
After a few evenings banging my head against early raids in Arc Raiders, Lance’s quests were where everything finally clicked for me. They look simple on paper-just grab a few medical supplies or collectibles-but in practice I was wasting entire runs in the wrong buildings, overfighting, and extracting with half the items I needed.
This guide breaks down the most confusing one, Doctor’s Orders, and shows how the same approach carries you through the rest of Lance’s quest chain, including straightforward follow-ups like Lance’s Mixtape and medical loot contracts later on. Once you learn to route Doctor’s Orders properly, the rest of his jobs become 15-20 minute errands instead of frustrating multi-session grinds.
Before diving into Doctor’s Orders, there are a few habits that helped me across every Lance quest I’ve done:
M on keyboard) the second I land, spot nearby extraction zones, and mentally commit to one. That way I’m not panicking with a full backpack when the storm tightens.Keep those in mind as we go through Doctor’s Orders, because they’re exactly what you’ll lean on later when you’re, say, grabbing collectibles for Lance’s Mixtape or running his higher-tier medical contracts.
Doctor’s Orders is one of Lance’s early quests and it’s deceptively simple. You need to bring him:
On my first attempts I treated it like a random loot quest and just “played normally” hoping I’d stumble over everything. That’s how I turned what can be a 15-20 minute job into three full evenings.
The breakthrough came when I realized two things:
Once I routed a clean two-raid loop around those points, I stopped failing the quest entirely. Here’s that route, step by step.
This sounds silly, but it’s huge:
If you already own some of those items, the quest auto-updates immediately. I’ve had runs where I only needed to grab the herb because everything else was sitting in my stash from casual looting.

For your loadout, I recommend:
I run this solo and it’s perfectly manageable; a squad can make it safer, but it’s not required.
Your first raid should almost always be Buried City, heading straight for the hospital. This one building can give you:
What finally worked for me was looting the hospital in a consistent pattern instead of running around randomly:
If the hospital is dry (RNG can be mean), don’t panic. Sometimes the antiseptics or cloth are sitting in nearby Buried City buildings, especially residential and small clinics. If I’m missing just one antiseptic, I do a quick sweep of 2–3 surrounding structures, then extract instead of overcommitting to a bad raid instance.
Optional backup: If your workshop’s refiner is unlocked and upgraded, you can also craft some of these:
I usually only bother with crafting if I’m unlucky two raids in a row—most of the time, one good hospital clear gives me everything but the herb.
Great Mullein is where I got stuck the longest. I kept looking in the wrong map and wondering why I never saw the plant. It’s effectively a Dam Battlegrounds exclusive, and the spawns are biased toward the western/left side of the map.
My consistent solo route looks like this:
Great Mullein shows up as a harvestable plant at ground level (sometimes near tree bases, sometimes as low shrubs). Walk up and interact to collect it. Once you know what it looks like in your game, your eye will start catching it instantly on later raids.
If you’re really unlucky and don’t see any in your usual loop, don’t waste the whole raid. Do a second sweep along the southwestern side of the map, then extract and requeue. In my experience, two Dam raids max is enough to find more than you need.
Safety net options:
This is the part where I used to throw runs away: I’d get greedy after finding the last item and push for one more fight or chest. Don’t make that mistake. Once you have:
…open your map (M) and bee-line to the nearest extraction. If another squad is between you and that evac, it’s usually better to rotate wide than to fight over it with a backpack full of quest items.
Back in Speranza, talk to Lance and hand everything in. You’ll walk away with a nice stack of healing consumables and shield recharge items plus better standing with him, which is what unlocks stronger blueprints and later quests.
Once I’d routed Doctor’s Orders this way, the rest of Lance’s jobs got dramatically easier. Quests like Lance’s Mixtape and the follow-up container-looting missions lean on the same ideas:
What I do for any new Lance quest now:
If you approach Lance’s Mixtape and “and more” quests with that same mindset, they stop feeling like random grinds and start feeling like puzzle routes you can optimize.
Doctor’s Orders went from being the quest that stalled my early Arc Raiders progress to something I now knock out in about 15–20 minutes on a fresh character. The key was treating it like a two-stop supply run—Buried City Hospital for three items, Dam Battlegrounds for the herb—backed up by crafting and traders when RNG was uncooperative.
If you adopt the same mobility-focused loadout, pre-accept inventory check, and tight routing, you’ll feel that same shift. And once you’re comfortable doing that, Lance’s Mixtape and the rest of his questline stop being roadblocks and start becoming reliable sources of meds, blueprints, and reputation.
If I can turn these quests into quick errands after the amount of time I wasted on them, you absolutely can too—just stick to the route, keep your bag light, and always, always extract as soon as the checklist is done.
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