
After sinking three full playthroughs and way too many “restart the save” experiments into Hogwarts Legacy on PC (controller + KB/M mix), I finally settled on a routine that makes the first 3-5 hours feel smooth instead of messy. My first run was a disaster: wrong settings, wasted quests, bad gear decisions, and I unlocked key systems way later than I should have.
This guide walks through the 10 things I now always do as soon as I start a new character. I’ll explain exactly what to do, where in the menus it is, why it matters, and the mistakes that cost me time on my early runs. Follow this order and you’ll level faster, get strong gear earlier, and avoid that “I should just restart” feeling.
I completely underestimated how much the settings matter. On my first run I left everything on default, started on Normal, and spent the first big goblin fight getting wrecked because the camera and input timings felt awful to me.
As soon as you gain control in the dorm:
Pause → Settings → Gameplay and set your Difficulty. If you mainly want the story, start on Story or Easy. You can always bump it up later.Settings → Controls and tweak Camera Sensitivity and Camera Acceleration. I turn acceleration way down; it makes aiming spells much easier.Settings → Accessibility, enable Subtitles and any colorblind options you need. The colored enemy shields are important in combat, so make them readable.Settings → Graphics/Display.Why this matters: Once the combat and broom flying open up, bad camera and difficulty settings make everything feel clunky. Tuning these before you fight anything saves a lot of frustration.
Don’t make my mistake of stubbornly staying on Hard “for the challenge” while you’re still learning the combat timings. Get comfortable first, then crank it up.
I restarted an entire 8-hour save once because I wasn’t happy with my character’s look. You can change hairstyle and some cosmetics later, but not everything, and your house is locked for the whole run.
On the Character Creation and Sorting sections:
My rule now: pick the house whose common room vibe I like for that playthrough (Gryffindor adventure, Slytherin scheming, Ravenclaw scholar, Hufflepuff cozy explorer). The mechanical differences are small compared to how much time you’ll spend in that common room.
My first time, I tried to clear every icon I saw before finishing early main quests. That was a mistake. You’re missing key spells and shops, so everything takes longer.
From the moment you arrive at Hogwarts, follow the main quest string through:
These quests give you the basic combat toolkit (Levioso, Accio, basic cast) and unlock vendors for potions, gear, and broom later.

Why this order works: once you’ve cleared “Welcome to Hogsmeade,” almost every early quest becomes easier and more rewarding because you have better gear and a fuller spell bar.
The breakthrough moment for me was realizing how much XP Field Guide Pages give. I hit level milestones way earlier on later saves just by spamming Revelio everywhere.
Once you learn Revelio in the tutorial:
Each page is a chunk of XP and progress toward challenges that give you gear and cosmetics. On my “no Revelio spam” run, I was consistently 2-3 levels behind where I was on later runs at the same story point.
Running across the castle is cool exactly twice. After that, the charm wears off. On my first save I didn’t realize you have to manually activate each Floo Flame you walk by.
Any time you see the green flame icon on the minimap:
Do this especially in:
Why it’s huge: once side quests start sending you across the castle, instant teleport saves minutes every time. It doesn’t sound like much, but over a long playthrough it’s the difference between “I’ll quickly do this quest” and “forget it, too far.”
Not all side quests are equal. I wasted a bunch of early-game time on low-reward errands while ignoring quests that unlock powerful systems and combat training.
Right after “Welcome to Hogsmeade,” prioritize:
Quests → Assignments tab and knock these out early.What I avoid early: long fetch quests that send you far off-campus for basic loot. I save those for when I have a broom and more spells.
I completely underestimated how important the broom is. I put off the flying class on my first run and spent ages jogging across the countryside like a medieval mailman.
Here’s the sequence I follow now:
Then, spend 5–10 minutes just flying around the castle area. Tweaking sensitivity again here can help: go to Settings → Controls → Broom Flight and adjust until turning feels natural.
Why it matters early: being able to fly makes resource runs, exploration, and side quests dramatically faster. It also lets you safely scout enemy camps before committing to fights.
In my first hours, I treated combat like an action game and just spammed basic cast. That works on low-level enemies, then completely falls apart once shielded enemies and big groups show up.
Early on, build muscle memory around a simple loop like:
Spend a few minutes in any early fight deliberately practicing this instead of just trying to kill things quickly. Once this rhythm clicks, later talents and spells slot in naturally.
Common mistake I made: ignoring the shield colors. If an enemy has a colored shield, break it with a matching spell type (yellow control, red damage, purple force) instead of wasting time chipping it with basic casts.
For several hours on my first save, I hoarded low-level green gear “just in case” and constantly hit the inventory cap. I also ran around looking ridiculous because I didn’t realize appearance can be customized separately.
Once gear starts dropping:
Gear and always equip the higher-stat item, regardless of how ugly it looks at first.Why this is important first: gold gates early broom purchases and some recipes. By selling aggressively instead of hoarding, I was able to buy my favorite broom and key potion/plant recipes much earlier on later runs.
The Room of Requirement is the point where Hogwarts Legacy “clicks” as an RPG instead of just an action-adventure game. On my first playthrough, I stumbled into it pretty late; on my later runs, I push main quests until it unlocks as soon as possible.
Once you get the main quest that introduces the Room:
This turns you from “always broke and out of potions” into a self-sufficient witch or wizard. By the time mid-game combat ramps up, you’ll have a healthy stockpile of Wiggenweld, Focus potions, and combat plants without spending tons of Galleons at shops.
If I condense my best runs into a loose order, it looks like this:
If you follow this flow, the rest of the game opens up beautifully: you’ll be slightly over-leveled, swimming in potions and plants, and traveling quickly instead of trudging. I learned most of this the hard way so you don’t have to-treat this as your “do this first” checklist, then shape the rest of your Hogwarts story however you like.
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