An online 1-8 player golf game where everyone plays at the same time. Swing, shoot, sabotage, and finish first by any means necessary in a free-for-all rush to…
Platform: PC (Microsoft Windows)Genre: Shooter, Sport, IndieRelease: 2/19/2026Publisher: Oro Interactive
Mode: Single player, MultiplayerTheme: Party
Why These Super Battle Golf Achievements Are Worth Chasing
After sinking a couple dozen hours into Super Battle Golf with friends, I ended up with every visible achievement done and only the secret one still mocking me. The surprising part wasn’t how hard they were (most aren’t) – it was how much faster everything went once I stopped chasing them randomly and started tackling them in a smart order.
This guide walks through every achievement currently known in Super Battle Golf, using the in-game descriptions as a base and adding what actually worked for me in real matches. Most of these are multiplayer-focused – knockouts, item tricks, long shots, and scoring challenges – plus a couple of bigger grinds like Hoarder and Grizzled Veteran. One achievement, How is That Even Possible, is still a genuine mystery as of writing, and I’ll be upfront about that.
If you follow this route, you’ll clean up the easy one-offs first, then layer in the longer grinds while you keep playing normal matches or private lobbies with friends.
Before You Start: General Achievement-Hunting Tips
Play multiplayer as much as possible. Almost everything here specifically requires multiplayer matches, not the Driving Range.
Use private lobbies with friends. For knockouts, “from behind” hits, and cart shenanigans, coordinating with 2–4 friends speeds things up massively.
Mix grinds with natural play. Work on things like Behind You!, Hoarder, and Grizzled Veteran passively while attempting the more precise achievements.
Prefer shorter, easier holes. Nine-hole playlists with simpler layouts make it easier to land birdies, stay under par, and avoid checkpoints.
Don’t quit mid-match. Some achievements seem to track finished holes or matches, so stick it out even if the round is going badly.
With that in mind, let’s go achievement by achievement.
Easy One-Off Achievements You Should Grab First
Ready for the Big Leagues – Complete the tutorial. This one is automatic: just play through the tutorial when you first start the game. If you skipped it, you can replay it from the main menu. It only takes a few minutes and unlocks immediately on completion.
Head in the Clouds – Get to the top of the Golf Shop in the Driving Range. From the Driving Range hub, look for the Golf Shop building and start treating it like a platforming puzzle. Use nearby ramps, signs, and ledges to climb up step by step. The breakthrough for me was realizing I didn’t need a perfect “one jump” route – it’s a series of smaller climbs. Keep testing ledges until you find a path up.
Couch Potato – Spectate for the entire duration of a hole in a match. Join a multiplayer match, and when a hole starts, switch to spectate and don’t spawn or take any shots until the hole is over. I made the mistake of swinging once “just to test something” and it voided the attempt, so literally do nothing but watch.
Sweet Moves – Perform a victory dance for 3 seconds on the green before anyone has finished the hole in a multiplayer match. Pick a simple par 3. Rush the green as fast as you can without sinking the ball, then stand on the green and trigger your dance/emote. Keep it going for at least three seconds before anyone holes out. Tell friends not to finish the hole until you’re done dancing.
Underwater Expedition – Drive a golf cart with passengers into deep water in a match. Find a cart, have at least one friend hop in as a passenger, then aim for the nearest deep water. You need to fully drive the cart in so it sinks; shallow puddles won’t cut it. Don’t overthink this one – it’s as dumb and fun as it sounds.
Phone Home – Call in an Orbital Laser on yourself in a multiplayer match. When you get the Orbital Laser item, place its target marker right under your own feet and confirm. You’ll probably get obliterated, but that’s the point. Just make sure you actually call it on yourself, not slightly off to the side.
Snail’s Pace – Finish a hole during overtime in a multiplayer match. Overtime kicks in once the regular time on a hole expires. The easiest way I found is to deliberately play slowly: take your time lining up shots, and don’t sink the ball until you see the overtime indicator. As soon as OT starts, finish the hole.
Failed Successfully – Finish a hole with a shot where the ball altered its course from contact with another ball, item, cart, explosion, or similar in a multiplayer match. Set your ball near the hole, then coordinate with a friend. On your final stroke, have their ball or an explosion hit your ball mid-flight so its direction clearly changes before dropping in. Don’t make my mistake of letting the ricochet happen on a non-scoring shot – it has to be the one that actually finishes the hole.
Safety First – Disarm an active landmine placed by an opponent in a match. Have a friend drop a landmine somewhere safe. Wait until it’s active (usually a brief arming delay), then carefully approach and use the on-screen prompt to disarm it. If you rush in and step directly on it, you’ll blow yourself up instead, which does not count.
Lying in Wait – Score a knockout while hiding in foliage in a match. Find tall grass or a bush that fully hides your character. Stay inside it and use any weapon or item to KO a passing opponent. The key is that you’re still in the foliage when the knockout happens; if you step out to swing, it won’t register as “hiding.”
A Cut Above – Score a hole-in-one in a match. This sounds scary, but on the right par 3 it’s very doable. Host a private match on a short, straight hole and spend a few tries learning the exact power and aim you need. What finally worked for me was lining up on a flat tee and focusing purely on consistent swing strength – don’t worry about items or other players.
Combat & Item-Based Achievements
These are where playing with friends in a private lobby pays off. You can earn them organically, but I wasted hours relying on randoms before I started boosting them with a coordinated group.
Screenshot from Super Battle Golf
Green Thumb – Knock out 5 opponents with burrowed landmines in matches. Plant landmines in high-traffic paths – just off the tee, near checkpoints, or on narrow bridges. Make sure the mines actually burrow (sink into the ground) before anyone hits them. In a boosting lobby, have friends repeatedly run over your buried mines to finish this in a couple of rounds.
Playing with Fire – Knock out an opponent and yourself with the same explosive item in a match. Grab a grenade, rocket, or similar explosive and stand right next to a friend. Throw or fire it at the ground between you. You both need to be taken out by the same explosion. If either of you survives, it doesn’t count.
A Matter of Honor – Knock out an opponent holding a Dueling Pistol with a Dueling Pistol in a match. Both of you need Dueling Pistols equipped. Stand at a reasonable distance, count down, and duel. Whoever’s getting the achievement should be the one to land the KO. The game just cares that both killer and victim are wielding the pistol at the time.
Home Run – Knock out an opponent with a ball or dropped item from 125 meters or more in a match. Go to a long, straight fairway. Have a friend stand far downrange and don’t move. Use a high-power club and aim directly at them. It took me a few tries to get the distance right, but once you feel how far 125m looks on the HUD, it becomes much easier.
Danger Close – Be within 10 meters of an Orbital Laser explosion without getting struck in a match. This one’s scarier than it is hard. Have a friend call an Orbital Laser slightly away from you. Stand just inside the edge of the targeting circle and prepare to dodge behind cover or sprint as the beam lands. When I finally got it, my character was basically hugging the shockwave but just outside the kill zone.
Best Served Cold – Get 10 revenge knockouts in matches. A revenge KO means you take out someone who recently KO’d you. In a private match, have a friend kill you, then you immediately hunt them down and return the favor. Rinse and repeat until you’ve got 10 total across all matches. The game will usually display some kind of “revenge” text when you’ve done it right.
Bully – Dominate 3 opponents simultaneously in a match. Domination typically means you’ve KO’d a player multiple times without them getting you back. With three friends, each lets you KO them a few times in a row. Watch for a “dominating” pop-up on each of their names; once you’re dominating three at once, the achievement should trigger.
Clowning Around – Interrupt 25 opponents with the Air Horn to cause them to unintentionally swing or use an item in matches. When you have the Air Horn, stand close to someone as they’re winding up a shot or item. Use the horn to force an early swing or activation. This is painfully slow with strangers, but trivial with a friend who keeps prepping swings while you spam the horn.
Gunslinger – Knock out 10 opponents from 50 meters or more with the Dueling Pistol in matches. Pick open, flat sections of a course. Have a friend stand still at 50m+ (use the distance indicator on your HUD) and practice landing clean shots. Don’t make my mistake of getting “almost” 50m – if you’re unsure, back up a little further to be safe.
Behind You! – Knock out 250 opponents from behind in matches. This one’s a grind. A knockout from behind means you’re clearly at their back when you land the hit. The efficient way is a boosting session where friends stand with their backs turned while you bonk them with clubs or shoot them. Spread this out so it doesn’t drive you crazy.
Catlike Reflexes – Evade 50 incoming homing shots in matches. Let a friend repeatedly fire homing rockets or tracking shots at you. As soon as they lock on, break line of sight with a wall, rock, or terrain, or dodge sharply at the last second. You want the projectile to clearly miss or lose lock. Doing this in a chaotic public match is doable, but with a partner you can knock it out quickly.
Goalie – Knock out 50 opponents with any club on the green in matches. Hits only count if both you and your victim are on the green when the knockout happens. So once someone reaches the green, run up and smack them with your club. In friend games, everyone can take turns being the “victim” to speed it up.
Road Rage – Knock out 50 opponents with the golf cart in matches. Grab a cart on any map that has one, and then use it like a bumper car. Running people over while they’re distracted by their shots works well in public games; in private lobbies, just have friends stand in front of you. Cart hits are surprisingly finicky, so aim squarely for the center of their body.
Walk The Plank – Push 25 opponents into deep water in matches. Find spots where the fairway runs right along a water edge. Use club melee swings, body bumps, or even a cart nudge to shove people into deep water. The key is that your push causes them to fall in; them walking in by themselves doesn’t count.
Scoring, Movement & Persistence Achievements
Living on the Edge – Finish a par 5 hole or higher without activating any respawn checkpoints in a multiplayer match. On long holes you’ll see checkpoints you can run through to change your respawn spot. For this achievement, you must not trigger any of them. Stay on alternative paths, skirt wide around checkpoint markers, and accept that if you get KO’d, you’ll go all the way back to the tee. I finally got it by playing ultra-safe shots and ignoring shortcuts.
Never Give Up – Finish a hole despite being knocked out at least 10 times on that hole in a multiplayer match. The fun way: ask friends to absolutely bully you. Let them KO you over and over (make sure it’s at least 10 times), then calmly finish the hole anyway. It doesn’t matter how awful your score is, only that you eventually sink the ball.
Early Bird – Finish a hole with a Birdie or better 25 times in matches. Birdie is one under par. You’ll get some naturally, but if you want to farm them, pick short par 3s and 4s and ask friends to chill on the explosives for a few rounds. Aim for consistent, safe plays instead of flashy shortcuts. I wish I’d focused on this earlier instead of assuming it would just “happen” – it’s 25 separate birdies, not 25 total under-par strokes.
Coolheaded – Finish every hole in a match of at least 9 holes with a total stroke count on or below par. This is all about consistency. Set up a 9-hole match with the easiest layouts you know and ask everyone to go easy on the sabotage. Play like it’s a normal golf game: avoid risky trick shots, lay up before hazards, and take extra strokes if it means staying out of trouble. One bad tilt hole ruins the run, so if you blow it early, just treat the rest of the match as practice and try again later.
Frog Legs – Travel 100 meters or more in a single leap in a multiplayer match. You won’t get this from a normal jump. Look for anything that launches you – jump pads, strong explosions, or other map gimmicks. What worked for me was using a powerful blast to fling myself off a high point and letting the full arc play out without touching the ground. If you’re barely short, try combining height (cliffs, ramps) with the launch.
Long-Term Grind Achievements
These are the ones that quietly progress in the background. Don’t tunnel-vision them; just keep them in mind while playing.
Hoarder – Pick up 1000 items in matches. This will happen naturally if you grab items whenever you see them. To speed it up, stop ignoring crates and pickups even when you don’t “need” them. I used to run straight past half the items; once I started scooping up everything, this came surprisingly fast.
Grizzled Veteran – Finish 500 holes in matches. This is likely your final non-secret achievement. To avoid burning out, mix short-hole playlists with casual play. The important part is finishing holes – rage-quitting before the end means that hole doesn’t count. I made a habit of queuing for one more match whenever I felt like stopping, and that extra session adds up quickly.
The Secret One: “How is That Even Possible”
How is That Even Possible – Secret task. Right now, this achievement is still a mystery. It shows up in the list, but the trigger isn’t obvious, and I haven’t managed to unlock it myself yet.
Screenshot from Super Battle Golf
Based on the name, my gut says it’s tied to some absurd trick shot, edge-case physics moment, or an out-of-bounds style shortcut that the devs assumed no one would ever land. I’ve tried things like ridiculous ricochets, multi-kill combos, and weird timing interactions, but nothing has popped so far.
For now, treat this one as the true endgame mystery. You can still get everything else done – including all the big grinds – and keep experimenting casually for whatever bizarre condition unlocks it.
Screenshot from Super Battle Golf
Putting It All Together
If you’re starting from scratch, my recommended flow is:
Knock out the tutorial and hub achievements (Ready for the Big Leagues, Head in the Clouds).
Grab all the simple behavior-based ones in a couple of friend matches (Couch Potato, Sweet Moves, Underwater Expedition, Phone Home, Safety First, Snail’s Pace, Failed Successfully, Lying in Wait).
Run a dedicated boosting session for the awkward combat and item achievements (Green Thumb, Playing with Fire, A Matter of Honor, Bully, Clowning Around, Goalie, Road Rage, Walk The Plank).
Then just play normally, focusing on clean golf for Early Bird and Coolheaded, while letting the big counters (Behind You!, Catlike Reflexes, Hoarder, Grizzled Veteran) tick up over time.
Stick with that plan and every non-secret achievement becomes very manageable, even if you’re not normally a completionist. Super Battle Golf’s list leans into the chaos of the game instead of fighting it, so once you understand what each achievement is really asking for, you can turn the grind into a series of funny little challenges with friends.
If I can drag myself through 500 holes, 250 backstabs, and 1000 item pickups, you absolutely can too. The only real question left is… who’s going to be the first to figure out how that last secret one is even possible?