
Game intel
Yakuza Kiwami 3
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This caught my attention because Yakuza has long positioned itself as a series that condemns abuse even while it dramatizes crime – so casting a real-world accused offender as a sleazy antagonist forces a clash between artistic intent and ethical accountability. Fans are loud, mods are already busy, and the studio appears to have made a clear choice: performance over optics.
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Publisher|Ryu Ga Gotoku Studio / Sega
Release Date|February 20, 2026
Category|Action / Story-driven (Yakuza series)
Platform|PS5, Xbox Series X|S, PC
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In a January 2026 interview that resurfaced ahead of launch, Horii explained the choice bluntly: Hamazaki’s role required someone who makes players recoil – “a creep” — and Kagawa fit that “nasty” profile. Horii acknowledged the backlash but framed the decision as an artistic one: the team “felt there was no use being afraid.” RGG’s public communications otherwise focused on technical issues and patches rather than recasting or removals.

Many fans pointed out the series’ moral center — Kiryu routinely punishes abusers and protects vulnerable characters — and argued that platforming an actor who admitted to groping in 2019 undermines that message. The campaign used social media, a Change.org petition and large Reddit threads to demand recasting or at least an option to mute/replace the voice. That pressure influenced community projects (voice-swap mods, pitch adjustments) much more quickly than RGG shifted official policy.
If Kagawa’s presence matters to your purchase decision: the game shipped with his performance intact. For PC players the immediate route is modding — Nexus Mods already hosts voice-swap and “creep-free” packages. Console players are limited: chapter skips, theater mode, or simply avoiding Hamazaki scenes are the only in-game options. The story content involving Hamazaki is substantial but skippable post-clear via chapter select.

Beyond mods, the controversy has practical consequences: player discussion and reviews often reference the casting when evaluating the narrative, and some community members say it lowered their enjoyment of Hamazaki scenes even when the performance is technically strong (high lip-sync, new animations). Sales data suggests the title still performed well at launch, but the debate may influence future casting choices and PR handling by Japanese studios.
RGG’s stance — choosing an actor for a specific, disturbing energy — is defensible artistically. But art does not exist in a vacuum: audience standards, especially around sexual misconduct, have changed. The predictable outcome we’re seeing is a patchwork compromise: the studio sticks to its casting; the community produces opt-out tools (mods, voice swaps); and the debate becomes another metric publishers must weigh against creative goals.

RGG deliberately cast Teruyuki Kagawa for Goh Hamazaki because they believed his persona served the role; fans argued this choice contradicts the series’ anti-abuse themes. The studio has not recast — the practical resolution for concerned players is community-made mods or skipping content. This is a case study in how contemporary ethical expectations shape reactions to otherwise creative decisions.
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