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High on Life 2
An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the e…
The Movie Star Bronkin Bucko contract is the fourth bounty in High on Life 2, and the game deliberately hands him to you in the open to bait a reflex headshot. That headshot works — but it quietly locks you out of the better outcome.
This guide walks both outcomes step by step: how long to wait, which dialogue to pick, and exactly when you are about to lock yourself into the kill.
Bronkin Bucko opens up after you clear the first three bounties. Back at Quarters, interact with the Bounty Hunter 5000 and select the contract for Movie Star Bronkin Bucko. It sends you to Circuit Arcadia, the neon district you have already passed through during earlier story beats.
Bring the right loadout before you head out:
Follow the waypoint into Circuit Arcadia. The mission marks an alley near the tower west of the district, where your informant Damian Coldstone is waiting — the first of three informants the team points you toward. Walk in and talk to him. The dialogue flavour does not matter; triggering the conversation is what counts. Back out, and the real setup begins: Bronkin Bucko walks past on his way to a commercial shoot, flanked by bodyguards.
This is where most players see “target in the open” and start blasting. That is Path 1. If you want the non-lethal Path 2, this is where you hold back.
As you step out of Damian’s alley, you will see Bronkin walking down the street, two bodyguards behind him, and civilians milling around a busy film-set vibe leading toward his shoot. The game tempts you to take the shot: the HUD highlights him, your guns crack jokes, and it reads like a rare easy bounty. That is deliberate — the mission is testing whether you grab the low-effort kill or hang back.
From here you have two routes:
Both are broken down below so you pick the one you want instead of the one your trigger finger picks by reflex.
Aim at Bronkin and fire. A headshot drops him, but any focused burst does the job. The moment he goes down:

To clear it cleanly:
It is not the hardest fight in the game, but higher difficulties punish standing in the open. Once every hostile marker is gone, the game points you back to Bronkin’s body.
Walk up to Bronkin’s body. A short scene triggers: the body stands back up and addresses you — there is someone else inside, his twin brother Peter. The game plays it straight for dark comedy. What matters:
There is no meaningful choice here. The bounty completes, and Peter effectively replaces Bronkin as the person you see later at Quarters.
With the fight over and Peter introduced, head back to Quarters, interact with the Bounty Hunter 5000 to turn in the contract, and look around your base. Peter hangs out there with quips about contracts, liability, and doing things by the book.
Lethal route summary:
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The non-lethal route is simple to describe and easy to fail: do not shoot, and do not get impatient.

When Bronkin walks past after the chat with Damian, do not fire at him or his guards. Walk up close enough to trigger his dialogue. After some banter, he asks you to lead him to 8th & Central. At this point:
One stray shot that tags a guard flips the scene into a firefight and shoves you back onto the lethal path. This is the point where you have to unlearn the shoot-first reflex.
Follow the marker toward the intersection. There is no required route, but a few things keep it smooth:
At 8th & Central, Bronkin stops and starts opening up about his situation, Rhea Pharma, and how trapped he feels in the arrangement.
This is the make-or-break step. Bronkin goes into a long confession — roughly 3 to 5 minutes of continuous talking. Do not wander off, do not shoot anything, and do not interrupt. As he talks, he lays out how deep Rhea Pharma’s ties go, his discomfort with what they are doing, and his growing desire to walk away from all of it.
The design rewards patience. Wander toward a side alley before the speech ends and the scene breaks — nothing special happens and you have to reload. Stand still and listen until the very last line.
After the monologue, a set of dialogue choices appears, one per talking gun. To stay on the non-lethal path and turn Bronkin against Rhea Pharma, pick Gus’ dialogue option.

Gus pushes the angle of leaving the pharma deal behind and doing some actual good. Choose it, and Bronkin agrees to break ties with Rhea and join your team instead of dying on the sidewalk. Pick a more aggressive or cynical voice and you risk talking yourself back into a lethal outcome — if you are after the achievement, go with Gus.
Once Bronkin agrees to join, the bounty completes without a shot fired. You still get your reward, and you unlock the Starstruck achievement for resolving the contract non-lethally and recruiting the movie star instead of killing him. Head back to Quarters, cash in at the Bounty Hunter 5000, and you will now find Bronkin Bucko himself at your base, reacting to later story beats as an ally rather than a corpse on the pavement.
Non-lethal route summary:
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Either route advances the main story: you complete the fourth bounty, bank the payout, and push the Rhea Pharma plot forward. The differences are flavour and achievements:
Neither path locks you out of future missions, but the non-lethal outcome is easy to miss on a blind playthrough. If you want the full cast in Quarters and as many achievements as possible in one run, do the slower escort-and-monologue version at least once.
For the rest of the contracts, the same instinct applies — read the setup before you shoot. If this mission tripped you up, the next one will not: see how to play the Berkel bounty correctly. And if you got stuck earlier, here is how to escape High on Life 2’s prison by building a gun from junk.
Bronkin’s bounty is less about difficulty and more about restraint. Get the bounty from the Bounty Hunter 5000, reach Damian Coldstone in Circuit Arcadia, then decide before Bronkin walks past: shoot for the fast kill and Peter at Quarters, or hold fire, escort him to 8th & Central, sit through the 3-to-5-minute monologue, pick Gus, and recruit him for the missable Starstruck achievement. The non-lethal path is the only way to keep Bronkin alive, so do it on the run where it matters.