
Game intel
Ultrakill
Ultrakill is a fast-paced ultraviolent retro FPS combining the skill-based scoring from character action games with unadulterated carnage inspired by the best…
New Blood Interactive has confirmed that Ultrakill’s long-delayed eighth layer of Hell – Fraud – will drop next week, edging the hyper-violent retro FPS one step closer to a full 1.0. That might sound like a typical patch note, but Fraud isn’t just another set of rooms: it’s a stylistic pivot into non-Euclidean, funhouse-level design built around illusion, and the studio had to rewrite core AI and systems to make it work. For players, that means a fresh playground of weird geometry and physics-defying trickery to shred through – and one final layer, Treachery, left before the game exits early access.
Fraud was first shown publicly during the PC Gaming Show on June 8, 2025, where New Blood leaned hard into non-Euclidean design: rooms that stretch, cylinder-shaped distorted cityscapes, giant manor areas with TVs you can walk into, and an opening level titled 8-1: Hurtbreak Wonderland. Those visuals are cool, but they’re also technically demanding for a fast-paced shooter that prizes world-collapsing movement and responsive enemy behaviors.
According to developer updates, the team undertook a major ULTRA_REVAMP in February 2025 to rework graphics, enemy behavior, and the underlying codebase specifically so Fraud’s physics-defying illusions would feel good in combat. The delay New Blood called a “minor last-minute delay” came down to recoding enemy AI and refining the non-linear level geometry so fights don’t break when rooms stretch or teleport players into weird spaces.

On paper, Fraud sounds like Ultrakill at its best: creative level gimmicks layered onto an engine built for speed and brutality. Expect new enemies (teased but not fully detailed), weapon attachments and power-ups in the layer’s distinct art style, and tricks such as expanding rooms and endless hallways that can change combat flow mid-encounter. If it lands, Fraud will break the monotony of repeating architecture and keep speedrunners, modders, and level-hungry players invested.
That said, there’s a practical question: can non-Euclidean spaces coexist with Ultrakill’s breakneck movement and hit-detection without creating frustration? The ULTRA_REVAMP was explicitly to prevent those breakages, but previous delays and the complexity of Fraud’s designs mean we should be ready for a few rough edges on day one — and quick hotfixes after launch.

New Blood’s decision to tie Fraud’s release window to its Feb 23-Mar 2 anniversary sale is smart marketing and practical: an influx of discount shoppers plus existing players checking patch notes guarantees coverage and stress-tests. It’s also the studio signaling that the end of early access is now a visible, near-term project: once Fraud lands, only Treachery (Layer 9) remains before a 1.0 milestone.
PC Gamer’s recent coverage and New Blood’s public posts line up: the delay was technical, the spectacle was real, and the launch is imminent. For fans this is a legitimate reason to check back in; for newcomers, the anniversary sale makes this a good opportunity to buy in and see whether Ultrakill’s last creative leaps hold up.

Ultrakill’s eighth layer, Fraud, is scheduled for release next week and will drop during New Blood’s Feb 23–Mar 2 anniversary sale. It promises surreal, non-Euclidean levels and new enemies after a last-minute delay caused by AI and level-design rewrites. If New Blood nailed the ULTRA_REVAMP changes, Fraud could be the creative jolt Ultrakill needs — but expect patches and speedrun shakeups in the days after launch.
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