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Poppy Playtime: Chapter 5 (Broken Things)
Face off against the deadly puppetmaster behind the horrifying events of Playtime Co. In the latest terrifying chapter of the Poppy Playtime saga, you are pro…
After a few hours fumbling around Broken Things, I realized I was spending more time backtracking for clues than actually surviving Huggy. The breakthrough came when I started treating Chapter 5 like an escape room: I wrote down every confirmed code, every UV message from Glowby, and which ones were random vs fixed.
This guide pulls together all the important codes and puzzle solutions I’ve personally used to clear Poppy Playtime: Chapter 5 on PC and console. I’ll walk you through each section in play order, call out where Glowby’s UV is mandatory, and highlight the few bits that are randomized so you don’t waste time trying to brute-force them.
If you want a quick answer: yes, you can clear the chapter much faster by memorizing a handful of fixed codes like 0859, 560, 1936, 7802, 231, and 728. The rest comes down to using Glowby smartly and handling the Memory sequences without panicking.
I struggled with Chapter 5 until I treated Glowby like a permanent detective mode. Almost every major puzzle in Broken Things expects you to sweep the room with the UV light before you touch anything.
Once I got into the habit of doing a slow 360° UV sweep every time I entered a new puzzle room, I stopped getting stuck. Keep that in mind as we go through the specific solutions below.
The first major code you’ll need is for the Pressure Hand.
This code has been fixed every run I’ve done, so you can safely memorize it. The important lesson here is that whiteboards almost always hide something under UV in Chapter 5.
This puzzle tripped me up the first time because I was overthinking it. You’re trying to find the correct container to get the Master Backup files.
Again, this has been a fixed code for me. The UV is just telling you which container is relevant; the actual keypad answer is 560. I wasted time trying to enter “94” directly at first, so don’t repeat that mistake.
At some point you’ll reach a room with thick red smoke blocking off an area near a pirate ship set. You can smash a window on the ship’s backside, but you still can’t enter safely until you clear the smoke. This is tied to one of the Memories, so you have to solve it.

You’re not done yet, though. To actually grab the Memory, you need to light the chemistry pot:
This whole sequence is a good example of Chapter 5’s design: UV for ordering, environment switches, then a GrabPack trick. Expect that pattern to repeat.
The big Memory machine asks for a six-digit code, but here’s the catch: that code is randomly generated per playthrough. You can’t just copy someone else’s number.
The Huggy sequences play out like this:
What finally made this painless for me was taking a quick screenshot or photo of the digits after each sequence. If you try to remember all six off the top of your head while Huggy is breathing down your neck, you’ll eventually mistype something and think the puzzle is bugged.
The third Memory also hides a clue for a completely optional, but very cool, secret: the Emotion Door in the big projector room with eight Ms. Gracie projectors.
This door is easy to skip because it’s not required for progression, but if you’re a lore or collectible hunter, it’s absolutely worth making a detour for the tape.
This was, hands down, the most stressful collectible I chased in Chapter 5. During the section where you’re using Ms. Gracie projectors to distract Huggy with Kissy Missy’s face, there’s a locker in the open arena that hides the Wrongside Outimal collectible BLANKY Blankz.

My tip: grab this collectible before opening the main double doors that progress the section. I made the mistake of saving it for later, got caught by Huggy, and had to redo the whole projector dance just to reach the locker again.
Keep the safe room opposite the keypad door open whenever you’re not hiding inside. That way you’ve always got a sprint path if Huggy spots you while you’re entering the code.
In Lily Lovebraids’ mansion, one of the party guests is locked behind a piano puzzle upstairs. I wasted time mashing random keys until I realized the solution is both simple and fixed.
Don’t rush the inputs; wait for each note to fully register. Done correctly, the piano unlocks and you get one of Lily’s dinner party guests as a reward.
There’s a key red door that leads toward Upper Observation and Examination Rooms 3–4. The room with this door is easy to recognize: it also contains the Golden Limon collectible, a chemistry table, GrabPack scanners, and a pressure container with a lever.
The “proper” method has you piecing together four digits from separate sheets of paper in the room, but the final code is fixed:
I still recommend quickly checking the four notes at least once, just so you understand how the room communicates its solutions. It makes later puzzles feel less random.

Above the Grand Stitchery area, you’ll find a corridor with three locked doors leading down to various Surgery Rooms. All three use the same simple three-digit code:
This one is easy to miss because it’s re-used on multiple doors. If you find yourself bouncing between them, just remember: 231 opens them all.
The red VHS tape puzzle is one of those sections where I lost a good 10 minutes figuring out how to route power. Here’s the clean version of what you need to do:
The routing feels awkward at first, but once you know the path, you can do the whole thing in under a minute. Just remember: conductor corridor → across to opposite window → into room → UV in Surgery 2 → 728.
Here’s a compact checklist you can keep nearby while you play. These are the codes and sequences that have been consistently fixed in my runs of Broken Things:
If you run into a keypad or lock that isn’t on this list, assume either (1) the code is randomized in your playthrough or (2) the answer is hidden nearby and visible under Glowby’s UV light. In those cases, a careful UV sweep is faster than guessing.
Once I started relying on this list and treating Glowby as my best friend, my Chapter 5 reruns went from a messy four-hour slog to a tight, confident run where the only real danger was Huggy himself. With these codes in your pocket, you can focus on surviving the scares instead of staring at keypads.
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