
Game intel
Voidtrain
Become a crew member of an interdimensional express! Discover a new mysterious world inhabited by amazing creatures, dangers and surprises. Upgrade your train,…
Voidtrain didn’t drop a blockbuster expansion. It did the thing that actually gets players back in the door: a tangible QoL improvement (more inventory), a time-limited free DLC, and a 50% Steam discount – all rolled out together to create a short, hard-to-ignore reason to buy or return.
Adding two rows of inventory (12 extra slots) sounds modest until you’ve spent hours juggling chests and conveyor belts. For a survival-crafting game where hoarding materials and loot is half the loop, that is a concrete quality-of-life win. The new “pick up all items in radius” is the other sort of small change that compounds into fewer brainless trips back to a storage box.
HypeTrain Digital has leaned on QoL before — 1.04 had similar fixes — but this particular tweak addresses one of the most persistent friction points players call out in reviews: inventory tedium. It doesn’t fix progression pacing or the clunkier FPS combat that reviewers flagged after the full release last November, but it’s the kind of improvement that makes an existing loop less annoying.

Tour de Void is textbook short-term engagement design. For $8 it adds a Tourist Stand, seats for Rofleemo, and tasks that hand out tickets for cosmetics, skins, perks and upgrades. For two extra days — free until Feb 23 — it becomes a risk-free reason to boot the game and poke at the systems. Most of the rewards skew cosmetic, but there are some perks and trophies mixed in, enough to make returning players click for a session or two.
The uncomfortable observation: the developer chose a brief free window rather than permanently or widely undercutting the DLC. That scarcity is intentional — it amplifies urgency and drives sales metrics and concurrent player spikes for a short headline cycle.

This is a savvy, honest-to-god re-engagement package. But it’s not a cure for the two criticisms that still hang over Voidtrain: grindy progression and awkward FPS combat. The 1.05 changes are useful; the DLC is cute; the sale is attractive. None of those move the needle on core systems that determine long-term retention.
If I were talking to HypeTrain, I’d ask why the inventory expansion stops at +12 slots and not a larger inventory overhaul, and when they plan to tackle progression pacing. For now, they’ve chosen the low-friction path: reduce friction at the margins, create scarcity with a free DLC window, and give the store page a fresh hook.

Technical footnote: Voidtrain runs on Unreal and uses Epic Online Services with NVIDIA features (DLSS/PhysX). HypeTrain remains the sole developer/publisher; the game left Early Access Nov 7, 2025 after a four-year road.
Voidtrain’s 1.05 patch gives a practical inventory boost and smoother item management. HypeTrain pairs that with a Tour de Void DLC free until Feb 23 and a 50% sale through March 5 to force a quick re-engagement spike. It’s a smart short-term play — useful for players — but not yet a fix for grind and combat problems that shape long-term retention.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips