
Game intel
Where Winds Meet
Where Winds Meet is an open world RPG set in the Ten Kingdoms period of medieval China. You take on the role of a swordsman who has grown up during war and con…
A free-to-play open-world RPG promising Witcher 3-level scale and Sekiro-grade parry combat is either bold or bonkers-and that’s exactly why Where Winds Meet has my attention. NetEase and Everstone Studio are launching it November 14 on Steam (preloads begin November 12), set in 10th-century China with Kaifeng as a centerpiece city claiming 10,000+ NPCs and 1,200 historical artifacts. Ten million players have already pre-registered. That’s not just marketing momentum-that’s launch-day server stress waiting to happen.
Here’s the pitch: a historical open-world action-adventure set around the turn of the Song dynasty, delivering cinematic Wuxia swordplay where parries and timing decide fights. The team is openly inviting comparisons to two of the most respected modern RPGs. That’s gutsy—and a little dangerous—because if the parry windows feel mushy or the world’s big but empty, players will bounce fast.
On paper, the feature list sounds stacked. A living city in Kaifeng, thousands of NPCs, and a museum’s worth of artifacts to discover. If those relics are more than map clutter—think Assassin’s Creed’s Discovery Tour-grade history bites—they could be the hook that keeps explorers engaged between boss duels and side quests.
“Sekiro-style parry combat” is the line everyone’s circling. For players, that means a few non-negotiables: precise input timing, animation readability, and consistent frame pacing. If Everstone implements a posture-like system with aggressive enemy AI and clear telegraphs, we’re in business. If it’s just a generous universal parry that stuns everything, it’ll feel like a theme-park version of FromSoftware’s design. The difference will be obvious within the first hour.

One practical concern: if the game leans into online systems, latency can wreck tight parry timing. I’ll be looking for a fully offline story path or at least latency-tolerant netcode in PvE zones. And please, an unlocked framerate on PC with solid input options—mouse sensitivity, camera smoothing sliders, and full controller remapping. If the combat is the selling point, the PC feel absolutely cannot be an afterthought.
“Witcher 3-scale” is less about square kilometers and more about how alive the world feels. CDPR’s magic wasn’t raw acreage—it was bespoke quest chains, characters who matter, and side stories that change how you see the main plot. Ten thousand NPCs can be impressive, but if they’re all vendors and chatter, players will tune it out. What I want to see is density with purpose: faction tensions in Kaifeng, branching investigations, and optional stories that ripple into later quests.

The 1,200 artifacts stat is intriguing. If these are authentic cultural items with interactable lore (not just collectibles that ding XP), Where Winds Meet could carve a unique identity—part martial epic, part historical deep dive. Give me a reason to detour off the main path that isn’t just another ping on the minimap.
NetEase says monetization is cosmetic-only. Great. That’s the correct call for a skill-driven action game and the only way “Sekiro-like” can survive live-service pressures. But we’ve all been around long enough to ask follow-ups: is there a battle pass? Limited-time FOMO rotations? Any energy systems or “convenience” XP boosts sneaking in later? Naraka: Bladepoint proved NetEase can do cosmetics-first on PC without wrecking balance, so I’m cautiously optimistic. Still, day-one store pages will tell the truth.
We’ve had plenty of open worlds, but few set in this slice of Chinese history with a serious commitment to melee mastery. If Where Winds Meet truly mixes historical flavor with demanding swordplay, it could sit in a sweet spot between Ghost of Tsushima’s cinematic style and Sekiro’s mechanical rigor—except it’s free, which lowers the barrier for curious players to try something new. That’s a big deal for the health of the PC action RPG scene.

Still, the gulf between a great demo and a great game is vast. Give us sharp quest writing, boss fights that punish panic mashing, and a store that stays out of the way, and this could be one of 2025’s surprise PC success stories. Miss on two of those three, and it’ll be another pretty open world we bounced off after a weekend.
Where Winds Meet launches November 14 on Steam with free-to-play access, a huge historical China setting, and Sekiro-like parry combat. The pitch is exciting; the execution needs tight input feel, meaningful quests, and monetization that stays truly cosmetic. I’m hopeful—and ready to scrutinize the day-one build.
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