
After sinking well over 200 hours into Crystal of Atlan across Android and a PC emulator, I completely changed my main three times because of balance patches. The big 2025 update in particular flipped the meta: my old comfort picks fell off, while Warlock and Scytheguard quietly rose to S-tier. If you’re just starting out or wondering whether to reroll before committing your upgrade materials, this breakdown will save you a lot of wasted time.
This guide focuses on how each class actually feels and performs in real PvE and PvP, not just theoretical numbers. I’ll walk through the current tier landscape, what the 2025 changes really did, and how to build and play the strongest options without falling into the common traps that burned me early on.
Before diving deep, here’s the simplified tier picture based on my runs in raids, arena, and high-level farming:
Classes unlock their advanced forms at level 15, and that’s where the game really starts. Don’t judge a class only by its basic form; the jump from Swordsman to Berserker or Puppeteer to Scytheguard completely transforms the playstyle.
I ignored Warlock at launch because it felt clunky and mana-hungry. The 2025 balance patch changed everything: cooldowns were trimmed, AoE damage went up, and suddenly Warlock turned into the class that melts screens in both raids and mob farming.
Why Warlock is S-tier now:
Core build tips (PvE first, then PvP) based on what finally worked for me:
Basic rotation for raids / farming that carried my Warlock through endgame dungeons:
Common Warlock mistakes (I made all of these):
If you want one character that farms incredibly fast and still tops raid meters, Warlock is the safest investment post-2025.
When I first tried Puppeteer, I hated micromanaging the Marionette. Then raids started demanding Scytheguards for serious clears, and I forced myself to learn it. Once it clicked, I understood why it’s considered mandatory in so many groups.

What the 2025 patch did was quietly buff Scytheguard’s supportive zones and make its damage-over-time fields scale better with gear. So now you’re not just a babysitter – you’re also contributing serious AoE damage.
Key strengths:
How to actually manage Marionette (the part that frustrated me):
Stat & skill focus:
Don’t make my mistake of treating Scytheguard like a damage dealer with some side utility. The class shines when you commit to positioning, uptime on buffs, and smart Marionette placement. Once you do, you become the player every raid lead is DMing first.
Berserker was my first main after leaving the starter Swordsman, and it’s still one of the most forgiving and effective melee picks in the game. Even with the Warlock and Scytheguard buffs, Berserker hasn’t really left the meta because it does everything you want from a frontline DPS.
Why Berserker works so well:
Beginner-friendly rotation that I still fall back on in dungeons:
The main mistake I see (and made) on Berserker is tunnel vision: chasing damage so hard that you stand in every red circle. You don’t need perfect uptime to top meters – you just need to stay alive and keep cleaving.
These classes aren’t as universally dominant as the S-tier trio, but they shine in specific content or hands.

When I needed to grind materials quickly, I swapped to Magiblade and later Elementalist. Both are absurdly good at clearing big packs, just not as well-rounded as Warlock in raids and PvP.
Magiblade: Hybrid melee–magic class with flashy, fast combos.
Elementalist: Pure AoE magic damage with elemental synergies.
These three feel amazing if they match your playstyle, but they’re less “plug-and-play” than Berserker or Warlock.
Bounty Hunter (Musketeer advanced):
Starbreaker (Fighter advanced):
Cloudstrider (Fighter advanced):
Blademaiden took me the longest to feel comfortable with. The Marionette copying your actions opens up disgusting combo potential, but it also means every misplay is doubled.
Tips that finally made it click:
Classes like Magician, Mirage, Gunner, Swordsman, Musketeer, and Specter aren’t unplayable – I’ve cleared content on all of them. They just demand more effort to reach the same results, or they’re outclassed by their advanced counterparts.
If one of these is your favorite fantasy or aesthetic, you can absolutely make it work – just understand you’re opting into a hard-mode meta.

What I wish I’d done earlier is treat the first 15–25 levels on each class as a test drive instead of a marriage. Here’s a process that saved me a ton of regret rerolls later:
On mobile, also pay attention to how finger-friendly the class is. Warlock and Scytheguard felt much smoother for me on a touchscreen than very twitchy, positioning-intensive classes like Bounty Hunter.
Right now, if a friend asks me what to play in Crystal of Atlan after the 2025 patch, my answer is simple:
From there, branch into Magiblade, Elementalist, or Blademaiden if you crave more complexity or a specific fantasy. The important thing is understanding why the top picks are strong right now: shorter cooldowns, better AoE and CC, and kits that fit the faster 2025 combat pace.
If I can unlearn three mains and still find my footing again, you can absolutely pick (or swap to) a class that feels great and performs well. Take a weekend to test a few, follow the build and rotation tips above, and by the time the next patch hits, you’ll already be ahead of the curve instead of scrambling to catch up.
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