While war between the Horde and the Alliance raged across Pandaria, the scattered mogu plotted a return to their terrible former glory. They rekindled their hi…
Platform: PC (Microsoft Windows), MacGenre: Role-playing (RPG), AdventureRelease: 3/5/2013Publisher: Blizzard Entertainment
Mode: Single player, MultiplayerView: Third personTheme: Action, Fantasy
Why These Treasure Hunts Matter (and Why They’re Annoying at First)
After spending an evening and three different alts fumbling around Azeroth for one chandelier, I finally sat down and mapped out every Horde Decor Treasure Hunt I could find. The breakthrough came when I stopped trying to “solve” the riddles in my head and started treating them like what they really are: stylish daily world quests with very specific coordinates.
If you’re stuck on the new housing riddles, or you just want to clear your dailies in 5-10 minutes and get back to raiding, this guide walks you through:
How to unlock the housing system and Treasure Hunts
How the daily assignment system actually works
Cross-faction décor unlock rules (Horde vs Alliance)
Practical coordinate use on PC/Mac and console
Every currently known Horde Decor Treasure Hunt riddle with its solution and coordinates
If I can go from “wandering around Razorwind like a lost murloc” to doing three hunts in under 20 minutes, you can too.
Step 1: Unlock Housing and Your First Decor Treasure Hunt
First thing I wish I’d noticed: none of this exists unless you’ve pre-purchased Midnight. I spent a good 10 minutes hunting for the housing button on a friend’s account that didn’t have it purchased yet. Don’t make that mistake.
Once you’ve got access, here’s how to get into the Decor Treasure Hunt loop:
Press H to open the Housing Dashboard (bottom-right icon).
Follow the short housing tutorial questline it offers. This walks you through picking a neighborhood, buying a starter house, and placing a couple of basic items.
After the tutorial is done, pick (or confirm) your neighborhood. You can move later for free, so don’t stress too much here.
On Horde characters, head to Razorwind Shores – Commons area. Look for an NPC called The Last Architect at approximately (54.0, 58.0).
On Alliance, The Last Architect hangs out around the Town Hall in your neighborhood hub.
The Last Architect is your source for Decor Treasure Hunt dailies. Each quest shows a specific décor item as the reward and gives you a flavor-text riddle instead of a map pin.
Screenshot from World of Warcraft: Wrath of the Lich King – Call of the Crusade
Step 2: Understand How Daily Decor Treasure Hunts Work
This next part is where I got confused at first, because the system is a bit different from normal world quests.
One Treasure Hunt per housing plot, per day. If you own three plots, you can have up to three different riddles daily.
Assignments are random. You won’t get the same item every day, and two plots can get totally different riddles.
Faction-themed items, shared unlock. Horde gets Orgrimmar/Silvermoon/Razorwind-flavored pieces; Alliance gets Stormwind/Bel’ameth/Gilnean-style décor. But once you find an item, it unlocks account-wide for both factions.
Riddles point somewhere in the open world. Usually a specific landmark, cave, bridge, or platform. There’s no automatic map marker.
At the spot, you’ll see a dig sparkle or interaction prompt. If you’re at the right coordinates but don’t see it, nudge around a few yards and rotate the camera.
Treasure Hunts are designed to take about 5-10 minutes each if you know where you’re going. The first time I tried to “honor the spirit” of the riddles and solve them blind; it was fun for one or two, then just turned into travel-time bloat. Now I treat the riddles as flavor and use coordinates to save my patience.
Step 3: Using Coordinates Efficiently (PC, Mac, and Console)
Before we jump into the giant list of Horde solutions, here’s how to actually use the coordinates in practice. This alone cut my time per hunt in half.
Screenshot from World of Warcraft: Wrath of the Lich King – Call of the Crusade
On PC/Mac with addons (recommended)
Install any basic coordinate/waypoint addon (TomTom-style). Once it’s enabled, you can type something like /way 50.9 94.7 in the chat window.
This drops an arrow or map pin you can just fly/ride to.
When you arrive and the arrow says “0 m”, start looking around your feet for the dig prompt.
I ended up setting a small macro on my bar so I could quickly update waypoints without fighting chat tabs.
On console or without addons
Open your world map and check if coordinates are shown along the bottom or top (many console layouts show them as you move the cursor).
Use the stick or mouse to move the map cursor until you’re roughly at the listed x, y values (e.g. 50.9, 94.7).
Drop a personal map pin there if the UI allows it, then set it as your tracked objective.
Fly/ride toward the pin, then zoom the minimap and adjust slightly as needed once the numbers are close.
It’s a bit clunkier than an addon arrow, but after a couple of hunts you’ll get a feel for how coordinates translate to real space. I usually overshoot slightly and then circle back to line up both numbers.
Horde Decor Treasure Hunt Solutions & Coordinates
Everything in this section comes from actual digs I’ve completed on my Horde characters, with three exceptions that are still marked as “N/A” in my notes. For those, I’ll mention the riddle behavior but no fake coordinates.
All of these are picked up from The Last Architect in the Razorwind Shores Commons at (54.0, 58.0).
Carved Elven Bookcase – Top wyvern platform circling above the sea; stand on the central perch at (50.9, 94.7).
Crude Banded Crate – Ship with “sea’s greatest hunter” hanging up; go below deck and search at (53.8, 82.0).
Durable Wooden Chest – Bone arch over a dry riverbed; dig among the giant vertebrae at (60.7, 64.5).
Elegant Almond Table – Broken bridge over gentle falls; check the eastern ruined end at (43.2, 69.4).
Elegant Curved Table – Endless bonfire gathering spot; search behind the stacked firewood at (40.0, 78.5).
Elegant Elven Chandelier – Tower that feels like Thunder Bluff, watching three rope bridges; dig on the tower platform at (50.5, 79.6).
Elegant Padded Chair – Overlooking crop fields and bushels; check behind the stockpiled goods at (49.5, 61.0).
Elegant Padded Divan – Riddle: crude stone arch supporting a platform, tower “holding its breath.” This one is still unsolved in my own runs; no confirmed coordinate yet.
Elegant Wooden Dresser – Hidden beast den behind narrow waterfalls; search the small oasis pool at (44.6, 57.6).
Hide-Covered Wall Shelf – Oceanside ravine with pirates above; find the lone oar marking the dig spot around (50.3, 83.0).
High-Backed Orgrimmar Chair – Riddle mentions a forest hookah den; I haven’t nailed down the precise spot yet, so treat that one as still in the wild.
Horned Banded Barrel – Tiny island with two bridges and a single leaning palm; dig near the coconuts at (58.6, 83.0).
Horned Hanging Sconce – Small isle with two huts and beach grass; swim out and search near the starfish at (62.0, 88.7).
Iron Chain Chandelier – Triple waterfalls feeding a fishing camp; look beneath the placed fishing traps at (56.1, 37.0).
Iron-Reinforced Door – Outdoor feast with six tables and conifers around; praise the “chef” and dig near the cooking area at (63.5, 48.8).
Iron-Reinforced Crate – Wave-battered sand knoll past a bridge to nowhere; dig among the palms at (70.0, 70.8).
Iron-Studded Wooden Window – Misty pine market with vendors circling a roundabout; search the cactus/succulents at (65.3, 58.0).
Large Orgrimmar Bookcase – Harbor lookout tower with fountain and seagulls; dig where wyverns perch at (68.1, 75.7).
Long Orgrimmar Bench – Desert oasis with a path snaking out; climb up the exit path and stop at the picnic spot at (51.6, 82.6).
Lovely Elven Shelf – Stargazer camp atop waterfalls; dig through star charts at (45.2, 56.3).
Open Elegant Elven Barrel – Near farmers and a beast of burden with young; search under the broadest shade tree at (50.8, 61.5).
Orgrimmar Beam Platform – Drums booming above town; find the biggest drum on the rise at (58.6, 56.0).
Orgrimmar Bureaucrat’s Desk – Bone tunnel in sight of a broken ship hull; follow the anchored chain to (47.8, 88.6).
Orgrimmar Chair – Sagging rope bridge with torch-lit descent; search the water’s edge directly below at (72.0, 50.0).
Orgrimmar Interior Doorway – Between huge tusks and a humming portal; dig where the carts park at (53.5, 50.0).
Orgrimmar Interior Wall – Twin towers flanking a bridge over falls; go down to the flowered area at (55.6, 49.9).
Orgrimmar Large Platform – Forest deck with a hidden straw writer’s nook; look near the wheelbarrow below at (64.3, 53.7).
Orgrimmar Nightstand – High platform on the border of sea and forest; dig where the hanging lights sway at (72.1, 41.8).
Orgrimmar Round Interior Pillar – Wooden wall breaking into open air and three streams; there’s a ledge below at (56.4, 47.9).
Orgrimmar Round Platform – Inland island with townsfolk sheltered from spray; dig in the shade of the awning at (55.5, 52.4).
Orgrimmar Tusked Bed – Shipwrecked “stone mouth, wooden teeth” and mast as toothpick; head down its “gullet” at (39.8, 72.8).
Razorwind Bar Table – Bench under the watcher overlooking a crystal oasis; dig below the perch at (42.1, 66.3).
Razorwind Storage Table – Tower guarding a fishing dock where salt and sky meet; dig at the front steps at (53.4, 84.6).
Razorwind Wall Mirror – Old watering hole with swings and a deep pool; dive and dig at (42.4, 50.4).
Rugged Stool – Riddle points to back steps into the woods and red pine needles; still no reliable coordinate from my own runs, so leave this as a puzzle for now.
Rugged Brazier – Cedar-scented hot spring where people soak; search between the tubs at (70.8, 52.7).
Silvermoon Beam Platform – Kodo rest area past a gate of bone and fire; dig by the hay bale at (57.8, 59.0).
Silvermoon Interior Doorway – Ancient hot springs where steam vents skyward; look for the tether at (51.8, 75.2).
Silvermoon Interior Wall – Fruitful oasis with purple harvest; dig near the center trees at (47.1, 59.6).
Silvermoon Large Platform – Desert corral with steeds eating and drinking; check near the exit side at (59.9, 76.1).
Silvermoon Round Interior Pillar – Churning clear waters where the earth “breathes”; dig in the open maw at (45.4, 57.3).
Silvermoon Round Platform – Three huts in the shadow of a spire, wooden overlook in front; search by a planter at (64.5, 69.1).
Short Orgrimmar Bench – Desert flower circle with fire at the center; dig in the shadows at (58.4, 65.1).
Small Elegant End Table – Campsite among desert blooms, with a launch point for explorers; dig near the campfire at (58.0, 69.0).
Small Orgrimmar Bookcase – Double boardwalk with canoes below; check near the boats at (64.8, 73.0).
Small Orgrimmar Chair – Hot air balloon over a stone arch; dig where the boardwalk paths cross at (52.1, 81.8).
Spiky Banded Barrel – Tiki bar with wooden mask and pineapples; dig near the firepit at (47.9, 86.2).
Tusked Candleholder – Natural arch carved by sea and sand; climb and search atop at (61.8, 78.4).
Tusked Fireplace – Ship corpse in the tide, mast leaning on the dunes; dig where the crow’s nest overlooks at (44.2, 86.7).
Wide Hide-Covered Bench – Dense palm grove on an old stone spine; look near the low flame at (44.0, 66.0).
What About Alliance Decor Hunts?
Alliance neighborhoods work almost identically: same daily rules, same type of riddles, just different flavor (Stormwind, Bel’ameth, rustic human/elf styles). The big thing to remember is that any item you unlock on Horde is available on your Alliance characters too, even if the model is slightly different (like Goldshire-style windows vs Orgrimmar iron-studded ones).
Cover art for World of Warcraft: Wrath of the Lich King – Call of the Crusade
My own routine now is to park one Horde and one Alliance character near The Last Architect, knock out their daily riddles with coordinates, then hop into actual content with a little extra housing swag waiting back home.
Finishing Up – Making the Most of Your Hunts
Once you get past the initial “where on Azeroth is this?” hump, these Decor Treasure Hunts become a quick, chill side activity that slowly fills your housing catalog. A few final tips that helped me:
Chain flights smartly. If you have multiple hunts pointing to the same general zone, do them in one trip before hearthstoning.
Zoom your minimap. A lot of dig spots are only a few yards wide; tight zoom makes it easier to see the sparkle.
Think vertical. If you’re exactly on the coordinates but see nothing, you might be under a platform or above a cave.
Preview your reward. The quest window shows the décor model; if it doesn’t fit your theme, you can always skip that day and chase something cooler later.
Stick with it for a week and you’ll already have a house full of Horde-flavored furniture and lighting. And once you’ve got the routes down for these coordinates, every new riddle Blizzard adds will feel a lot less intimidating. If I could go from getting lost on my very first “highest wyvern perch” hint to clearing three hunts before my raid timer, you absolutely can too.