WoW Midnight Alpha Cracks Down on Combat Addons — DBM Dev Says Blizzard ‘Overshot’

WoW Midnight Alpha Cracks Down on Combat Addons — DBM Dev Says Blizzard ‘Overshot’

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World of Warcraft: Midnight

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The second of three announced expansions of the Worldsoul Saga. Introducing Housing! Before you put down roots in your own cozy corner of Azeroth later this y…

Platform: PC (Microsoft Windows), MacGenre: Role-playing (RPG), AdventureRelease: 3/2/2026Publisher: Blizzard Entertainment
Mode: Massively Multiplayer Online (MMO)View: Third personTheme: Action, Fantasy

Blizzard just fired a shot at WoW’s addon meta

This caught my attention because I’ve raid led in WoW on and off since Wrath, and tools like WeakAuras, DBM/BigWigs, and Exorsus Raid Tools aren’t “nice-to-haves” at higher levels-they’re the reality the game has been designed around for years. With the World of Warcraft: Midnight alpha, Blizzard is trying to break that dependency. The first build slams the door on combat-related addon access, and even treats instance chat as off-limits to mods. It’s a bold move with the right goal, but the opening swing looks messy.

Key takeaways

  • Midnight alpha blocks addons from reading most combat info and, in instances, even chat-hobbling DBM, WeakAuras, and raid utility mods.
  • Game director Ion Hazzikostas says the target is real-time “problem-solving” computation, not killing WeakAuras wholesale.
  • DBM creator Adam “MysticalOS” Williams agrees with the intent but says the initial pass “overshoots,” breaking non-combat conveniences.
  • Expect iteration: mod authors anticipate rollbacks and refinements during pre-launch testing.

Breaking down the alpha change

In Midnight’s alpha, Blizzard walls off what Ion calls “secret values.” The UI-and addons—can know a box exists and display that a state changed, but they can’t peek inside or run logic on it. In practice, that means no more realtime boss-mod computations off combat events. Timers, predictive warnings, and custom WeakAuras that crunch live data are out. That’s the point.

The shocker is that inside instances, chat itself is treated as secret. Addons can’t read or send messages. That nukes a lot of raid life support: break timers, ERT note sharing, durability/lag checks, and loot council tools like RCLootCouncil. Williams calls this “disastrous” for features that don’t automate gameplay. He also suggests Blizzard intentionally started heavy to negotiate back—thermonuclear first strike, then measured concessions.

Blizzard’s stance is consistent: “restrict problem-solving, real-time computation” while doing “the least possible damage” elsewhere. The team says it will surface all necessary information in the default UI so players can make intentional decisions without third-party crutches. That’s the Dragonflight UI philosophy turned up to 11.

Screenshot from World of Warcraft: Midnight
Screenshot from World of Warcraft: Midnight

What this actually changes for players

If you live in LFR, you’ll feel this less. But for Mythic raiders and high-key M+ pushers, it’s seismic. Without boss mod callouts and WeakAuras logic, mechanics become about reading in-game telegraphs and standardized UI cues—positioning rings, cast bars, debuff stacks, and on-screen alerts—rather than custom-coded raid brains yelling “SOAK GROUP B IN 3.” That can make fights feel cleaner and fairer if Blizzard really nails clarity.

The collateral damage, though, is raid leadership. ERT notes are the lingua franca for strats; break timers organize pulls; automatic checks save time. If chat comms are blocked, leaders lose a ton of glue between pulls. There are native ready checks and basic timers, sure, but they don’t replace the flexibility raiders have built over a decade. M+ groups will also miss WA-based affix helpers and personalized audio cues that improve execution and accessibility.

Accessibility matters here. WeakAuras and DBM voice packs aren’t just min-max gear for world-first guilds; they help players with visual or auditory needs keep pace. If Blizzard removes addon logic, it needs first-class UI alternatives—clear visuals, robust audio cues, text-to-speech options, and better debuff tracking—baked in.

Screenshot from World of Warcraft: Midnight
Screenshot from World of Warcraft: Midnight

Context: Blizzard vs. addons is a long story

This isn’t the first time Blizzard has reeled things in. They killed the one-button Decursive automation in The Burning Crusade. They yanked AVR’s ability to draw 3D circles during Icecrown Citadel. They’ve curbed group finder automation and tightened protected functions multiple times. Dragonflight’s UI overhaul was a signal: they want the default interface to carry core gameplay. Midnight looks like the next escalation—stop designing raids under the assumption that WeakAuras and boss mods will fill in the gaps.

And honestly, the arms race got silly. Designers add layered mechanics expecting players to have custom dashboards; addon authors respond with smarter logic; design escalates again. At some point, you’re playing the addon, not the boss. Breaking that cycle is a healthy long-term goal—if the base game steps up.

My take: good goal, shaky first swing

I’m on board with ending “mandatory addons” for moment-to-moment combat. But making instance chat a black box is a bridge too far. That hurts non-automation tools that keep raids organized and loot fair. If Blizzard wants to police real-time computation, fine—do it narrowly. Let addons read and send chat outside of combat, or provide an official “raid notes” and “break timer” system with API hooks. Give raid leaders a real toolkit, not duct-tape substitutes.

Screenshot from World of Warcraft: Midnight
Screenshot from World of Warcraft: Midnight

Also, communicate early and precisely. Publish a clear whitelist/blacklist: what’s considered combat computation, what’s allowed out of combat, and what the built-in UI will cover. If Mythic tuning assumes zero addon logic, say it. If accessibility is a priority, show the features. Players will adapt—DBM’s dev already said the mod will survive—so give creators the boundaries now, not a week before launch.

What to watch during testing

  • Encounter clarity: Are boss telegraphs and UI cues genuinely readable without third-party logic at Mythic speeds?
  • Raid-leading tools: Do we get built-in encounter notes, better timers, and improved ready/durability checks?
  • Chat policy revisions: Will Blizzard restore addon access to instance chat outside combat or via a dedicated API channel?
  • Addon adaptation: How DBM, BigWigs, WeakAuras, and ERT retool within the new rules—and what dies on the vine.

TL;DR

Midnight’s alpha swings hard at combat addons, aiming to make the default UI carry the weight. That’s a healthy direction, but the first pass also breaks non-combat raid essentials by locking down instance chat. Expect Blizzard to dial it in, but the onus is on them to match the clarity, accessibility, and utility the community built over years.

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Published 12/17/2025Updated 1/2/2026
5 min read
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