
Game intel
Ark Survival Ascended
Ark: Survival Ascended is a next-generation remaster of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. The base game will include…
Studio Wildcard just shifted the goalposts: instead of asking fans to wait for Ark 2, it’s packing Ark Survival Ascended (ASA) with a two-year slate of DLC, a community World Editor, and live trials for Ark 2 features. That changes the calculus for players-ASA is no longer just a remastered stopgap; it’s becoming the studio’s public lab for experimentation. If Wildcard can finally tighten its deadline discipline, players get steady content and a safer Ark 2 launch. If it can’t, this looks like more feature-glitter without the polish.
Wildcard laid out a concrete schedule running into the end of 2027. The highlights: a reboot of the PvP spin-off Survival of the Fittest (Studio Sirens handling that, aiming for Q1); Bob’s True Tales: Tides of Fortune, a pirate-themed non-canonical expansion slated for late Q2; a World Editor tool targeted for early Q3; Dragontopia toward late 2026; Atlantis (led by modder-turned-partner Nekatus) in early 2027; and Legacy of Santiago as the end-of-2027 capstone.
Lost Colony, their recent original expansion that wasn’t just a remaster, is already moved to live-support. Studio co-founder Jeremey Stieglitz framed the plan plainly: use ASA to ship more ideas faster, and treat it as a rehearsal space for Ark 2-which is now penciled in for 2028.

Wildcard’s timing is deliberate. Ark 2 has slid, and patience is thin. Rather than leaving the player base to starve or scatter, Wildcard is feeding ASA with varied content: competitive modes, creative tools to multiply user-made maps, and “non-canonical” DLC to keep things fresh. That’s smart for retention. The World Editor, in particular, is a bet on community-driven longevity—if it works, modders and creators will generate the kind of endless maps and modes that kept the original Ark alive.
This is the most intriguing—and risky—part. Stieglitz says Legacy of Santiago will trial risky Ark 2 features live, like a new third-person, soulslike combat system. “We’re using it as a test bed of every risky feature that we would otherwise be doing in Ark 2,” he told me. Testing in a live environment can surface balancing and UX issues faster than internal QA ever could. But it also exposes players to rough, unfinished systems—and if those systems land poorly in ASA, they could sour expectations for Ark 2 instead of reassuring them.

Wildcard owns a reputation for missed windows. Stieglitz acknowledges it: “We’ve long had that reputation… deadlines for us are more of a goal, an aspirational deadline.” He argues the trend is improving—where misses used to be measured in months, they’re now closer to weeks. That’s progress, but gamers remember Genesis 2 and several jittery DLC launches. A smoother cadence would be a genuine win; another patchy rollout would feel like the same promise recycled.
My takeaway: this roadmap is the clearest plan Wildcard has offered since the Ark franchise exploded. It’s ambitious in the ways players want—new modes, modder partnerships, a real creative toolkit—but it leans hard on execution. Wildcard can either rebuild trust by meeting windows and smoothing launches, or it can repeat the cycle of overpromise and scramble.

Wildcard’s two-year ASA roadmap is exciting and practical: more DLC, creative tools, and live tests for Ark 2. It could extend ASA’s life and make Ark 2 safer—if the studio finally turns aspirational deadlines into reliable ones. Otherwise, expect more cool ideas that land unevenly.
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