
You cannot keep PlayStation’s first-party teams straight anymore, and that is not your fault. Gran Turismo patches over here, live-service experiments over there, sci-fi new IPs teased in job listings – Sony’s roadmap reads like static.
The fix is to map every PlayStation Studios team by region and sort each project into clear buckets: confirmed, strongly indicated, or speculative. Do that, and the first-party pipeline stops feeling mysterious.
This is that cheat sheet. It covers the studios you actually watch for big releases, the support teams behind the scenes, and the closures – including Bluepoint Games. Give it ten minutes and you will have a clear picture of who is building what for PS5, PC, VR, and mobile through 2027.
First, a quick sanity check. Sony keeps most of its slate hidden, so a large part of the real roadmap lives in unannounced games and early prototypes. The four labels below are how you separate signal from noise.
With that out of the way, here is the region-by-region breakdown.
Polyphony treats Gran Turismo 7 as a live platform. New cars, events, and physics tweaks keep landing, year after launch year.
Practical takeaway: If you want serious sim racing on PlayStation, Polyphony’s future is more GT – with GT7 maintained until its successor is ready.
Team Asobi is Sony’s best “joy per minute” studio, and the full-fledged Astro Bot platformer proved it at scale.
Practical takeaway: Expect Asobi to keep owning the “show off the hardware with pure fun” niche, likely with another Astro-scale project later this generation.
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Firesprite is the hardest studio to pin down. It has bounced between VR, co-development, and original projects, and it is now one of Sony’s biggest UK teams.
Practical takeaway: Keep Firesprite on your radar for horror and VR-adjacent experiments. Its size suggests more than one project in development.
Guerrilla has turned Horizon into Sony’s biggest multi-format universe, and the studio is juggling several strands at once.
Practical takeaway: If you are invested in Horizon’s world, expect it to expand in multiple directions – open-world RPG, co-op action, and the NCSoft-built MMO – over the next few years.
Housemarque’s mix of arcade chaos and third-person shooting made Returnal unique, and its next game is a direct evolution of that style.
Practical takeaway: If you loved Returnal or want a demanding, replayable single-player action game, Saros is already out – start with our Saros beginner progression guide to open strong.
Media Molecule’s Dreams era was remarkable but a tough commercial fit. With live support wrapped, the team has pivoted.

Practical takeaway: Expect something whimsical and creative, but this time designed to be played first and created in second.
When a PlayStation exclusive hits PC and runs better than you feared, Nixxes is usually the quiet hero behind it.
Practical takeaway: If you play mainly on PC, watch Nixxes – their involvement usually means a port will be handled properly.
XDEV is the connective tissue between Sony and outside studios. Many “second party” PlayStation exclusives credit them.
Practical takeaway: When a non-Sony studio ships a PS5 console exclusive, there is a strong chance XDEV is involved behind the scenes.
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Days Gone found a second life with players, but Bend is charting new territory rather than a sequel.
Practical takeaway: Expect something structurally similar to Days Gone (large map, narrative focus) but with a different setting and cast.
Bungie’s feel for first-person combat is still unmatched, and Sony bought them largely for that live-service knowledge.
Practical takeaway: Marathon is Sony’s biggest live-service swing in the near term. See our breakdown of Marathon’s rocky launch for how that bet is playing out.
Founded by long-time Call of Duty talent, Dark Outlaw is clearly aimed at the competitive/action space.

Practical takeaway: Dark Outlaw is no longer an active bet – cross it off any “studios to watch” list built before 2026.
Fairgames was revealed as a stylish “competitive heist experience,” but the signals since have been mixed.
Practical takeaway: Treat Fairgames as “wait and see” – do not bank on it until Sony shows fresh gameplay.
Insomniac is Sony’s most reliable hit factory right now, between Marvel’s Spider-Man, Ratchet & Clank, and Spider-Man 2.
Practical takeaway: If you buy a PlayStation for big-budget cinematic action, Insomniac is the studio to watch. Here are 12 things we want from Marvel’s Wolverine before launch.
After years anchored to The Last of Us, Naughty Dog is stepping into a completely new universe.
Practical takeaway: This is Sony’s biggest swing at a new prestige single-player franchise in years; expect long development and heavy polish.
If a baseball game carries the MLB The Show name, San Diego Studio is behind it, even on non-PlayStation platforms.
Practical takeaway: Expect steady annual releases rather than surprise experiments; this is Sony’s reliable sports pillar.
With the Norse arc landed after God of War Ragnarök, the open question is what Cory Barlog and the wider studio do next.
Practical takeaway: Expect at least one big action title, but do not assume it is a straightforward next Kratos chapter until Sony says so.
Ghost of Tsushima became one of Sony’s most-loved new IPs, and Sucker Punch has leaned into that momentum.

Practical takeaway: Sucker Punch is becoming a mini-franchise studio around Ghost’s world. For how the co-op mode is faring, see our look at Ghost of Yotei Legends’ support.
Spun out of a Bungie incubation team, teamLFG is Sony’s most overtly experimental multiplayer outfit.
Practical takeaway: Watch this one if you are bored of traditional shooters and want something mechanically weird in the multiplayer space.
Valkyrie is the “you see their logo everywhere but never know what they do” studio. In practice, it jumps between many first-party projects as a support partner.
Practical takeaway: Whenever a big Sony game credits “extra help,” Valkyrie is one of the usual suspects.
Bluepoint was the studio you slotted in for “dream remake” pitches – from Demon’s Souls to Shadow of the Colossus. Sony has now shut it down.
Practical takeaway: If you still see Bluepoint listed as “working on an unannounced remake” in older guides, that is outdated. The legacy remakes remain essential, but the studio is gone.
On top of that, multiple Horizon projects (including the NCSoft-built Horizon Steel Frontiers MMORPG), Haven’s Fairgames, teamLFG’s Gummybears, Bend’s new IP, and Santa Monica’s next action title are all in development without firm public release windows.
Map PlayStation Studios by region, then by confirmed versus speculative work, and the “Sony has no games lined up” anxiety disappears. The confirmed spine is real: Marathon, Saros, and Ghost of Yotei Legends have already shipped in 2026, with Marvel Tokon and Marvel’s Wolverine still to come this year and Naughty Dog’s Intergalactic anchoring 2027.
Update this map after every State of Play or Showcase – note which studio just surfaced and which has stayed quiet longest. Bookmark this breakdown, keep the “confirmed vs speculative” line clear, and you will always have the sharpest picture of who is actually building what.