
Game intel
Vampire Crawlers
Deal world-ending combos and blitz through infested dungeons! Vampire Crawlers: the turbo wildcard from Vampire Survivors is a casual, turnbased deckbuilder wi…
Vampire Survivors turned auto-attacks and build synergies into late-night “one more run” crack. So when Poncle says their next game, Vampire Crawlers, is a 2.5D deckbuilding dungeon-crawler in the same universe, my eyebrow shot up-in a good way. If you’ve ever chased a god-tier Survivors build, you already understand deck synergy. Crawlers looks like Poncle bottling that dopamine hit into cards, dungeons, and a village hub. Toss in day-one Xbox Game Pass and a full multi-platform launch in 2026, and you’ve got one of the most interesting genre pivots on the horizon.
Vampire Crawlers keeps the familiar faces and in-jokes but swaps open arenas for procedurally generated dungeons. You pick a “Crawler” (basically a Survivors character reimagined as a hero with a distinct kit), craft a deck of attacks and utilities, and push through runs that Poncle describes as “high-speed, high-chaos” card battles. The 2.5D camera and a village hub between runs hint at exploration, upgrades, and maybe some light story beats-more structure than Survivors, without the bloat of a full RPG.
Platform-wise, Poncle is casting a huge net: Xbox Series X|S, PlayStation 5, Nintendo Switch, PC, and mobile. It’s also hitting Xbox Game Pass on day one. If you’re on Game Pass, that’s a zero-friction install to “just try it,” which is exactly how Survivors blew up in the first place. Poncle’s also said this will be their first proper global launch, not a staggered rollout and not Early Access. Translation: fewer previews, fewer public builds—but a better chance that v1.0 lands polished.

We don’t exactly live in a deckbuilder drought. Slay the Spire defined the space; Monster Train, Inscryption, and even Marvel’s Midnight Suns put their own spins on it. So why get excited for another? Because Poncle’s secret sauce is pace and payoff. Survivors turns tiny choices into screen-dominating fireworks in minutes. If Crawlers translates that pacing to cards—snappy turns, fast animations, meaningful power spikes—this could stand apart from slower, thinky deckbuilders without losing depth.
That “high-speed” line is doing heavy lifting. Is this real-time card play? Ultra-quick turns? A hybrid timeline like some modern tactics games? We don’t know yet, but the promise is clear: this isn’t meant to be a slog. The village hub also matters. In 2024-2025 we saw more roguelites lean on hubs to give players reasons to return beyond meta stats—NPCs, side objectives, and unlock trees that change how you plan your next run. If Crawlers nails that, it won’t just be “Survivors with cards”; it’ll be a new loop that still respects your time.

Poncle could’ve coasted on Survivors DLC forever. Instead, they’re jumping genres while keeping the same universe, which tells me they understand what fans actually love: discovering busted synergies and laughing as chaos explodes. A deckbuilder is a smart way to make those choices feel deliberate instead of automated, and a dungeon format lets them design encounters around card interactions, not just scaling hordes. Crucially, they’re skipping Early Access. Given how Survivors grew through constant iteration, that’s a bold call—but also a sign they want to surprise us with a complete, content-rich 1.0.
I’m also watching the “play fast or tactical” promise. Survivors let you zone out or min-max; Crawlers needs to let both types thrive. If a quick-and-dirty deck can still overcome smart play through creative combos, that’s pure Poncle energy. If not, it risks feeling like every other cautious card crawler. The balance will make or break it.

Expect familiar faces and relic-style items reimagined as cards, combos that escalate into ridiculous builds, and a run-based loop that respects your time on console, PC, and mobile. Expect a longer wait—2026—because Poncle is going for a unified global launch instead of shipping early and patching for a year. And expect Crawlers to land on Game Pass day one, which all but guarantees a huge opening weekend and a fast-forming meta. If Poncle sticks the landing, this could be the first deckbuilder since Slay the Spire to break big beyond the genre crowd.
Vampire Crawlers is Poncle’s smart pivot: a 2.5D deckbuilding dungeon-crawler that channels Survivors’ synergy-chasing chaos into cards and dungeons. It’s coming in 2026 to basically everything, launching day one on Xbox Game Pass. I’m cautiously excited—now show us how “high-speed” the cards really get.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips