Zero Parades: ZA/UM’s Spy RPG Successor to Disco Elysium, Minus the Marketing Fog

Zero Parades: ZA/UM’s Spy RPG Successor to Disco Elysium, Minus the Marketing Fog

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Zero Parades

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From ZA/UM comes ZERO PARADES – a story-rich espionage RPG. You're a brilliant but tormented operant on a desperate assignment. Pick up the pieces of your brok…

Genre: Role-playing (RPG)

Zero Parades Is ZA/UM’s Next Move – Here’s Why That Actually Matters

ZA/UM stepping back into the spotlight with Zero Parades immediately grabbed me. Not because “spiritual successor to Disco Elysium” is an easy headline, but because espionage RPGs are criminally rare. If they’re truly building a fail-forward spy thriller with the studio’s trademark inner turmoil, that’s not just another narrative RPG – that’s a lane nobody’s owning right now.

Key Takeaways

  • Zero Parades shifts from detective work to spycraft, promising choice-heavy role-play with ideological consequences – think networks, dead drops, and betrayals, not just interrogations.
  • The watercolor, painterly look isn’t just pretty; it primes the game for surreal, unreliable-mind storytelling tied to memory erasure and psychological stress.
  • “Embrace failure” suggests a Disco Elysium-style fail-forward philosophy instead of save-scum bait — great if the reactivity is deep, frustrating if it’s just vibes.
  • Announced for PC via Steam with no date; console players will need patience, and everyone should expect the Baldur’s Gate 3 bar for reactivity and polish to loom large.

Breaking Down the Announcement

You play Hershel Wilk, callsign CASCADE — an “operant” whose last assignment went catastrophically wrong. The setup plants you in a fictional city locked in a three-way culture war, with Wilk piecing together a broken spy network while wrestling with “bootleg mind erasure.” In plain terms: you’re a compromised agent working a city that wants to break you. That framing practically begs for the studio’s signature internal conflict — competing impulses, self-doubt, ideology-as-gameplay.

The trailer and materials put heavy weight on choice-driven play: sabotage or self-preservation, playing factions off each other, pulling at an “End of History” thread that screams post-ideological malaise. If Disco Elysium made you argue with your own brain about whether you’re a failed cop or a doomed romantic, Zero Parades looks set to ask whether you’re a principled operator or a useful monster — and if you can even tell the difference after someone’s scrubbed your mind with off-label tech.

The part that intrigues me most is the network rebuilding. Lots of games promise “consequences,” but spy fiction lives or dies on infrastructure: handlers, assets, safehouses, dead drops, kompromat. If ZA/UM turns that into tangible systems — contacts you cultivate, leads that decay if neglected, operations you can burn for short-term gain — it could deliver the rare RPG where your social web is the build.

Screenshot from Zero Parades
Screenshot from Zero Parades

Why This Matters Now

We’re in a CRPG renaissance, but espionage is still a blind spot. The last big swing, Alpha Protocol, is remembered more fondly every year because nothing else scratches that itch: messy politics, branching operations, and dialogue that feels like a weapon. Phantom Doctrine toyed with strategy-layer spycraft; Invisible, Inc. nailed tactical infiltration. Zero Parades has a shot at uniting the social and psychological side of spy fiction with the narrative density we expect post-Baldur’s Gate 3.

Just as important: Disco Elysium’s legacy isn’t “big words, sad cop.” It’s fail-forward design that rewards commitment to a role, even when the dice snakebite you. If Zero Parades truly embraces failure, we should see more than different flavor text — we should see alternative paths opening because you botched a tail or misread an asset. That’s the difference between reactive storytelling and a prettier dialogue wheel.

The Gamer’s Perspective: Hopes and Red Flags

Let’s address the elephant in the safehouse: ZA/UM’s internal turmoil after Disco Elysium raised fair questions about who’s actually steering the writing and design. Credits and leads matter here. The studio’s art direction looks as confident as ever — that lush watercolor aesthetic suits a story about memory fog and ideological bleed-through — but the proof will be in the prose and the systemic follow-through.

Screenshot from Zero Parades
Screenshot from Zero Parades

Platform-wise, it’s PC via Steam for now. That tracks for the audience, but it also means the community will expect day-one controller support, robust text scaling, and solid Steam Deck performance. These sound like small asks until you’re squinting at dialogue on a handheld or wrestling a mouse-first UI on a couch. After 2023-2024’s bar-raising launches, “we’ll patch it later” is a fast way to lose trust.

I’m also watching for how far the espionage systems go. Is “rebuild the network” a mission-select menu with different adjectives, or a living lattice of people, favors, and risk? Do factions meaningfully collide, or are they morality hats with different coats of paint? And if memory tampering is a core theme, does the game play with unreliable knowledge — wrong notes in your journal, NPCs exploiting gaps, skills that lie to you? If they swing for that, Zero Parades could feel thrillingly unstable in the best way.

Looking Ahead

No date yet, just a Steam target. That’s fine — I’ll always take time over empty promises — but a demo or extended gameplay slice would do more than any trailer to prove the “embrace failure” pitch. If you’re on the fence, watch for hands-on impressions that mention concrete systems: time pressure on operations, asset loyalty that changes with your ideology, and failures that create new objectives rather than dead ends.

Screenshot from Zero Parades
Screenshot from Zero Parades

Bottom line: if Zero Parades delivers espionage as a systemic RPG instead of a narrative reskin, ZA/UM could own a space most studios ignore. If it doesn’t, we’ll know fast — spy stories collapse the second your choices start feeling like cardboard.

TL;DR

Zero Parades trades Disco Elysium’s detective angst for spycraft and ideological knife-fights, wrapped in a gorgeous watercolor haze. I’m excited by the promises — fail-forward play, network building, psychological weirdness — but I want to see real systems and writing chops backing it up. If ZA/UM sticks the landing, espionage finally gets the CRPG it deserves.

G
GAIA
Published 8/31/2025Updated 1/3/2026
5 min read
Gaming
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