
Game intel
Warhammer Survivors
Thrust into a universe of relentless war, become the embodiment of bullet hell in Warhammer Survivors, a fast-paced roguelite survivors game. Play as character…
Warhammer Survivors is the kind of mashup that sounds obvious after you hear it: take the dangerously more-ish loop of Vampire Survivors and dunk it in the grimdark bucket of Warhammer. What got my attention isn’t the license-Games Workshop slaps that skull logo on a lot of things-but the team-up. Auroch Digital, the studio that nailed the “boomer shooter but modern” vibe with Warhammer 40,000: Boltgun, is building it in partnership with poncle, the actual creators of Vampire Survivors. That combo screams “not a cheap reskin.” It’s slated for 2026 on PC via Steam. No console versions announced (yet).
The pitch is simple: the survivors-like loop—auto-attacks, movement-focused dodging, power-up drafting, absurd scaling—wrapped in Warhammer’s two biggest sandboxes. Expect multiple playable characters and “iconic weapons,” which practically writes itself: bolters turning into multi-hit projectiles, chainswords as orbiting buzzsaws, psyker arcs that fork across hordes. On the Age of Sigmar side, I can already picture Stormcast lightning chains or Skaven warp-lightning beams doing screen-wide sweep duty.
The team says there will be multiple modes beyond a basic survival timer. That’s important. The survivors-like genre lives or dies on build diversity and repeatable hooks. Vampire Survivors works because there’s always another synergy to chase—evolutions, passives that multiply other passives, and meta-progression that nudges you to try new loadouts. If Warhammer Survivors ships with meaningful mode variety from day one—think run modifiers, boss hunts, faction-flavored objectives—that’ll help it stand out in a crowded genre.
One concern baked into the pitch: “visually charged” Warhammer art colliding with a subgenre that fills the screen with thousands of sprites. Readability is everything when you’re weaving through particle soup. The good news is Auroch’s Boltgun kept clarity under heavy effects by leaning on bold silhouettes and crunchy feedback. If they bring that discipline here—distinct projectile colors, clean hit flashes, generous accessibility toggles—this could sing rather than smear.

Survivors-likes exploded, and a lot of them feel disposable. What separates the good from the forgettable is tactile feel and design honesty. Poncle’s fingerprints are promising: Vampire Survivors runs on minimal inputs but explodes into nonsense power fantasies without predatory monetization. Meanwhile, Auroch’s Warhammer work shows they get the license beyond surface-level skulls. Boltgun wasn’t just “Doom but with Aquilas”—it captured 40K’s over-the-top swagger with weapons that felt meaty and clear.
Bringing both 40K and Age of Sigmar into one survivors-like is also a flex. It gives them a vast bestiary and loadout space, but it’s a balancing nightmare. You don’t want Space Marine kits trivializing AoS rosters, or vice versa. The smartest move would be faction-themed stages with tailored enemy waves and modifiers that force you to rethink builds. Throw in unlockable heroes that play wildly differently (a Psyker risk-reward glass cannon vs. a Nurgle wall-of-doom regenerator) and you’ve got legs well past the first weekend.

Here’s what I’ll be watching between now and 2026:
One more note on feel: survivors-likes are deceptively about sound design. The “crit crunch” when a build comes online, the pickup chime cadence, the way a crowd evaporates when your synergies click—that feedback loop is the genre’s heartbeat. If Auroch channels Boltgun’s audio heft into these builds, mowing down Tyranids or Skaven could be dangerously satisfying.
For now, you can wishlist Warhammer Survivors on Steam and hope Auroch runs open playtests before launch. A strong first demo with two heroes—say, a Space Marine and a Stormcast—plus a couple of weapon evolutions would sell this immediately. I’m excited, because the pairing of poncle’s design instincts with Auroch’s Warhammer chops feels right. I’m cautious, because the license and the genre both make it easy to overcomplicate things.

Give us clean readability, wild but legible builds, smart mode variety, and a fair price. Do that, and 2026’s most obvious crossover could also be one of its most replayable.
Warhammer Survivors is a legit-sounding survivors-like from Auroch Digital with poncle involved, mixing 40K and Age of Sigmar and targeting PC in 2026. The potential is huge, but the big questions—price, platforms, co-op, and readability—will decide whether it’s more than a licensed curiosity.
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