
Hoyoverse dropped 31 minutes of Varsapura and, for once, the headline isn’t just another elemental action loop. This noir-flavored open world set in a Singapore-like city shows combat, stealth, driving, and dialogue skills that could finally pull the studio beyond “pretty gacha with great animations.” If those systems stick, Varsapura might be the first Hoyoverse game where your choices matter as much as your DPS.
The demo opens with a trip to SEAL-Shadow Entity Analysis and Limitation—under the Shadow Emergency Alliance. The onboarding is pure Control energy: a “mind scan,” sensory restriction, and a failsafe where candidates can bail by thinking “Requesting intervention.” It’s a cheeky setup that nails the vibe of bureaucratic paranormal nonsense without trying too hard to be spooky.
Then the Mindbog enters—basically a psychic machine that spits out intrusive, derisive thoughts as literal shadow foes, a neat take on modern social toxicity manifesting as enemies. Combat kicks off with the protagonist whipping out umbrella-based attacks while Officer Sayuki bludgeons enemies with stacked files, sending papers flying like confetti. As someone who has melted more Abyss Mages than I care to admit, I immediately recognized the cadence: quick swaps, canned lines hinting at weaknesses, and windows for interrupts. It’s polished, readable action—Hoyoverse’s comfort zone—but with grounded props instead of anime arsenals.
The demo also teases player agency in conversation. Chatting with the enigmatic Mr. Shadow, you can answer straight or pick Empathy, Persuasion, or Deception. That’s the first time in a Hoyoverse game I’ve seen dialogue framed like RPG skill checks rather than roleplay paraphrases. If outcomes actually branch—new leads, changed loyalties, different mission types—this is a real evolution, not just another flavor text carousel.

There’s more: a stealth segment where you literally Mary Poppins yourself onto rooftops with the umbrella, plus non-lethal stuns and assassinations. The driving sequence through roads that look suspiciously like real Singapore suggests we’re not stuck in corridor cities either. The art leans realistic in lighting and materials while the characters keep that sharp, stylized Hoyoverse silhouette. It’s a clash that initially looks odd but makes sense given the tone—paranormal intrusion in a grounded world.
Hoyoverse has been spreading out—Genshin Impact is the open-world cash cow, Honkai: Star Rail nails turn-based spectacle, and Zenless Zone Zero brought urban brawling and counter windows. Varsapura feels like the studio asking, “What if we put those production values into an investigation-led game?” The timing’s smart: players are hungry for action RPGs with systems beyond stat checks, and Remedy’s Control proved there’s an audience for weird fiction and bureaucratic horror. A noir open world with skill-tagged dialogue and stealth is uncharted territory for Hoyoverse, and that genuinely excites me.
The Singapore-like setting is also a smart pivot. Asia’s megacities are videogame goldmines we barely explore outside cyberpunk clichés. Using a modern, recognizable city gives the supernatural elements more punch—when the streets, signage, and skylines feel authentic, every shadow creature feels like it’s invading your world, not a fantasy one.
Now for the skepticism. Hoyoverse is excellent at building lush loops; it’s less proven at meaningful player choice. Those Empathy/Persuasion/Deception tags could be real stat checks—or they could be cosmetic labels that funnel back to the same outcome. The stealth and driving looked cool, but we don’t know if they’re core systems or occasional set pieces. And party swapping plus multiple playable characters always raises the monetization eyebrow: is this a premium game, a traditional gacha, or something in between?

We also don’t have platforms, release timing, or how online this thing is. If Varsapura leans into a living-city approach, expect always-online infrastructure. If it’s episodic, expect seasonal content and possibly character banners. Neither is a deal-breaker by itself, but players burned out on daily checklists will want to know whether the investigations are gated by stamina-like systems or play out at your pace.
For all my questions, I’m in. The umbrella style is more than a gimmick—it telegraphs a grounded arsenal and a tone closer to pulp detective fiction than anime power fantasy. If Hoyoverse lets the investigations breathe and backs up those dialogue tags with real consequences, Varsapura could be the studio’s boldest swing since Genshin.
Varsapura looks like Genshin/ZZZ combat crashed into Control’s bureaucratic weirdness and LA Noire’s interrogations. The demo is stylish and promising, but the real test is whether choices matter and how Hoyoverse plans to monetize the party-based setup.
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