
If you searched for a character roster expecting recruitable units, hidden unlocks, or a best-team build, here is the honest answer: Urban Myth Dissolution Center has none of that. It is a visual-novel mystery built around a small fixed cast, and the only thing that behaves like a “meta” is knowing what each Center staffer actually does in the investigation loop — because each one owns a different stage of solving a case.
This is a visual novel with point-and-click investigation, so “how do I get a character” is the wrong question. Nobody is unlockable. What matters is which figures are permanent Center staff you rely on every episode, and which ones exist only inside one case. The three permanent staff each own a different part of the deduction loop, and that division of labor is the closest thing the game has to a party composition.
Azami is the only character you control, a newly hired staffer at the Center. Her defining ability is not flavor text: through her glasses she can see other people’s intentions and the residual thoughts left behind in a scene. That is the mechanic you spend the whole game using — you put the glasses to work to surface what someone really meant, spot a contradiction, or read what happened in a place before you arrived.
Because the glasses are your main tool, the practical advice is to slow down. Reread scenes, re-examine objects, and use the glasses on people whose words do not match the situation. Most stuck moments come from skipping a residual-thought reading, not from a missing item.
Meguriya runs the Urban Myth Dissolution Center and is a Level S psychic — the highest tier in the game’s own ranking. He avoids onsite work because he uses a wheelchair, but his clairvoyant divination lets him identify the true form of an oddity, which is exactly the step a case needs once Azami has gathered enough evidence. He is not a generic “analyst”; his clairvoyance is a concrete in-game function.

Pay attention to his readings. When a case feels unsolvable, his clairvoyant identification of the myth is the pivot that turns scattered clues into a dissolution. Skipping past his dialogue is the fastest way to make an episode feel harder than it is.
Jasmine (Yasumi Tomarigi) is the Center’s onsite investigator and Azami’s driving partner. Her bored part-timer attitude hides a real skill set: driving, close combat, and surveillance operations. She is the only core staffer with no psychic power, and she compensates by handling the physical, real-world side of casework that Azami and Meguriya cannot.
It is easy to underrate Jasmine because she is not part of the deduction puzzle. But the trio only works because each piece is covered: Azami reads, Meguriya identifies, and Jasmine handles the field. She is one third of the intended structure, not background filler.
Outside the three staff, every named figure belongs to a particular episode. They can be central to one mystery and irrelevant to the next, so treat them as investigation nodes rather than roster additions.
Mio Sato is Azami’s friend from university and the person whose case opens the game. The trouble centers on her apartment in the first episode, which is what pulls Azami into the Center’s work in the first place. She is a story character, not a recruitable unit.

Eiko Shimizu also appears in the first episode — a university alumna turned entrepreneur and influencer in human-resources consulting, connected to the events at Mio’s apartment. Like Mio, she is a case character encountered through the story, with no unlock or playable role.
The Man Under the Bed is the oddity at the heart of Episode One, not a character you recruit or fight in the usual sense. Players combing the cast often hit named myth figures like this and wonder if they are bosses or unlockables. They are the subject of a case — the thing you investigate and dissolve — and they belong under myth entities, not playable characters.
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The three Center staff — Azami, Meguriya, and Jasmine — are the persistent investigative core. They are not the only figures that carry across chapters, though. The Center mascot Toshikai-kun recurs throughout the game as the in-universe urban-myth encyclopedia, explaining terms as they come up. And an overarching antagonist runs through the episodes as part of the game’s continuing meta-plot. Knowing those two exist saves you from mistaking either for a one-off case character.
No. Later platform versions, including the mobile port, run the same mystery adventure with adapted controls rather than an expanded cast. There is no new playable roster or alternate protagonist to chase.
The full roster is small and fixed: Azami Fukurai (your glasses), Ayumu Meguriya (Level S clairvoyant director), and Jasmine Tomarigi (the field operator) are the permanent staff who matter every episode, with Toshikai-kun and a recurring antagonist in the background. Everyone else — Mio Sato, Eiko Shimizu, The Man Under the Bed — belongs to a single case. Stop looking for a team to build and start using the glasses carefully, and the game opens up.