
Game intel
Paranormasight: The Mermaid's Curse
A brand new PARANORMASIGHT tale begins in Ise-Shima, Japan—a region rich in mermaid legends. Join a cast of fascinating characters investigating the mysteries…
After spending a full weekend looping through Paranormasight: The Mermaid’s Curse on PC, I hit that point where the credits kept rolling, but the story clearly wasn’t “done.” The game has multiple branch endings, and the true conclusion is locked behind five specific outcomes plus a bizarre meta puzzle that the game barely explains.
This guide walks you through:
I’ll explain it the way I wish someone had explained it to me: step-by-step, in timeline order, with the small choices that actually matter called out so you don’t waste runs like I did.
If you’ve finished one route already, you know the structure, but it’s worth summarizing because most bad branches happen from one or two missed decisions:
Possessions, Sato’s Claim, Real Name, We Need a Plan, Conclusion, and To the Sanctuary, are branch points.Everything below assumes you’ve already played through once and are comfortable hopping around the flowchart. All the paths are based on my own launch-version Steam playthrough; if you’re playing after patches, some exact wording may shift, but the structure should hold.
This is the sad baseline outcome, centered on Yuza and Sato. I actually hit a variant of this without meaning to, then had to recreate it more cleanly once I realized it was required for the true ending.
Time to Meet Up. Don’t worry too much about optional flavor choices here; they don’t affect this particular branch.Tomokazuki chapter, you’ll have the choice to reveal or hide information about the clone to Azami. For this ending, you must tell Azami about the clone.The Tragedy of Kameshima. Keep going until the game reveals that the culprit is a curse echo.Surrender (or equivalent wording – it’s the submissive, giving-up choice).You’ll know you hit the correct ending if Yuza dies and the remaining characters are essentially cornered with the villains in control. It’s bleak, but you need this on your record before the game will let you go for the true ending.
This path flips focus to Arnav. I ended up here first just by stubbornly refusing to give up an item and accidentally creating the worst possible future for the island.
Possessions.Refuse it. Accepting the mirror locks you out of this whole route.Throw it away.Sato’s Claim. When negotiating over the Tamatebako with Arnav, you want the conversation to fail.DenyI want to take one” (the wording might differ slightly, but it’s the option where Sato insists on taking one herself instead of letting Arnav handle it).By doing this, you make Arnav keep control of the Tamatebako and the curse.
An Exciting Ise-Shima Adventure to its conclusion.If you’ve done everything correctly, Arnav becomes an immortal legend, but Kameshima effectively turns into a living hell. It’s grand for him, terrible for everyone else – and counted as a distinct required ending.
This ending rides the same rails as the previous one with one key change: what you do with Ikoma’s business card. I wasted a bunch of time wondering why I wasn’t seeing any new scenes until I realized the difference was literally a single “keep vs throw” choice.

Possessions on Arnav’s timeline.Refuse the mirror.Keep Ikoma’s business card.Sato’s Claim and pick:
DenyI want to take one.You’re still deliberately messing up the negotiation so Arnav retains control.
The result this time: Arnav still becomes immortal, but he ends up framed or wanted for a different curse murder and effectively disappears from normal society. It’s a more personal downfall than the “legend” route, and it ticks off another prerequisite ending.
This route revolves around the Tamatebako and puts Sato in a position where she can save the island at a heavy personal cost. I only found it after I deliberately tried to reverse every selfish choice I’d been making with Arnav.
Possessions chapter.Refuse Kikuko’s mirror.Throw away Ikoma’s business card.This combination sets up Arnav to be manipulable without fully spiraling into his worst fate.
Sato’s Claim. This time you want to convince Arnav to hand over the Tamatebako.AdmitPlease, I need itTell the truthIf done right, Arnav gives Sato the Tamatebako.
To the Sanctuary. You’ll reach a critical choice related to the Raging Waves curse.Breaks the Raging Waves curse. If you skip this or fail it, this ending will not trigger.We Need a Plan chapter, jump directly into Real Name for Sato.Real Name, when Sato must decide how to respond to Tomoshige, pick Obey Tomoshige.If all flags are correct, you’ll get the ending where the island is saved, but Sato dies together with Tomoshige. It’s bittersweet and absolutely required for the true ending unlock.
The “Curse of Sato” outcome shares most of its setup with Tomoshige’s Desire, but branches on one crucial decision. I mixed these two up on my first run and had to redo several chapters, so pay close attention to the Real Name vs. Plan order.
Real Name are identical:
Possessions: Refuse the mirror, Throw away the business card.Sato’s Claim: Convince Arnav to give you the Tamatebako with Admit → Please, I need it → Tell the truth.To the Sanctuary: Break the Raging Waves curse.Real Name. This time, when Tomoshige presents the choice, select Refuse instead of obeying.We Need a Plan. Here you assign roles:
Circe with ShikigamiSodo with Feast of ShadowsThis specific setup is what allows your team to counter Ikoma properly.
Conclusion chapter and start it from Yuza’s perspective.….You’ll end up with the island saved, but Sato only having a single day left to live. It’s another heartbreak route, but clearing it is crucial: only once all five of these endings are in your history do the true ending flags fully activate.
Now for the weird part. Even with all five endings done, the game doesn’t just hand you the real conclusion. You have to solve a hidden meta puzzle that lives partly on the title screen and partly inside Sato’s route, and it’s easy to miss completely.

From the main menu, choose Load and scroll all the way down. At the very bottom, you’ll see a blurred save file that you never created yourself.
Load that file. You’ll see a special scene often referred to as the Mermaid’s memory. Just watch it through; this flags your game for the next steps. I missed this file the first time completely and spent ages clicking on the title screen for nothing.
Next, jump back into the story flowchart and go to Sato’s Claim, starting from the Minakuchi Residence.
Put it in the Tamatebako.This step is easy to rush past, but in my run the puzzle didn’t fully “click” until I’d both placed the scale and read those rules. Think of it as the game teaching you the logic behind the final trick.
Now back out to the main title screen.
If you do this correctly, a hidden prompt will appear asking you to input a word. Type Yuza (I used capital Y and lower-case uza; I’d recommend matching that just in case the check is picky).
If nothing happens after several careful attempts, fully return to the main menu, double-check that you’ve watched the blurred save and handled the Tamatebako step, then try again. The timing window feels a bit strict on PC.
Once the mermaid puzzle accepts Yuza, head back into the story and load Yuza’s Conclusion chapter, starting in the Bay Area scene.

When the familiar question about whether anything can be done to change the outcome comes up, you should now see a new option in addition to the choices from the Curse of Sato route:
Actually…Select Actually…. That choice branches you away from the prior bad/bittersweet endings and into the hidden true route, often referred to as “An Eternal Conclusion”, where the story finally addresses the mermaid’s curse and Yuza’s role in a more definitive way (including a lore-friendly twist involving 800 years).
If you don’t see Actually…, one of the flags is missing: re-check that all five endings are complete, that you loaded the blurred file, stashed the scale in the Tamatebako, read the rules, and solved the mermaid click puzzle correctly.
Based on my own failed attempts, here are the big ways this process can go wrong and how to recover without replaying the entire game from scratch.
Possessions and redo only that section, then fast-skip to the later chapters.Possessions, refuse the mirror, and branch again from there.To the Sanctuary and make sure you choose to break it.Once you’ve cleared:
Actually……you’ve effectively 100%-ed the narrative structure of Paranormasight: The Mermaid’s Curse on the endings side. On my run, the last missing piece was just noticing that blurred save at the bottom of the list and treating the title screen like another puzzle screen instead of just a menu.
If you’ve followed this guide, you should now be watching the true ending roll out instead of hammering through the same bittersweet variations. It’s a lot of setup, but once you understand how each choice feeds into the flowchart, replaying specific chapters to explore every branch becomes way more fun than frustrating.
And if you’re chasing full completion, your next step after “An Eternal Conclusion” is to go back through earlier chapters for any missed investigation notes or optional scenes – now that you’re not worried about locking yourself out of the real finale, you can finally relax and enjoy the details the game hides in plain sight.
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