Weapons
New Airdrop Weapon: L-STAR EMG [ watch it in action here ] This can drop at any stage of the game.
-
Fires large high-damage plasma projectiles
-
Will overheat if player fires for too long
-
Comes with its own limited ammo supply
-
Only available in Airdrops
New Hop-Up: Disruptor Rounds
-
Increased damage to shielded targets.
-
Compatibility: Alternator / RE-45
New Hop-Up: Hammerpoint Rounds
-
Increased damage to unshielded targets.
-
Compatibility: P2020, Mozambique.
New Attachments: Energy Mags
-
Increases magazine capacity.
-
Increases reload speed at rare and above.
-
Compatibility: Havoc, Triple Take, Devotion.
-
Reduced default mag sizes on compatible weapons.
Skullpiercer Hop-Up: Upgraded to gold tier & increased rarity.
Flatline:
-
damage 16 -> 19
P2020:
-
damage 12 -> 13
Triple Take x Precision Choke:
-
choke time 1.5 -> 1.1
Alternator:
-
damage 13 -> 15
-
recoil mitigation increased for all barrel attachments.
Kraber:
-
damage 125 -> 145
-
headshot scale 2.0 -> 2.05
-
leg damage scale 0.76 -> 0.8
-
slightly increased rarity
Arc Star Tweaks
-
Increased ignition delay from 2.5 to 2.8 seconds.
-
Sticking a full health player with no armour will now down them.
-
Players at the edge of the explosion no longer get their shields completely shredded.
Ammo Stack Sizes
-
Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
-
Energy max stack increased from 60 to 80; now matches Light/ Heavy ammo.
Rotated Gold Weapons
-
Flatline
-
Alternator
-
RE45
-
Mozambique
-
P2020
Airdrop Weapon Spawn Rates
-
L-STAR added to airdrop weapon loot tables.
-
Airdrop weapon spawn rates now change based on early/ mid/ late game, E.G, the early game will spawn more Krabers, but the end game will spawn more Mastiffs.
Performance Optimisations
-
Improved performance when firing weapons, especially for multi-projectile weapons like shotguns and Triple Take.
Bug Fixes
-
Fixed exploit where players could use weapon inspect to cancel out other weapon behaviours.
-
EVA-8: ADS recoil now resettles back to starting point instead of a randomized offset of the starting point.
-
Thermite Grenades: fixed an issue where players downed with thermite could be invincible to thermite after being revived.
