
Game intel
Call of Duty: Warzone
Drop into the new map Al Mazrah in Call of Duty: Warzone 2.0
I didn’t have “Blackout in 2025” on my Call of Duty bingo card. Yet here we are: at COD Next, Activision said a Blackout-inspired mode is landing in Warzone this spring on the new Avalon map tied to Black Ops 7-and Verdansk isn’t going anywhere. As someone who lost months to Blackout in BO4 and then rode Warzone’s rollercoaster (peak Verdansk, messy Warzone 2.0 era, recent course corrections), this caught my attention because Blackout did one thing brilliantly: it made every fight about improvisation, not just perfect loadouts.
“We are bringing a bold new experience to Warzone in the spring inspired by Blackout, set on Avalon,” said Stephanie Snowden, COD’s senior director of communications. Avalon is the fictional region anchoring many Black Ops 6 multiplayer maps and Black Ops 7’s co-op campaign. Crucially, Snowden also confirmed, “we’ll be running both the classic battle royale experience on Verdansk and this new mode on Avalon simultaneously,” which should calm anyone worried that Verdansk would be rotated out again.
Beyond the spring mode, the BO7 integration brings a new small Resurgence map-Haven’s Hollow-at the start of Season 1, plus two new points of interest for Verdansk. And the loadout system is getting trimmed: expect a five-attachment cap and no Wildcards. That’s the kind of simplification Warzone has needed after years of system bloat and perk spaghetti.

Blackout wasn’t perfect, but it had identity. You dropped, looted, and adapted. Consumable perks (Skulker, Mobility), sensor darts, and the glorious Grapple Gun created actual outplay potential. Zombies-infested areas added PvE risk for high-tier rewards. Alcatraz basically blueprint’ed what Resurgence became. Most importantly, there were no loadout drops dictating every engagement—you lived off the ground loot and what you wrestled from squads.
Warzone has spent the last two years clawing back to a snappier, more readable game after the Warzone 2.0 slowdown: faster movement, clearer looting, and the triumphant Verdansk return. A Blackout-flavored mode could be the final piece—something that prioritizes map knowledge and mid-fight decision-making over attachment spreadsheets. The five-attachment limit is a quiet win here; fewer slots means less Franken-gun tuning and a smaller gap between ground loot and loadout beams.

If this mode leans into Blackout DNA, day one is about adaptability. Expect to live off ground loot longer, so prioritize early POIs with dense building clusters for attachment variety. Squad comms matter more when you’re piecing together kits—call out utility (tacticals, field gear) like they’re gold. Start mapping vertical routes; Blackout-style mobility tools reward teams who can reposition quickly rather than turtle.
For Resurgence heads, Haven’s Hollow could scratch that quick-hit itch like Rebirth and Fortune’s Keep. Learn redeploy timings, shoreline rotations (if present), and buy station risk windows. With a five-attachment cap, consider balanced builds that don’t rely on min-maxing: clean recoil ARs with midrange optics and a simple mobility SMG will likely be meta-proof early on.

I’m cautiously optimistic. If Avalon is a true alternative ruleset—loot-first, utility-driven, with some PvE spice—it could be Warzone’s best year since 2020. If it turns out to be a limited-time reskin with Warzone’s standard loadout cadence, that’s a missed opportunity. Either way, keeping Verdansk alive while experimenting elsewhere is the smartest move Activision’s made with Warzone in a while. Let us pick our flavor: classic BR comfort or a Blackout-infused throwback that rewards creativity over meta worship.
Warzone gets a Blackout-inspired mode on Avalon this spring, while Verdansk’s classic BR stays. Haven’s Hollow bolsters Resurgence at BO7’s Season 1 launch, and loadouts are trimmed to five attachments with Wildcards gone. If Avalon embraces Blackout’s loot-first identity and utility toys, we might finally get the best of both worlds.
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