
Inheritance Points sit in Wandering Sword‘s meta-progression layer, not your normal run. You use them before a fresh playthrough to buy carryover bonuses, and the safest first allocation is the commonly recommended 200-point split into Forging, Tailoring, Alchemy, and Cooking at 50 points each. That setup gives broad value immediately, while later clears tend to favor heavier investment into meridian-related growth or a specific high-cost legacy if you already know the build you want.
The important thing to understand first is that Inheritance Points are not a regular currency you spend while exploring towns, managing companions, or upgrading in the middle of a campaign. Public guides consistently describe them as the resource tied to the inheritance screen that appears before a new run starts. In other words, they are carryover currency: a way to turn progress from an earlier clear into permanent advantages for the next file.
That role matters because it changes how you should evaluate them. If you think of them like ordinary money, you will look for the “best item.” If you think of them correctly, as a limited account-level budget, the question becomes: what bonus improves the largest part of the next playthrough? That is why beginner advice usually points away from narrow build picks and toward broader utility.
The commonly cited baseline for a first completed playthrough is 200 Inheritance Points. At least one public guide also notes that this total can increase on later clears through in-game achievements. Exact long-term totals are less firmly documented than the opening 200-point budget, so it is better to treat later numbers as account-dependent rather than assume every player will see the same pool at the same time.
If you are still on your first run and wondering why you cannot find these points in your inventory, that is the reason: they are something you encounter at the handoff into a new playthrough, not something you spend minute to minute during normal progression.
For a fresh repeat run, the clearest consensus recommendation is to spend the full 200 points on Life Skill Mastery. The usual split is simple because the pricing lines up cleanly with the starting budget.
That uses the entire starting pool with no waste, but the bigger reason it is good is that it spreads power across systems you are likely to touch regardless of weapon choice or route planning. A combat-focused inheritance choice can be excellent if you already know you are committing to a specific setup. On a first repeat run, though, most players are still learning what they want to specialize in. Life skills stay useful no matter where the rest of the build goes.
Broad utility is the key phrase here. Forging and Tailoring support your equipment economy, while Alchemy and Cooking improve how comfortably you can sustain a run. Even without overexplaining every downstream interaction, the value is obvious: these are systems that keep paying you back over time instead of frontloading all of their power into one narrow combat lane.

The inheritance menu is point-starved enough that your first spend needs to avoid dead weight. Four life skills at +1 perform well because they solve four different kinds of friction at once. You are not betting the whole next playthrough on one weapon family, one legacy, or one stat package. You are smoothing the entire file.
That is also why this recommendation keeps showing up in beginner-facing advice: it is the least likely choice to age badly once you get deeper into the run. Even if you later discover a preferred combat style, the life skill bonuses have already done useful work instead of becoming a regret purchase.
Inheritance systems often tempt players into chasing flashy bonuses first. In Wandering Sword, that can be the wrong instinct on an early repeat run because the strongest-looking choices are not always the most flexible ones. Public discussion around inheritance points repeatedly points back to the same tradeoff: immediate broad account value now versus expensive, build-specific power later.
If you lock points into something narrow before you know your route, you are effectively paying a premium for certainty you do not yet have. Life skills avoid that problem. They do not care which martial path you eventually prefer, and they do not depend on you already knowing the most efficient sequence of upgrades, party choices, or long-term build planning.
This does not mean combat-oriented inheritance picks are bad. It means they become better after you understand the rest of the run well enough to exploit them. That timing difference is the whole reason the beginner recommendation and the veteran recommendation can look so different without actually contradicting each other.

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Once you are planning a second or later clear with more confidence, community advice changes noticeably. A Steam discussion cited in public summaries recommends prioritizing meridian points very aggressively, with one commenter favoring 13,000 Meridian Points over buying a legacy because the stat gain helps “a lot later.” That is not the same level of evidence as a formal developer breakdown, but it is useful because it shows how experienced players think about scaling.
The logic is straightforward. Early on, flexible utility wins because every part of the run is still open. Later on, raw progression efficiency starts to matter more, especially if you already know what your next file is trying to accomplish. Meridian-heavy inheritance spending fits that mindset better than a generalist starter package.
The same community discussion also mentions the Tianshan Sword Legacy as a desirable inheritance purchase, but at a reported cost of about 40,000 Inheritance Points. Whether that exact figure stays current depends on version and source quality, so it is best treated as a community benchmark rather than a guaranteed universal price. The important takeaway is the scale: some legacy purchases are expensive enough that they compete directly with major meridian investment instead of sitting alongside it.
That creates the real high-level decision for advanced runs. If your goal is stronger baseline progression across the whole file, meridian-focused spending has a strong practical case. If your goal is to force a very particular future build, a legacy can be worth chasing. What you usually cannot do is assume the inheritance economy is generous enough to buy everything important at once.
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This terminology gets blurred often enough that it causes bad planning. The distinction is simple:
In practice, that means you may spend Inheritance Points in a way that improves your Meridian Points, but the two terms are not interchangeable. If you mix them up, advice can sound contradictory when it really is not. “Spend inheritance on meridians” is describing a purchasing priority, not renaming the currency.
This matters most when comparing guides. A beginner guide talking about the best use of 200 inheritance points is answering a different question from an advanced player talking about how many meridian points to prioritize on a later optimized clear.

One useful clue about the system’s balance is the community reaction around it. Newer mod listings specifically offer ways to raise inheritance points so players can “get everything in the inheritance,” and trainer pages advertise infinite inheritance points outright. That does not prove any single vanilla build is wrong, but it does show that a lot of players experience the standard economy as tight rather than generous.
That lines up with how the menu plays in practice. The inheritance system is not built to let you remove every weakness at once. It is built to force tradeoffs. The cleanest way to make good decisions inside that restriction is to separate your goals by run:
If you follow that framework, the point economy feels less arbitrary. You stop asking why the menu will not let you buy everything, and you start asking which purchase still matters ten hours into the next file.
For most players, the cleanest roadmap looks like this. On the first repeat run, take the four life skills to +1 and get the guaranteed broad value. On later clears, look harder at meridian-focused spending if your goal is stronger overall progression rather than better utility. Save legacy-targeted planning for the point where you know exactly why a specific legacy belongs in the build and what you are giving up to afford it.
The reason this roadmap holds up is that it respects uncertainty. Early on, you do not know enough to specialize without risk. Later on, you know enough that specialization can finally beat general utility. Until patch notes or balance changes alter inheritance costs, point totals, or the value of meridian scaling, that is the safest way to read the system.
If you are checking older advice, be especially careful with any recommendation built around extreme budgets or legacy-first spending without context. Current public guidance is strongest on two points: 200 points is the widely cited starting budget for the first inheritance screen, and the most reliable first spend is still the full Life Skill Mastery split. Everything beyond that becomes more version-sensitive and more dependent on whether your next run is general progression or a planned specialist build.