Why Naughty Dog Scrapped an 80% Complete Last of Us Online for Intergalactic

Why Naughty Dog Scrapped an 80% Complete Last of Us Online for Intergalactic

ethan Smith·8/20/2026·3 min read
Naughty Dog canceled The Last of Us Online in December 2023 to avoid committing its studio to years of live-service support, shifting its major development focus toward Intergalactic: The Heretic Prophet.

80% is late enough that The Last of Us Online was not a disposable experiment. The multiplayer project had absorbed much of Naughty Dog’s capacity for years, making its cancellation a strategic reset rather than a routine project cut. That decision helps explain both the studio’s extended gap between new releases and the scale of its current commitment to Intergalactic: The Heretic Prophet.

Naughty Dog canceled The Last of Us Online in December 2023 after concluding that supporting it after launch would require the studio’s resources for years. The game grew from the multiplayer component originally planned for The Last of Us Part II, which launched on PlayStation 4 in June 2020. Former director Vinit Agarwal later said the project was roughly 80% complete when it was shut down, after an approximately seven-year development span. He learned of the decision 24 hours before it became public.

Screenshot from The Last of Us Part II
Screenshot from The Last of Us Part II

The underlying problem was operational. A live-service The Last of Us game would have demanded a permanent pipeline for content, updates and support, competing directly with Naughty Dog’s single-player productions. Jason Schreier characterized the multiplayer project as a major Naughty Dog release, not a side project. Its years of resource use left Intergalactic operating with a reduced team; after the cancellation, the majority of that team moved to the new science-fiction franchise.

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Intergalactic: The Heretic Prophet, announced at The Game Awards 2024, is Naughty Dog’s first new franchise in more than a decade and its clearest post-cancellation priority. The transition has not eliminated production pressure: staff were assigned mandatory overtime for an internal demo in late 2025 after missed milestones, adding up to eight extra hours per week while staying below 60 weekly hours. Most of that crunch period was expected to end in January 2026.

Screenshot from The Last of Us Part II
Screenshot from The Last of Us Part II

Naughty Dog has not announced a release date, price or platform list for Intergalactic; the next substantive reveal will show whether the redirected staffing has translated into a defined launch plan.

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ethan Smith
Published 8/20/2026