You’ll Stop Getting Lost in Poppy Playtime Chapter 5 Once You Note These Codes

You’ll Stop Getting Lost in Poppy Playtime Chapter 5 Once You Note These Codes

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Poppy Playtime: Chapter 5 (Broken Things)

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Face off against the deadly puppetmaster behind the horrifying events of Playtime Co. In the latest terrifying chapter of the Poppy Playtime saga, you are pro…

Platform: PC (Microsoft Windows)Genre: Puzzle, Adventure, IndieRelease: 2/18/2026Publisher: Mob Entertainment
Mode: Single playerView: First personTheme: Action, Horror

Why I Started Writing Down Every Chapter 5 Code

After a few hours fumbling around Broken Things, I realized I was spending more time backtracking for clues than actually surviving Huggy. The breakthrough came when I started treating Chapter 5 like an escape room: I wrote down every confirmed code, every UV message from Glowby, and which ones were random vs fixed.

This guide pulls together all the important codes and puzzle solutions I’ve personally used to clear Poppy Playtime: Chapter 5 on PC and console. I’ll walk you through each section in play order, call out where Glowby’s UV is mandatory, and highlight the few bits that are randomized so you don’t waste time trying to brute-force them.

If you want a quick answer: yes, you can clear the chapter much faster by memorizing a handful of fixed codes like 0859, 560, 1936, 7802, 231, and 728. The rest comes down to using Glowby smartly and handling the Memory sequences without panicking.

Getting Comfortable with Glowby’s UV Light

I struggled with Chapter 5 until I treated Glowby like a permanent detective mode. Almost every major puzzle in Broken Things expects you to sweep the room with the UV light before you touch anything.

  • Shine Glowby on whiteboards, walls, floors, and especially shelves and crates.
  • Look for numbers, shapes, arrows, or emotion icons that only appear under UV.
  • If a keypad or valve puzzle looks unsolvable, assume the hint is hidden in UV somewhere nearby.

Once I got into the habit of doing a slow 360° UV sweep every time I entered a new puzzle room, I stopped getting stuck. Keep that in mind as we go through the specific solutions below.

Early Codes: Pressure Hand & Master Backup Files

Pressure Hand Code – 0 8 5 9

The first major code you’ll need is for the Pressure Hand.

  • In the room with the Pressure Hand, pull out Glowby and scan the whiteboard.
  • Under UV, you’ll see the digits for the keypad: 0 8 5 9.
  • Input 0859 on the nearby keypad to get the Pressure Hand online.

This code has been fixed every run I’ve done, so you can safely memorize it. The important lesson here is that whiteboards almost always hide something under UV in Chapter 5.

Master Backup Files – 5 6 0

This puzzle tripped me up the first time because I was overthinking it. You’re trying to find the correct container to get the Master Backup files.

  • From the same general area, look through the window at the shelving unit marked with large “SP” letters.
  • Shine Glowby’s UV across the shelves. One of the containers will show “9 4” under UV.
  • Head out to the metal walkway outside and check the number of that specific container slot.
  • The locker code you need for the Master Backup files is 5 6 0.

Again, this has been a fixed code for me. The UV is just telling you which container is relevant; the actual keypad answer is 560. I wasted time trying to enter “94” directly at first, so don’t repeat that mistake.

Red Smoke Valve Puzzle for a Memory (Triangle → Star → Circle → Hexagon)

At some point you’ll reach a room with thick red smoke blocking off an area near a pirate ship set. You can smash a window on the ship’s backside, but you still can’t enter safely until you clear the smoke. This is tied to one of the Memories, so you have to solve it.

Screenshot from Poppy Playtime: Chapter 5 - Broken Things
Screenshot from Poppy Playtime: Chapter 5 – Broken Things
  • Use Glowby around the area with the valves to reveal the clue. The order is based on shapes, not numbers.
  • Turn the valves in this exact order: Triangle → Star → Circle → Hexagon.
  • Once you’ve done that, go to the control room and flip the lever to vent the red smoke.
  • Now you can access the room to the left of where the smoke was pouring out.

You’re not done yet, though. To actually grab the Memory, you need to light the chemistry pot:

  • Open the red door at the end of the nearby corridor.
  • Use your Conductive Hand to reach through the hole in the wall and grab fire from the other side.
  • Bring that flame back to ignite the chemistry setup.
  • Once it goes off, the window will shatter and you can finally enter and claim the Memory.

This whole sequence is a good example of Chapter 5’s design: UV for ordering, environment switches, then a GrabPack trick. Expect that pattern to repeat.

The Memory Machine: Random Main Code & Emotion Door Secret

The Main Memories Code Is Random Each Run

The big Memory machine asks for a six-digit code, but here’s the catch: that code is randomly generated per playthrough. You can’t just copy someone else’s number.

  • Collect all three Memories and slot each one into the terminals around the machine.
  • Every time you complete a Huggy Wuggy conditioning sequence, you’re shown two digits for the final code.
  • By the end, you’ll have a unique 6-digit code formed from those three pairs.

The Huggy sequences play out like this:

  • Memory 1: Place the correct shapes into the box.
  • Memory 2: Stand on the Huggy spotlight whenever the music stops.
  • Memory 3: Escape the room by pulling three plugs, tearing open the television, and then breaking the grate above.

What finally made this painless for me was taking a quick screenshot or photo of the digits after each sequence. If you try to remember all six off the top of your head while Huggy is breathing down your neck, you’ll eventually mistype something and think the puzzle is bugged.

Emotion Door Code – Happy, Happy, Disgust, Sad, Fear, Happy

The third Memory also hides a clue for a completely optional, but very cool, secret: the Emotion Door in the big projector room with eight Ms. Gracie projectors.

  • Look for the door with emotion icons instead of numbers.
  • The correct sequence is: Happy – Happy – Disgust – Sad – Fear – Happy.
  • Entering this emotion pattern opens a hidden room that rewards you with a secret VHS tape.

This door is easy to skip because it’s not required for progression, but if you’re a lore or collectible hunter, it’s absolutely worth making a detour for the tape.

Wrongside Outimal (Blanky Blankz) Locker – 1 9 3 6

This was, hands down, the most stressful collectible I chased in Chapter 5. During the section where you’re using Ms. Gracie projectors to distract Huggy with Kissy Missy’s face, there’s a locker in the open arena that hides the Wrongside Outimal collectible BLANKY Blankz.

Screenshot from Poppy Playtime: Chapter 5 - Broken Things
Screenshot from Poppy Playtime: Chapter 5 – Broken Things
  • The intended solution is to find four pieces of paper scattered in the safe rooms around the arena, each showing part of the code.
  • Thankfully, Huggy cannot enter these safe rooms if you shut the door, even if he’s mid-chase.
  • If you just want the answer, the locker code is: 1 9 3 6.

My tip: grab this collectible before opening the main double doors that progress the section. I made the mistake of saving it for later, got caught by Huggy, and had to redo the whole projector dance just to reach the locker again.

Keep the safe room opposite the keypad door open whenever you’re not hiding inside. That way you’ve always got a sprint path if Huggy spots you while you’re entering the code.

Lily Lovebraids’ Mansion Piano – Star, Diamond, Flower, Heart

In Lily Lovebraids’ mansion, one of the party guests is locked behind a piano puzzle upstairs. I wasted time mashing random keys until I realized the solution is both simple and fixed.

  • On the upper floor, go to the music room with the horn-like statue.
  • Use the Pressure Hand to release the trapped party guest from the statue.
  • That interaction enables the piano puzzle nearby.
  • Play the keys in this exact order: Star → Diamond → Flower → Heart.

Don’t rush the inputs; wait for each note to fully register. Done correctly, the piano unlocks and you get one of Lily’s dinner party guests as a reward.

Grand Stitchery & Surgical Wing Codes: 7 8 0 2, 2 3 1, 7 2 8

Backup Red Door – 7 8 0 2

There’s a key red door that leads toward Upper Observation and Examination Rooms 3–4. The room with this door is easy to recognize: it also contains the Golden Limon collectible, a chemistry table, GrabPack scanners, and a pressure container with a lever.

The “proper” method has you piecing together four digits from separate sheets of paper in the room, but the final code is fixed:

  • Enter 7 8 0 2 into the red door keypad to unlock it.

I still recommend quickly checking the four notes at least once, just so you understand how the room communicates its solutions. It makes later puzzles feel less random.

Screenshot from Poppy Playtime: Chapter 5 - Broken Things
Screenshot from Poppy Playtime: Chapter 5 – Broken Things

Surgical Rooms Corridor – 2 3 1

Above the Grand Stitchery area, you’ll find a corridor with three locked doors leading down to various Surgery Rooms. All three use the same simple three-digit code:

  • Input 2 3 1 to open each of the locked doors in this corridor.

This one is easy to miss because it’s re-used on multiple doors. If you find yourself bouncing between them, just remember: 231 opens them all.

Red Tape in Surgery 2 – 7 2 8

The red VHS tape puzzle is one of those sections where I lost a good 10 minutes figuring out how to route power. Here’s the clean version of what you need to do:

  • Above the stairwell leading down into Grand Stitchery, find the locked room with two glass windows.
  • Break the glass on both windows.
  • In the corridor leading away from the Grand Stitchery door, grab electricity from the conductor through the broken window using your Conductive Hand.
  • Carry that power across and reach through the opposite broken window near the Grand Stitchery door to power the lock of the closed room.
  • Inside the surgical area, go to Surgery 2 and use Glowby’s UV light on the walls.
  • The code 7 2 8 will appear under UV. Use this to unlock the container holding the red tape.

The routing feels awkward at first, but once you know the path, you can do the whole thing in under a minute. Just remember: conductor corridor → across to opposite window → into room → UV in Surgery 2 → 728.

Quick Reference: All Fixed Codes & Key Sequences in Chapter 5

Here’s a compact checklist you can keep nearby while you play. These are the codes and sequences that have been consistently fixed in my runs of Broken Things:

  • Pressure Hand code: 0 8 5 9 (UV on whiteboard in Pressure Hand room)
  • Master Backup files locker: 5 6 0 (after finding “94” with Glowby on SP shelves)
  • Red smoke valve order: Triangle → Star → Circle → Hexagon (then flip control-room lever)
  • Memory machine main code: Random 6 digits (2 from each Huggy sequence – write them down)
  • Emotion Door (Ms. Gracie projector room): Happy – Happy – Disgust – Sad – Fear – Happy
  • Wrongside Outimal BLANKY Blankz locker: 1 9 3 6 (in Huggy projector chase arena)
  • Lily’s piano puzzle: Star → Diamond → Flower → Heart (after freeing the guest with Pressure Hand)
  • Backup red door near Golden Limon: 7 8 0 2
  • Surgical corridor doors above Grand Stitchery: 2 3 1
  • Red tape container in Surgery 2: 7 2 8 (revealed with Glowby)

If you run into a keypad or lock that isn’t on this list, assume either (1) the code is randomized in your playthrough or (2) the answer is hidden nearby and visible under Glowby’s UV light. In those cases, a careful UV sweep is faster than guessing.

Once I started relying on this list and treating Glowby as my best friend, my Chapter 5 reruns went from a messy four-hour slog to a tight, confident run where the only real danger was Huggy himself. With these codes in your pocket, you can focus on surviving the scares instead of staring at keypads.

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FinalBoss
Published 2/22/2026
11 min read
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