
Vaults in Fortnite Chapter 6 are jackpot rooms: concentrated high-rarity chests, gold, and usually a standout weapon. Cracking one feels like looting two or three POIs in a fraction of the time, which is why strong lobbies treat vaults as win conditions, not side quests. The catch is that Season 1 and Season 2 open vaults in completely different ways, and most players burn a whole match figuring that out the hard way.
The rest of this guide is concrete routes: where to land, what to grab first, and how to avoid getting third-partied while a door is opening.
In Season 1 the true Vault Key comes from a short quest involving a Sprite and the Bushranger NPC. Run it cleanly and you can go from the Battle Bus to a fully looted Nightshift vault in a few minutes.
Sprites are found randomly across the island and at Sprite Shrines (they also drive extraction and leveling — see our guide to using Sprites). There is no single guaranteed shrine to camp and no fixed count per shrine, so treat the first Sprite you see as the one that matters and grab it.
Practical notes:
Goal: have a Sprite in your inventory in the opening seconds of the match.
Take the Sprite to Nightshift Forest, on the central-western edge of the island. Bushranger spawns at one of three Tanuki Statue locations — the southern, north-western, or north-eastern part of the forest — and which one is random every match, so check all three if the first is empty.
The key mechanic most first attempts miss: you have to wait until it is night in the match to trade. Bring the Sprite to Bushranger at night and he hands over the Vault Key in exchange. There is no RNG roll on the trade itself.

Tip: drop the Vault Key in a consistent hotbar slot so you are not fumbling for it under third-party pressure.
The Season 1 vault sits almost dead-centre in Nightshift Forest. Using the key is simple:
Expect multiple rare and epic chests, ammo, healing, and usually at least one standout weapon. If the bus path favours the south-west, Magic Mosses is also a Sprite-linked location worth a detour, with a secret vault you can reach by carrying a Sprite into its cave system.
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By Season 2 the Vault Key is gone. Big bank vaults are opened by blowing them up with Thermite. The loop is the same — find the item, bring it to the vault, defend yourself while it opens — but the NPC guards and alarms make the details matter.
Thermite is loot: you pull it from chests and bank guards, and it turns up in duffel bags around bank POIs. Loot a quick circuit rather than betting on a single bag, and grab at least two charges before you commit to a bank push so one missed throw does not end the run.

The Season 2 bank vaults are at:

Inside, expect epic-level chests, gold, and Dill Bits — the currency you carry to a Black Market and spend on Mythic and Legendary endgame weapons. If you are low on health, grab the high-value pulls (weapons, mobility, Dill Bits, gold) and rotate rather than stripping the room bare with a team inbound.
The Train Vault has its own wrinkle: the train is defended by turrets that will destroy your Thermite before it detonates. Disable the turrets first — they each drop Thermite when they go down, so clearing them also stocks you up for the breach.
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Opening a vault is half the job; surviving with the loot is the other half. A few rules of thumb:
Two systems, two plans. In Season 1, grab a Sprite, find Bushranger at one of the three Tanuki Statues in Nightshift Forest, trade at night for the Vault Key, and open the central vault. In Season 2, loot Thermite (and a Plasma Burst Laser) on the way into Crime City, Masked Meadows, Seaport City, Lonewolf Lair or the Train Vault, clear the guards, blow the door, and cash the Dill Bits at a Black Market. Treat every vault as a planned power spike, not a loot piñata, and your endgames change shape fast.