Xbox Games Are Topping PS5 Charts — Here’s What That Actually Means

Xbox Games Are Topping PS5 Charts — Here’s What That Actually Means

Game intel

Helldivers 2

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The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-pers…

Genre: Shooter, TacticalRelease: 2/8/2024

Why this news actually matters

Against all odds, a flagship Xbox game is the PlayStation 5’s top seller in 2025. Reports point to Forza Horizon 5 clearing roughly three million copies on PS5 since its March arrival-outpacing Sony’s own Astro Bot and Death Stranding 2. Add to that a fresh Alinea report claiming Helldivers 2 sold faster in its first six days on Xbox Series X|S (around 926,000) than it did on PS5 at the same stage (about 633,000), and you’ve got a clear signal: the platform walls are crumbling, and players are voting with their wallets, not brand loyalty.

Key takeaways

  • Microsoft’s multiplatform push is landing: Forza Horizon 5 didn’t just show up on PS5-it dominated.
  • Delayed ports can spike demand: Helldivers 2’s Xbox debut benefited from a hype tail and pent-up interest.
  • Genre gaps matter: PS5 simply didn’t have an open-world, festival-style racer filling Forza’s niche.
  • Exclusivity is evolving into “best place to play” rather than “only place to play.”

Breaking down the numbers (and the why)

Forza Horizon 5 arriving on PS5 four years after its original Xbox/PC launch sounds late, but that timing actually helped. By 2025, Playground’s racer is a mature live service with heaps of cars, polished systems, and years of quality-of-life updates. Pair that with an aggressive price drop to the mid-$40s range and a big, underserved appetite on PS5 for a slick, pick-up-and-drive open-world racer, and the sales surge makes sense. The “brand betrayal” some predicted never materialized-most PS5 players just wanted the best arcade racer on the market, logo be damned.

On the Helldivers 2 front, the Alinea numbers caught my eye because they flip the obvious narrative. A Sony-published hit performing better out of the gate on Xbox? A few things are at play. First, timing: Helldivers 2 hit PS5 and PC in early 2024 and didn’t land on Xbox until late August 2025. That’s a long window to build word of mouth (and FOMO). Second, the Xbox audience had zero access before—so of course there was a rush at launch. Third, cooperative shooters thrive where your friends are; Xbox’s social graph plus day-one marketing made a perfect storm.

I do want to see Alinea’s methodology—are those digital-only estimates, are bundles excluded, and how are upgrades counted? Early launch windows can be noisy. But even with skepticism, the trend line is obvious: multi-platform = more players, and sometimes the “other” platform shows up hardest at launch.

The real story: platform identity is changing

A few years ago, this would’ve been unthinkable. Microsoft is now happy to be a publisher wherever players are, and Sony’s more open than it used to be—PC is a given, and Helldivers 2 making the jump to Xbox shows the edges are softer than before. This doesn’t kill exclusives; it just reframes them. Instead of “you can only play it here,” it becomes “we’ll make our platform the best place to play with features, bundles, and community.” Think faster patches, better performance modes, smarter DualSense support, or stronger social integration—those are the new battlegrounds.

For PS5 players, Forza’s success also exposes a genre gap. Sony’s first-party strength is prestige action-adventure, platformers, and cinematic experiences. The festival-style open-world racer—licensed cars, weekly seasons, instant fun—is a hole Forza walked right into. When a game solves a real player need, it doesn’t matter which logo flashes on boot.

What this changes for you

  • Expect more crossover hits. Gears of War: Reloaded arriving on PS5 in August 2025 looks like the next big test. If it performs, Halo conversations won’t be hypothetical for long.
  • Watch feature parity. Performance modes, haptics, and online stability are where “best place to play” wins are earned. Don’t assume parity—verify it.
  • Don’t bank on cross-progression between console families unless it’s clearly stated. Cross-play is more common than cross-saves.
  • Value will swing with discounts. Late ports often arrive cheaper and content-rich; that’s great for backlogs, less great for day-one loyalists.

Questions I still have

How sticky are these sales once the novelty fades? Forza’s live-service cadence keeps people engaged, but will Sony or third-party partners answer with a first-rate open-world racer of their own? On Helldivers 2, how does the Xbox player curve look beyond week one—and will Arrowhead keep three platforms humming without slow-downs? The report-led stats are strong headlines; the real test is concurrent players six months from now.

Then there’s the subscription angle. If Microsoft continues to publish on PS5 while growing its own services elsewhere, and Sony continues to ship to PC while nurturing PS Plus, both companies become more like multiplatform publishers with preferred ecosystems. That’s good for players, confusing for old loyalties, and a minefield for messaging.

Looking ahead

If Gears of War: Reloaded lands well on PS5 and the rumored Halo move follows in 2026, we’re not looking at one-offs—we’re watching a permanent shift. For now, the takeaway is simple: you don’t need two boxes to play most of the best games anymore. Buy the platform whose features and community you prefer, then enjoy the growing cross-pollination. It’s not the console war we grew up with, but it’s definitely the one that benefits players the most.

TL;DR

Forza Horizon 5 topping PS5 sales and Helldivers 2’s strong Xbox debut prove the console walls are coming down. Expect more crossover hits, judge ports on feature parity and performance, and pick the platform that fits your friends and your playstyle—not the logo on the box.

G
GAIA
Published 9/11/2025Updated 1/2/2026
5 min read
Gaming
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