oxygen, leaks, and depth charges. The 60 FPS target on Series X and PS5 matters more here than in most sims; tracking convoy bearings through a periscope and judging the angle on bow feels dramatically better when the frame time is stable. No word yet on resolution modes, Series S frame targets, or whether there’s a “quality vs performance” toggle.
For anyone mixing up the brands: this is Deep Water Studio’s UBOAT-the detailed PC sim—coming to consoles. It’s not the VR co-op title with a similar name. Expect a slower, methodical experience built around planning, patience, and systems mastery rather than quick-fire arcade action.

What sets UBOAT apart is how it treats the submarine as a living space. You walk the interior, assign sailors, and feel the stakes when morale dips or a compartment floods. It’s a survival sim disguised as a naval sim, and that blend hits different—especially when you’ve been stalking a convoy for an in-game day, only to have weather, battery drain, and a twitchy destroyer force a tough call. On PC, the best moments come from emergent chaos, not scripted missions: torpedoes misfiring, a rushed crash dive to beat incoming aircraft, the scramble to stop CO₂ levels from spiking while the destroyers circle above.
If that all comes across cleanly on console, this fills a real gap. We’ve seen console-friendly strategy and management games get smarter with pad controls in recent years—think Cities, Crusader Kings, and even Flight Simulator’s controller-first tweaks. UBOAT will need that same care: snap-to panels inside cramped compartments, radial menus that surface depth, speed, ballast, and map tools fast, and a time compression toggle that doesn’t feel buried. A proper “pause and issue orders” option would be huge for accessibility without dumbing the sim down.

There’s a pattern here. The last few years have been kind to console players who love deep systems: complex builders, management games, even serious flight. Submarine sims stayed mostly PC-bound, partly due to interface demands. If UBOAT sticks the landing, it opens the door for more naval sims to follow. The timing—late August for Xbox and mid-September for PS5—sneaks in before the holiday crush, which is smart. It gives word-of-mouth a chance to build from a passionate niche instead of getting buried under blockbuster marketing.
My advice if you’re sub-curious: don’t expect a cinematic campaign with constant fireworks. Expect long stretches of tension punctuated by seconds of panic. That’s the appeal. If Deep Water Studio preserves that rhythm and nails controller ergonomics, UBOAT could become the console standard for historical naval sims.

UBOAT sails to Xbox Series on August 27 and PS5 on September 17 with 60 FPS targets on the top-tier boxes. It’s a serious WWII sub sim with survival-flavored crew management. I’m hyped for the depth, cautious about pad controls and Series S performance. If they get UI and ergonomics right, this could be the most authentic submarine experience consoles have ever had.
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