FinalBoss.io
White Wolf Returns: Reclaiming the World of Darkness and Bloodlines 2

White Wolf Returns: Reclaiming the World of Darkness and Bloodlines 2

G
GAIAMay 25, 2025
4 min read
Gaming

After years in the shadows, White Wolf is howling back into the gaming spotlight. The renowned studio behind the World of Darkness universe has re-emerged as both a publishing powerhouse and creative force, determined to bring its beloved horror franchises even closer to fans. This time, White Wolf is taking a bold, hands-on approach with both video games and tabletop RPGs, signaling a new era for the iconic brand.

White Wolf Rebrands, Co-Publishes Bloodlines 2, and Brings RPGs Home

The World of Darkness—famous for Vampire: The Masquerade, Werewolf: The Apocalypse, and more—has officially dropped the old moniker and stepped forward as White Wolf once again. Now functioning as an independent business within Paradox Interactive, White Wolf becomes the licensing and publishing hub for all World of Darkness transmedia projects. Their first headline move: co-publishing Vampire: The Masquerade – Bloodlines 2, set to launch in October 2025. Even more thrilling for tabletop devotees, the company is pulling all TTRPG development back in-house, promising tighter creative control and a unified vision across every medium.

  • White Wolf returns as the official publisher and licensor for all World of Darkness properties
  • Vampire: The Masquerade – Bloodlines 2 launches October 2025, co-published by White Wolf and Paradox Interactive
  • Tabletop RPG development for World of Darkness moves in-house at White Wolf
  • Unified transmedia vision spans video games, TTRPGs, board games, and beyond
FeatureSpecification
PublisherWhite Wolf, Paradox Interactive
Release DateOctober 2025
GenresAction RPG, Tabletop RPG, Horror
PlatformsPC, PlayStation 5, Xbox Series X|S, Tabletop

But this resurrection is about more than just a new logo. White Wolf is doubling down on unified worldbuilding, taking direct control over game development, licensing, and distribution. “The Wolf is back, baby!” declared Marco Behrmann, Executive VP of World of Darkness at Paradox Interactive. “This lets us develop both classic and new IPs faster and with a clearer long-term transmedia vision, always in collaboration with our passionate fans and partners.”

In-game screenshot from Vampire: The Masquerade-Bloodlines 2 showing a vampire protagonist in a neon-lit alley.
Bloodlines 2 promises a mature narrative and immersive horror—White Wolf is back in the driver’s seat.

This announcement is music to the ears of fans wearied by fragmented World of Darkness adaptations. By bringing TTRPG development in-house, White Wolf aims to ensure every new edition and spin-off of Vampire: The Masquerade, Werewolf: The Apocalypse, or Hunter: The Reckoning delivers on narrative consistency and system integrity. The company now supports all its projects—licensed or published—with direct development resources and marketing muscle, while leveraging a global network of partners for even broader reach.

Vampire: The Masquerade–Bloodlines 2 in-game scene showing supernatural powers in action.
Supernatural powers take center stage—White Wolf’s new era is all about creative control.

Of course, expectations are sky-high. White Wolf’s name is synonymous with daring, mature storytelling—having pioneered monster-perspective RPGs since 1991. Yet, the brand has seen its share of turbulence, from licensing changes to a sometimes convoluted publishing structure and fan uncertainties about the fate of beloved properties. This restructuring is a golden opportunity, but the pressure is on to deliver cohesive, high-quality experiences across digital and tabletop worlds alike.

Atmospheric Bloodlines 2 gameplay with a vampire stalking the night streets.
Atmosphere and agency are at the heart of the World of Darkness—can White Wolf keep the magic alive?

With industry veterans like Marco Behrmann, Jason Carl (Brand Marketing Manager), and Nikola Filipov (Director of Licensing) at the helm, White Wolf is poised to unify its sprawling universe. Whether you’re a LARP legend, a console gamer, or a newcomer lured in by neon-lit horror, this marks a pivotal moment for the World of Darkness—and for the future of transmedia RPGs.

Close-up of a Bloodlines 2 character with glowing eyes.
Fans hope White Wolf’s hands-on approach will mean deeper narrative and richer lore throughout all media.

Will White Wolf’s bold strategy set a new standard for cross-media, creator-driven horror? Or will the challenges of their ambitious approach prove too great? The Wolf is back—now we wait to see what shape the night will take.

TL;DR: White Wolf re-emerges as the creative and publishing force behind World of Darkness, co-publishing Vampire: The Masquerade – Bloodlines 2 (October 2025) and bringing all tabletop RPG development in-house. Their unified vision promises richer stories and bolder experiences for fans old and new.

Source: White Wolf via GamesPress