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Warframe: The Old Peace
Those glory days, long since reduced to ashes, are now preserved in the purest of resins. This exhibit commemorates our glorious landing on Tau: that deep and…
Digital Extremes just put a face to Warframe: The Old Peace, and it caught my attention for three reasons: the Tau System quest is a proper mainline push, The Devil’s Triad introduces full-on romanceable Protoframes (yes, with “of course there’s kissing”), and the new Uriel Warframe looks like a mobility fever dream. Toss in a weekly roguelike tower called The Descendia, a long-overdue Operator/Drifter makeover, and Gyre Prime, and you’ve got a surprisingly bold end-of-year play for a 12-year-old live service that still isn’t afraid to get experimental.
Warframe has flirted with character intimacy before (1999’s Hex system was the first time DE openly tested relationship mechanics), but The Devil’s Triad looks like the studio is ready to commit. You’ll visit Sanctum Anatomica to engage with Lyon, Marie, and Roathe — Protoframes tied to Harrow, Wisp, and Uriel — unraveling Entrati’s latest mess while actually dating them. The important detail: this is a separate era, so your Triad romance won’t step on your 1999 relationships. That’s smart; it lets DE build out character arcs without invalidating existing choices.
I’m into it for two reasons. First, Warframe’s worldbuilding has been on a tear since The New War and Whispers in the Walls; giving us downtime to explore personalities is the missing counterweight to all the cosmic horror. Second, the team’s leaning into player expression — dates out in the world, photo ops, and meaningful banter about the state of the System — not just checkbox “affection meters.” Marie Leroux (Wisp’s Protoframe look) is an instant fashion win, and Roathe being voiced by René Zagger (FF14’s Emet-Selch) is inspired casting that signals DE wants these characters to have real presence, not just be quest dispensers.
My only skepticism: depth. Will these routes evolve over time, or wrap after a few scenes? If this feature hits, Ford says it can carry back into 1999 — that’s the right kind of pressure to make it more than a novelty.

We didn’t get a full kit dump yet, but Uriel’s fantasy is clear: a “balefire and brimstone” mode that turns bullet jumps into aerial shredders, with the ability to stall midair to weave in other abilities. He also rolls with three allies in tow. On paper, that reads like Gauss’ speed married to Titania’s air control, with a side of Nezha’s momentum hijinks — very Warframe, very movement-first.
The questions I’ll be asking in November’s deep dive: does meteor mode have a sane energy economy, and can Uriel survive Steel Path-level punishment while airborne? If his buddies scale like Specters or have unique utility (aggro draw, vulnerability debuffs), he could slot into endgame squads as a fast engager rather than just a fashion-forward parkour toy. For now, I’m optimistic — DE tends to launch frames spicy and then sand the edges, so enjoy the fireworks early.
Warframe’s already dabbled in roguelite design with Duviri’s Circuit; The Descendia takes the idea vertical. It’s a 21-floor climb with help arriving at seven-floor milestones, weekly cadence, and checkpoints so you’re not chained to a marathon run. That’s a solid structure: defined goals, finite time asks, and built-in escalation. If DE nails reward cadence — think evergreen resources plus a chase track — this could become the go-to weekly hit instead of bouncing between Archons, Sorties, and whatever Nightwave’s doing.

The watch-outs are familiar. Weekly systems live or die on FOMO, timegating, and loadout friction. Give me flexible entry (solo-friendly with sensible scaling), rotating mutators that force creative builds rather than blunt stat checks, and reasons to experiment — arcanes, unique cosmetics, or even Triad date items unlocked via floor thresholds. Leaderboards aren’t essential, but smart tracking for personal bests would keep me climbing.
The Operator/Drifter overhaul might quietly be the stickiest piece of this update. The hair tech looks leagues beyond the old options, and broader customization means your Tenno can finally match the rest of your drip. With dating and photo moments now part of the loop, Fashionframe stops at the Warframe and starts living on your character, too. Expect social feeds to flood with “first date” shots within hours — and honestly, that’s the kind of community energy a long-running live service thrives on.
DE is juggling Warframe’s future while nurturing Soulframe, and The Old Peace feels like a statement: the studio isn’t coasting. Pushing into the Tau System pushes narrative stakes; romance systems test a softer kind of engagement; a weekly tower adds structure without smothering flexibility. And yes, Gyre Prime rolling out alongside the update keeps the gear chase humming — par for the course, but welcome if it ties into tower rewards or Triad story beats.

I’ve played Warframe long enough to know the difference between a flashy devstream and a transformation you feel in your nightly rotation. The Old Peace looks like the latter — provided the Descendia’s rewards respect your time and the Triad’s romancing has substance behind the style.
The Old Peace lands December 2025 with a Tau System quest, romanceable Protoframes, the aerial powerhouse Uriel, a weekly 21-floor tower, and a major Operator/Drifter rework. It’s DE doubling down on story, style, and repeatable endgame. If the dating arcs have depth and the tower pays out fairly, Warframe’s about to feel fresh again.
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