
Game intel
Vexlands
Vexlands is a realm of surprises. Every newly opened space brings a surprise: loot, resources, dungeons, monsters and disasters! Build your village where you c…
Right out of the gate, Vexlands grabbed my attention with its claim of being a “cell-based survival crafting adventure.” After playing more than my share of “open world, build-your-village” games, it takes more than pixel art and another crafting bench to get excited. But there’s real promise here: a mysterious, procedurally unveiled world, couch co-op (seriously rare these days), and Apogee’s legacy behind the scenes. Whether that adds up to the next indie obsession or another pile on the genre’s scrapheap will depend on how the pieces fit together.
Let’s be honest: “survival crafting” is the most saturated pit in gaming. For every Terraria or Valheim, you’ve got a dozen shovelware titles. So, what makes Vexlands potentially stand out? The cell system, for starters. Here, the world is a foggy grid, and you gradually “unlock” new chunks using coins from selling resources. Every new cell is a roll of the dice—it might hide loot, a new biome, or (in a classic Apogee twist) a disaster like a meteor strike. This slot-machine vibe challenges the usual grind-fest that bogs down many crafting games. It’s a bold design gamble, and I’m here for devs mixing up the formula.
The “home base” isn’t just for showing off trophies. You’ll craft gear, defensive structures, and, apparently, even domesticate creatures—putting some Stardew-Lite flavor into your fortress building. I appreciate that the press release nods to “arguing over village renovations.” Anyone who’s ever played couch co-op knows that’s not just a feature, that’s the multiplayer entire experience. If they nail the drop-in, drop-out feel (think early Don’t Starve Together or Couch Minecraft), Vexlands could become a go-to for local co-op fans starving for fresh content.

Here’s what separates Vexlands from most of its genre kin: local multiplayer. In the last decade, survival games have trended hard toward lonely online grinds or chaotic, anonymous servers. Forget cozying up with pals on the couch—unless you’re replaying Lego titles or digging out a Switch. The explicit support for couch co-op means Vexlands is positioning itself for the living room. That may not sound revolutionary, but veteran players know how hard that is to find (and how much fun is lost without it).
Here’s where my inner cynic pipes up: randomness can easily cross from “wow, what’s next!” to “why am I being punished for exploring?” The “slot machine” approach to cell unlocking sounds great for shaking up repetitive loops, but it could be a double-edged sword—especially if you crack open a deadly cell way before you’re geared up, or if you just get unlucky with five empty biomes in a row. Game balance is everything here; if Apogee nails that balance of risk, reward, and surprise (think The Binding of Isaac’s room-by-room tension), it’ll hook players for dozens of runs. If not, it could frustrate more than it excites.

It’s one thing to promise big innovations; it’s another to let people test them early. Vexlands has a demo up on Steam already—and that’s the move I want more indie devs to copy. You don’t have to buy into concept art and CGI dream sequences; you can download the prototype and see how the cell system, combat, and base-building actually feel. With a 2026 release window, there’s time for feedback to matter. If Apogee listens, this could be a rare chance to help shape the next great co-op indie. Or at least to yell at your buddy for misplacing a fence post.
I’m cautiously excited. The cell-unlocking system has clear potential, but only if random setbacks don’t overshadow progress. Couch co-op gives Vexlands a chance to build a tight-knit, local playerbase—assuming the controls and performance deliver. And Apogee’s history (they helped shepherd so many classic PC games) gives me hope they’ll respect player feedback during the long road to launch. Still, we’ve all seen promising indies overpromise and fade away. The next year or so—patches, demo updates, and honest reactions—will show if Vexlands can rise above the sprawling field of Minecraft-likes.

Vexlands stands out with its “cell-based” exploration and rare couch co-op support. If Apogee nails the balance between randomness and progression—and keeps listening to player feedback—it could be 2026’s next sleeper hit for co-op and survival fans. For now, cautious optimism and a demo worth checking out.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips