
Game intel
Forza Horizon 5
I’ll be honest—just a few years ago, the idea of Xbox blockbusters topping PlayStation charts felt downright impossible. Fast-forward to spring 2025, and PS5 owners are snapping up Forza Horizon 5, Oblivion Remastered and more, all while Microsoft hasn’t moved a single Series X unit in many of these households. This isn’t just a passing trend; it’s a tectonic shift in how we define the “console wars.” No longer is it only about sleek hardware under your TV—it’s now a battle for the biggest, most irresistible library of games.
Industry data from Circana’s spring 2025 report shows six of the top ten best-selling PS5 games in the US come from Microsoft. Once-upon-a-time Xbox exclusives—think Forza Horizon 5 and The Elder Scrolls IV: Oblivion Remastered—are now front-and-center on PS5 digital charts. The upshot? PS5 owners are clearly craving Microsoft’s marquee franchises, but they still aren’t buying Xbox consoles.
In short, a strong idea is winning: bring your games to where players already are, instead of forcing them to buy new hardware. And gamers seem perfectly happy with that deal.
Traditionally, console exclusives drove hardware sales: people bought PlayStations to play God of War or Xboxes to play Halo. Today, it’s about which publisher can reach the largest audience with the most compelling content.

| Rank | Game | Publisher | PS5 Debut |
|---|---|---|---|
| 1 | Forza Horizon 5 | Microsoft | April 29, 2025 |
| 2 | The Elder Scrolls IV: Oblivion Remastered | Microsoft/Bethesda | Spring 2025 |
| 7 | Doom: The Dark Ages | Microsoft/Bethesda | Q2 2025 |
| 10 | Indiana Jones and the Great Circle | Microsoft/Bethesda | Mid-2025 |
Six of the top ten PS5 titles this spring hail from Microsoft—proof that in 2025, games genuinely matter more than the console beneath your TV.
Xbox Series X and Series S sales have lagged behind PS5 globally, so Microsoft doubled down on software. By rolling out blockbuster titles across PS5, Xbox, PC and cloud streaming—and bundling many of them into Game Pass—Microsoft maximizes revenue per game and taps casual players who would never pick up another console. Market analysts estimate that software and services now account for more than half of Xbox’s overall gaming revenue, a stunning inversion of the traditional hardware-first model.
Moreover, cross-play features and cloud streaming help retain players longer. As one industry report notes, subscribers who can jump into a game on any device are 30% more likely to stick with it for six months or more. It’s a content-first approach that turns players into long-term customers—no new box required.

Sony can’t ignore these trends. Insider chatter suggests PlayStation is weighing its own licensing deals, potentially opening up exclusives like God of War or Horizon Forbidden West to rival platforms. While some purists will cringe, the upside is clear: franchises reach fresh audiences, drive merchandise and fuel social buzz.
For Sony, the question becomes: do you protect hardware sales by keeping walls high, or do you amplify your biggest brands by letting them roam free? Either route carries risk, but staying rigid could cost PlayStation market share in an era when gamers value choice above all.
As a lifelong PlayStation fan—and occasional Gears enthusiast—I’m all for tearing down artificial walls. Imagine diving into Halo multiplayer with friends on PS5, or hopping into Forza campaigns on your PC at work. A cross-platform landscape means more options, deeper communities and a healthier industry. When competition shifts from exclusive hardware to best-in-class experiences, gamers emerge as the real winners.

Are hardware exclusives on the way out? Not completely—Nintendo still fiercely guards its first-party lineup, and Sony isn’t about to hand over years of studio investment without a fight. But Microsoft’s willingness to trade console unit sales for broader software reach has reset expectations. The next big question: will other publishers follow suit or double down on exclusivity?
One thing is certain: it’s no longer just about which box sits under your TV; it’s about whose games you can launch on any box. And honestly, that’s a future we can all buy into.
Spring 2025 proved that the old console wars have morphed into a content-driven arms race. Microsoft’s blockbuster titles topping PS5 charts demonstrate that software—and the freedom to play it anywhere—has become king. As hardware loyalty fades, gamers stand to benefit from more choice, richer experiences and a gaming landscape defined not by boxes, but by the breadth and quality of titles on offer.
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