
Game intel
Xenopurge
Xenopurge is a tactical auto-battler where you are a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing indirect ord…
If you enjoy squad-based tactics, roguelike replayability, and the hands-off tension of auto-battlers, Xenopurge may be worth watching. After a close look at Traptics’ title during Next Fest, it appears more than marketing hype. Early access begins July 11, 2025, alongside a playable demo. Here’s what to expect—and the challenges ahead.
Xenopurge combines procedural roguelike structure with a command-driven auto-battler framework. Players assume the role of a M.A.C.E. officer, directing AI-controlled mercenaries from a mission terminal rather than micromanaging every action. Between runs, you’ll assign equipment from 25 unique kit pieces, program behavior with over 20 tactical commands, and deploy two squads across three difficulty levels.
The title uses a roguelike loop: each campaign run offers randomized encounters and emergent chaos. Surviving missions hinges on your ability to adapt orders and manage resources. In theory, this structure should ensure that no two runs feel identical—provided the procedural design balances risk and player agency.

Visually, Xenopurge embraces a retro-futurist “cassette” style, evoking CRT monitors and industrial grit. This contrasts with the polished sci-fi of many modern tactics games and aligns the title with cult favorites that prioritize atmosphere over spectacle.
Traptics and publisher Firesquid have committed to regular updates and community-driven development during the early access phase. At a price of $12.49 (with a launch discount), Xenopurge includes a full demo on day one, allowing players to test its core systems before purchase. However, early access projects can stall, and promised roadmaps sometimes falter without sustained player interest.

The core challenge is maintaining meaningful player agency in an auto-battler context. When successful, every pre-battle decision leads to memorable outcomes; when it fails, players may feel detached as their squads falter. Ensuring the AI executes tactics reliably, while preserving unpredictability, will be critical to long-term engagement.
| Feature | Detail |
|---|---|
| Publisher | Firesquid |
| Early Access | July 11, 2025 (PC Steam) |
| Genres | Roguelike Tactics, Auto-Battler, Strategy |
Xenopurge’s promise of a roguelike-auto-battler hybrid is ambitious and largely convincing based on early impressions. The low entry price, demo access, and active update plan are positive signs. Yet, its long-term success will depend on balancing emergent chaos with satisfying player control. If Traptics delivers on community feedback and expands content beyond the initial scope, Xenopurge could carve out a niche in the tactics genre. Otherwise, it risks blending into a crowded field of early access experimentations.
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