X-GRAVITY’s Anti-Gravity Skating Looks Wild—Here’s What Matters Beyond the Trailer

X-GRAVITY’s Anti-Gravity Skating Looks Wild—Here’s What Matters Beyond the Trailer

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X-GRAVITY

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Defy physics with insane skateboarding combos across a reality-breaking open-world cityscape in X-GRAVITY! Rack up views, blaze through missions with a crew of…

Genre: Platform, Racing, Sport

Why This Trailer Caught My Eye

Skateboarding games are having a moment again, but precious few try anything truly new. X-GRAVITY’s debut trailer does. It throws you into the NEXUS-an alien metropolis wrapped around a black hole-then lets you ride a gravboard across walls, ceilings, and whatever else isn’t nailed down by physics. That pitch instantly pulled me in because it isn’t just Tony Hawk in a bigger map-it’s combo-first skating in a world where “down” is optional.

Key Takeaways

  • Open-world, combo-driven skating with true surface-to-surface traversal could feel fresh if the physics and camera hold up.
  • A full career mode with story missions for “cosmic weirdos” sounds fun—if it avoids fetch-quest bloat.
  • Customization, an in-universe social feed (FlikFlark), and a multigenre soundtrack lean into style and culture.
  • Blueshift Interactive is a new studio; ambition is high, so execution and performance (ideally 60fps) will make or break it.

Breaking Down the Announcement

Here’s the gist: X-GRAVITY is an open-world skateboarding adventure where you chain combos and “flow across every surface” on a gravboard. The career mode plants you in the NEXUS working for eccentric NPCs—slime purges with a real estate mogul named Vexla, high-speed races, and morally suspicious “pizza” runs for local mob boss Regular Tony. There’s an overarching conspiracy tied to a shadowy council called The Board, and your clout grows through FlikFlark, the city’s social feed.

The team is promising gear and board upgrades, hidden routes, and a psychedelic city that rewards line discovery—think alley-to-rooftop-to-underside-of-a-bridge in one ridiculous chain. The soundtrack spans punk, hip-hop, and electronic, which is exactly where a high-velocity trick game should live. As CEO and Technical Art Director Luna Simpson puts it, “X-GRAVITY is the result of years of work… a love letter to the genre infused with our own weird energy and a funky aesthetic.” That’s the right energy—now they need to stick the landing.

Industry Context: The Skating Renaissance, But Weirder

We’ve seen a resurgence: the THPS 1+2 remaster reminded everyone how good arcade lines can feel; OlliOlli World nailed flow-state platforming; Session and Skater XL leaned into simulation; Bomb Rush Cyberfunk brought cel-shaded attitude and urban traversal (albeit on foot/skates). X-GRAVITY splits the difference and then flips gravity—its closest spiritual neighbors aren’t just skate games but also Gravity Rush and Solar Ash, where traversal is the point and the world bends to movement.

Screenshot from X-Gravity
Screenshot from X-Gravity

The risk is obvious: skating is about feel. If momentum, snap-to-grind logic, and trick input timing don’t sing, no amount of neon skyline can save it. And going full 360-degree traversal multiplies the usual headaches—camera roll, horizon lock, motion sickness, and readable level geometry. If Blueshift’s Unreal Engine chops can keep the camera confident while you ride from wall to ceiling and back, this could be a standout, not a novelty.

The Gamer’s Perspective: Hopes and Red Flags

This caught my attention because it promises true line freedom. On a good run in THPS you feel like a god; the idea of stringing a 2-minute combo that curves around a megastructure inside a hollow planet? That’s catnip. But a few things I’m watching:

Screenshot from X-Gravity
Screenshot from X-Gravity
  • Camera and comfort: With zero-grav traversal, give players options—field of view, roll stabilization, horizon lock, and motion blur toggles. If my stomach flips every time I wall-ride into a ceiling, I’m out.
  • Mission variety: Narrative dressing helps, but the loop must be more than delivery timers and chase sequences. Give us trick-specific objectives, spot challenges, and systemic goals that reward creative lines.
  • Systems depth: “Juice up your gravboard” could be smart (momentum tuning, magnetism strength, hover height) or throwaway. Upgrades should meaningfully alter lines, not just add +5% speed.
  • Combo logic: Will there be manuals/wall-manuvers/rewires to keep lines alive, and how does bailing work when “down” changes? The grace period between surfaces will define flow.
  • Performance and platforms: The press info name-drops Steam, so PC is in. Consoles aren’t confirmed. For a twitchy trick game, a rock-solid 60fps target is non-negotiable.
  • Monetization: Customization is great; keep it earnable. A game this stylish doesn’t need predatory cosmetics. Let the soundtrack and art direction carry the vibe.

On tone, the cosmic weirdos could be a highlight if the writing matches the aesthetic—think surreal but not try-hard. The Board as an ominous puppetmaster has legs if it feeds back into progression and world changes, not just cutscenes. And FlikFlark could be more than flavor if it sets dynamic challenges or showcases player-found lines.

Why This Matters Now

Open-world skating isn’t new, but open-world anti-grav skating is. If X-GRAVITY nails momentum and clarity, it can carve out space between the sim-heavy offerings and the more traditional arcade remakes. The psychedelic NEXUS isn’t just window dressing; it’s a level design opportunity to build vertical (and inverted) playgrounds that reward exploration with wild routes and conspiracy breadcrumbs. That’s the kind of “one more run” loop that keeps a trick game installed for years.

Screenshot from X-Gravity
Screenshot from X-Gravity

Blueshift is a young studio (founded in 2023), which cuts both ways: fewer legacy constraints, more risk. Their quote about being Unreal veterans tracks with the visual ambition on display. Now I want the nitty-gritty: input feel on controller and keyboard, bail recoveries, trick lists beyond flip/grabs/grinds, and whether the soundtrack is curated bangers or placeholder loops. The trailer is a promising first drop—the real test will be hands-on.

TL;DR

X-GRAVITY’s trailer sells a bold pitch: anti-gravity, combo-first skating in a surreal alien city. If Blueshift locks in the physics, camera, and mission variety, this could be the freshest skating game since Bomb Rush shook things up. I’m cautiously excited—and ready to chase a line straight up a skyscraper.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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