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Ys X: Proud Nordics
Ys X: Proud Nordics will launch in 2025 in Japan as a significantly upgraded version of the action RPG Ys X: Nordics, featuring a new story, new settings for a…
If you’ve been waiting to play Ys X without importing, this is the moment: NIS America is bringing Ys X: Proud Nordics to PC, PlayStation 5, and Nintendo Switch 2 on February 20-just 24 hours after the Japanese PS5 release. It’s being billed as the “definitive” version, promising better visuals and performance, a brand-new island to explore, and bonus challenges. The close-to-day-and-date timing is the real headline here, and it could signal a long-overdue shift in how Falcom’s games roll out globally.
This caught my attention because Falcom fans, especially those of us who’ve followed Ys for decades, are used to waiting months (sometimes years) for Western releases. Getting a near-simultaneous launch reduces spoilers, keeps the community playing together, and-fingers crossed-means content parity without awkward staggered updates.
Falcom has been gently modernizing its global strategy, but this is the clearest statement yet: Western players aren’t an afterthought. The “Proud Nordics” rename signals a definitive pass rather than a simple port. The promise of a new island is the standout for returning players—Ys post-launch content can be hit-or-miss, but when Falcom builds a bespoke area with fresh combat loops and exploration hooks, it usually lands. The studio’s best work thrives on momentum: fast fights, tight traversal, and gear that meaningfully upgrades your playstyle.
The devil, as always, is in the details. “Bonus challenges” can mean anything from cleverly tuned boss rushes to filler gauntlets designed to pad playtime. If this adds meaningful progression, new enemy types, and unique rewards rather than recycled arenas, that’s a genuine win. If it’s just time trials with reskinned mobs, expect the community to bounce off fast.

Historically, Falcom’s Western cadence has been uneven: Ys VIII needed a full localization rework post-launch, Ys IX shipped fine on PS4 but took time to shine on other platforms, and PC releases have varied from immaculate to “patch it a few weeks later.” Closing the gap to a single day suggests NIS America and Falcom are coordinating earlier and building toward truly global launches. That’s good for sales—but more importantly, it’s good for players who want to be part of the conversation without dodging spoilers for months.
The wider industry trend also matters. As RPGs get longer and the release calendar gets more crowded, fractured launches kill momentum. A synchronized window keeps streamers, guides, and chatter aligned. It also sets expectations: if you promise “definitive,” people will hold you to it.
Let’s translate the marketing: new island likely means a new explorable zone—ideally with its own questline, enemies, and gear. “Bonus challenges” often translate to boss rematches, tougher modifiers, or a new difficulty tier. Visual and performance improvements are the safest promises, but what players really feel are combat balance tweaks, smarter enemy AI, and quality-of-life upgrades (cleaner UI, better waypointing, faster load times). If Proud Nordics delivers on those alongside a meaty zone, it won’t just be the best way to play Ys X—it’ll be the version people recommend to newcomers.

For context, Ys X already experimented with faster, more synergistic combat and broader exploration beats. If the new content leans into that—more room to chain abilities, more reasons to explore off the main path—it’ll justify the “definitive” badge. If it’s mostly challenge rooms, expect mixed reactions from series veterans who prefer exploration to pure DPS checks.
Platform choice will come down to priorities. Here’s how I’d think about it before reviews hit:
One big question that needs answering: who’s handling the PC build, and are there platform-specific features beyond performance boosts? Clear answers on that front will tell us a lot about day-one stability.
As someone who sank too many late nights into Ys VIII and IX, Ys is at its best when it nails flow: fast, readable combat that rewards aggression and mastery. Ys X already pushed in that direction; Proud Nordics just needs to deepen the loop without piling on busywork. Give us meaningful exploration in the new island, new gear that changes how we approach fights, and challenges that test skill—not patience. Do that, and this becomes an easy recommendation, not just an upgrade.

Before you preorder, look for specifics: How long is the new island’s questline? Are there new enemy types or just tougher variants? Any platform differences beyond resolution and frame rate? Who’s credited on the PC port? And crucially, is there an upgrade path for players who already own a prior version in another region? Clear answers will separate real substance from marketing gloss.
Ys X: Proud Nordics hits Feb 20 on PC, PS5, and Switch 2 with a near-simultaneous Western/Japanese release, promising a new island, bonus challenges, and better performance. I’m excited—and cautiously optimistic—but I want details on the content’s size and the ports’ polish before calling it a slam dunk.
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