ZIX brings chaos alchemy to VR roguelikes — promising, punchy, and headed for Early Access

ZIX brings chaos alchemy to VR roguelikes — promising, punchy, and headed for Early Access

Game intel

ZIX

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Spread chaos to lands locked in a cycle of order with a variety of powers and abilities in this multiplayer co-operative VR roguelike. Experience an intuitive…

Genre: Role-playing (RPG), Adventure, Indie

Why ZIX grabbed my attention

ZIX is aiming straight at a sweet spot VR’s been circling for years: fast, readable action with real buildcraft. Hidden IO’s roguelike drops into Early Access on September 18, 2025 for Meta Quest 3/3S and SteamVR at $19.99 (Quest pre-orders are $17.99 with an exclusive “Keeper of the Deep” skin). The pitch: dive into shifting realms, harvest weird ingredients, then fuse them into powers that twist reality mid-run. That’s a bold combo-and if it plays as tight as it sounds, this could land somewhere between The Light Brigade’s run-based depth and Until You Fall’s kinetic flow.

Key takeaways

  • Early Access on Sept 18 for Quest 3/3S and SteamVR at $19.99; Quest pre-orders get 10% off and a cosmetic skin.
  • Procedural realms + ingredient harvesting feed a Cauldron system for on-the-fly build mutations.
  • Combat leans on gesture chaining and movement momentum instead of spammy button presses.
  • Hidden IO says online co-op (up to three players) with cross-play is coming, but netcode will make or break it.

Breaking down the announcement

On paper, ZIX checks the right boxes. Each run sends you into procedurally built realms that morph as you fight, with bosses that reconfigure the arena. You scoop up oddball ingredients and toss them into a Cauldron to create bespoke abilities and augments-basically alchemy for your build. The combat pushes momentum: think dodges, dives, and gesture-driven chains that reward rhythm and timing over wild flailing. If you’ve bounced off VR melee that feels floaty, the promise of “precision first, buttons second” is welcome.

What gets me cautiously optimistic is the implied synergy. Roguelikes live and die by “one more run” novelty. If those mutations meaningfully alter how you move and attack-new vectors, altered physics, wildcard counters to enemy types—then the Cauldron isn’t just crafting fluff; it’s the engine of replayability. The risk? A loot soup of minor stat bumps that feels samey after a weekend. The Early Access period will answer which side ZIX lands on.

Screenshot from Zix
Screenshot from Zix

Industry context: where ZIX could fit

VR roguelikes have carved out a niche because they solve a practical problem: you can have a satisfying session in 20-40 minutes without committing to a sprawling campaign. The Light Brigade nailed atmosphere and run variety; Until You Fall showed how readable, physical combat can be addicting. Hellsweeper flirted with movement-driven chaos but suffered when spectacle outran clarity. ZIX seems to be chasing a hybrid—procedural arenas that keep you on your toes, but with combat designed around gesture chains and spatial awareness rather than button soup.

If Hidden IO’s “dynamic combat styles” actually translate to distinct play patterns—agile glass cannon, tanky bruiser, control-heavy disabler—that’s a real differentiator. If it’s just “swing harder and dodge faster,” we’ve seen that movie.

Screenshot from Zix
Screenshot from Zix

What gamers need to know before jumping in

  • Price/value: At $19.99, ZIX is positioned under most premium VR roguelikes. That’s a fair Early Access ask if the core loop is solid and updates are consistent.
  • Pre-orders: The Quest discount and “Keeper of the Deep” skin are pure FOMO fuel. It’s cosmetic, so if you’re on the fence, wait for launch impressions.
  • Performance on Quest 3: Procedural, shifting levels can be demanding. The art direction and effects budget will matter. Expect compromises versus PC, but watch for stable framerates—comfort lives or dies there.
  • Co-op reality check: Three-player online co-op with cross-play sounds great. In VR, though, netcode, voice, and enemy sync can get messy. If co-op is your make-or-break, wait to see how launch week holds up.
  • Comfort and onboarding: Gesture-heavy systems can be exhilarating or exhausting. Good tutorials and comfort options (snap/smooth turn, vignettes) will be crucial—features the team should showcase clearly at launch.

The real question: depth vs. chaos

“Chaos” is a great hook, but VR combat needs clarity to feel fair. ZIX’s bosses allegedly reshape encounters mid-fight; that can be epic if telegraphs stay readable and your toolkit evolves to answer new phases. The Cauldron system is the swing factor. If ingredients combine into surprising, game-changing effects—area-denial fields, mid-air dashes, ricochet projectiles that synergize with environmental hazards—then each run earns its identity. If it’s mostly +5% damage and a different colored slash, you’ll feel the grind fast.

Hidden IO isn’t a household name, which cuts both ways. Smaller teams often ship sharper ideas, but Early Access is littered with promising VR experiments that plateaued. A clear roadmap, frequent balance passes, and strong communication will matter just as much as flashy trailers.

Screenshot from Zix
Screenshot from Zix

Buy now or wait?

If you love VR roguelikes and the idea of alchemy-driven builds, $17.99 on Quest pre-order is tempting—but unnecessary. The skin is cosmetic, and Early Access games change weekly. The smart play: wishlist it, scan day-one impressions for performance and depth, then jump in if the Cauldron builds look genuinely wild and the combat feels tight rather than twitchy.

TL;DR

ZIX could be a standout if its chaos alchemy delivers real build variety and its momentum-based combat stays legible under pressure. The $19.99 price is right; the pre-order skin isn’t. Keep an eye on co-op stability and Quest 3 performance before you commit.

G
GAIA
Published 9/1/2025Updated 1/3/2026
5 min read
Gaming
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