
The Flashpoint update in ARC Raiders quietly added some of the most useful utility gear in the game. The Canto SMG and Surge Coil trap are both rare blueprints that completely changed how my squad approached Hurricane and Electromagnetic Storm missions. The catch: the blueprints only drop under specific world conditions and from specific containers, so you can waste a lot of time if you do not target them properly.
This guide walks through exactly how I farmed both blueprints, how to craft them once you extract to Speranza, and how they actually feel and perform in real fights.
Both Canto and Surge Coil are tied to world modifiers, so before you start farming, get into the habit of checking conditions on the mission select map.
On PC, open the tactical map with M; on controllers, use the map/menu button. Hover a mission and look for “Hurricane” or “Electromagnetic Storm” in the modifiers list before you drop.
My recommendation is to focus one blueprint at a time. Swapping between Hurricanes and Storms slows progress and makes it harder to track whether your routes and habits are actually working.
Hurricane maps are chaotic: strong wind, reduced visibility, and faster shield drain. The upside is that they spawn First Wave Raider caches, which are the only containers I have seen drop the Canto blueprint.
My early mistake was looting every generic crate and assuming the blueprint was just a random drop. Until I started deliberately hunting First Wave caches, I went several Hurricane runs with nothing to show for it.
The exact spawn points vary per map, but the behavior is consistent enough that you can build a loose circuit. What worked for my squad:
With a three-player squad, we divided sectors: one checked high ground, one circled vehicles and cover, and one scanned around any power or comms equipment. This sped runs up a lot compared to aimlessly fanning out.

The Canto blueprint drops directly into your inventory when you open a qualifying cache. There is one important detail: the blueprint is not permanently unlocked until you successfully extract back to Speranza.
Once one of us finally saw the blueprint, we immediately shifted into extraction mode. Do not get greedy chasing extra caches on that same run. Hurricane can snowball quickly if you overstay and let your shields drain while fighting multiple groups.
Back in Speranza, head to your crafting area and interact with the Gunsmith Station III (Tier 3). That is where the Canto blueprint appears under SMGs once unlocked.
Based on my runs, here is how I kept those materials stocked:
Once crafted, you can build additional Canto copies as long as you have materials, so you are not risking your only copy on high-risk missions.
Surge Coil is tied to the Electromagnetic Storm world condition. These missions are hard to miss: constant lightning flashes, interference on your HUD, and unstable electronics.
What matters for the blueprint is not random crates in the open field but the locked or high-value rooms that storms now reward more generously after Flashpoint. In my experience, that is where the Surge Coil blueprint is most likely to appear.

My early runs failed because I treated storm missions like regular sweeps, staying outside and skipping anything that looked like a hassle to open. Once I forced myself to prioritize any locked room icon on the minimap, the blueprint dropped within a few storms.
Inside these rooms, open every form of secure storage:
The Surge Coil blueprint behaves like other rare schematics: it appears as a one-time drop, then unlocks permanently once you extract. I have only seen mine drop from a large crate in a storm-locked room, not from outdoor chests or enemy drops.
As with Canto, extraction is mandatory. Do not quit out after you see the blueprint in your loot feed; finish the objective or head straight to extraction if your squad is banged up.
Once unlocked, the Surge Coil shows up at Explosives Station III under deployable traps or gadgets.
Hornet Drivers were my bottleneck at first. Make sure you actually loot Hornet wrecks instead of sprinting off after fights, especially during Storm missions where you are in a rush to get out of the lightning.
Canto is a rare SMG that uses medium ammo. In practice it feels like a close-quarters buzzsaw with surprisingly controllable recoil and excellent hip-fire. Here is how it actually performs when you build around it.
The biggest adjustment for me was ammo discipline. It is easy to hold the trigger down and watch your medium ammo evaporate, especially if you are used to slower rifles. To make it work:
Canto pairs especially well with lightweight armor and mobility builds. On Hurricane maps, the ability to quickly reposition between cover while staying lethal at close range makes a noticeable difference when wind and shield drain are stacking against you.

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips
Surge Coil is a rare deployable trap that emits an electrical pulse when an enemy enters its radius. It is much more than a novelty gadget once you learn its quirks.
The stun is the real value. That brief window is enough to either reposition or dump Canto damage into stunned enemies before they can answer back. I got the most mileage out of Surge Coil by using it like portable crowd control, not raw damage.
A few placement habits dramatically improved how effective Surge Coil felt:
There is a catch: the coil can affect allies, including you, if you are too close when it triggers. Standing on top of your own coil when a Raider rushes in leads to both of you eating the stun, which has wiped my squad more than once.
To avoid self-sabotage:
Once everyone in the squad respects where coils are, you can build nasty funnels where enemies get zapped multiple times crossing a killing zone while your Canto melts them.
Both blueprints are powerful, but the path to them is easy to fumble. Here are the biggest issues I ran into, and how to avoid repeating them:
If you focus Hurricane maps and sweep systematically for First Wave Raider caches, the Canto blueprint is very achievable and pays off immediately as a close-quarters workhorse. Electromagnetic Storm missions, meanwhile, become much more rewarding once you commit to clearing their locked loot rooms and chasing the Surge Coil blueprint.
Once you have both, a Canto-and-Surge-Coil setup turns tight objectives and chaotic weather missions into controlled arenas: stuns to pin enemies in place and an SMG built to erase them at point-blank. Prioritize the world condition you need, respect extraction once a blueprint drops, and you will add two of the Flashpoint update’s most versatile tools to your regular loadouts without wasting time.