
Game intel
Where Winds Meet
Where Winds Meet is an open world RPG set in the Ten Kingdoms period of medieval China. You take on the role of a swordsman who has grown up during war and con…
This caught my attention because Where Winds Meet is a rare free soulslike that launched massive and messy: two huge regions, roughly 100GB of installs, and a lot of player curiosity about what’s next. On December 11 the team at Everstone Studio is opening a chunk of the map that’s been dark since launch – the Roaring Sands – and shipping the game’s long‑awaited mobile client. Steam Deck support is “on the cards.” For players, that’s a meaningful expansion of where and how you can play, but it also raises practical questions about storage, performance, and how cash shops will be handled going forward.
The Roaring Sands is not a cosmetic map addon. Everstone describes it as a place of “eerie oddities, ancient prophecies, and legends that refuse to fade” — the kind of language devs use when they want you to expect weird environmental encounters and new lore beats. Practically speaking this opens an entire swathe of Kaifeng that was darkened at launch. If you kept the original install, there’s a real chance the assets are already sitting on your drive, which reduces patch size. If you didn’t, prepare to make room: Where Winds Meet’s launch client was heavy, and adding a region that covers nearly a third of an existing city is going to nudge that number up.

The mobile client arrives alongside the Roaring Sands, which is a bold move. Everstone says the mobile release matches the PC client graphically — that’s an increasingly common talking point, but real parity depends on performance and controls. Expect scaled settings, touch‑control compromises, and the usual mobile tradeoffs like battery drain. The Steam Deck note is promising: Deck support is being worked on, not launched. That phrasing matters. Deck builds can be finicky — big open worlds, streaming textures, and complex input schemes often need more than a quick port. Gamers should treat Deck support as an intention, not a promise.
Everstone used the dev talk to call out localization cleanups that make the story easier to follow and to fix a puzzle tied to the Touch of Death unlock. Those are the kind of small but important touches that change how the narrative lands — especially in a game rooted in historical China where translation nuances matter. On the flip side the update also teases new cosmetic content and a mount called Fleethoof that changes movement behavior. That’s where consumer skepticism is warranted: mounts that alter traversal can easily brush up against pay‑to‑win accusations. Everstone insists you won’t lose your mount to thieves, but the larger question is whether gameplay‑affecting cosmetics will remain purchasable bells and whistles or slide into advantage territory.

Timing-wise, the Roaring Sands comes fast — just weeks after launch — which suggests Everstone is prioritizing momentum and retention. Free expansions are good PR, but they buy the studio time to iterate on performance, localization, and monetization after players provide live feedback. The things to watch: whether the mobile release keeps PC parity without grotesque compromises, how long Steam Deck support actually takes to arrive, and whether future skins or mounts materially change gameplay. Also keep an eye on cross‑play plans the devs teased; if implemented well, cross‑play could smooth matchmaking and populate servers, but it’s a nontrivial engineering task for a live open world.

Roaring Sands drops Dec 11 and adds a large, free region plus the mobile client; Steam Deck support is planned. This is a meaningful content and platform push that could widen the player base — but storage, performance, and how cosmetic purchases affect gameplay are the practical things players should care about. I’m excited to explore the new biome (and the apparently wrathful geese), but I’ll be watching Everstone’s follow‑ups closely to see if the technical and monetization promises hold up in practice.
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