
Bellwright does have a developer console, and it is officially documented — you just have to turn it on. Add -cheats to the game’s Steam launch options, start the game, and press F3 in-game to open it. Donkey Crew’s own modding wiki describes this as the supported way to enable “the cheating console and other in-game development tools.” Without the flag, F3 does nothing and there is no console anywhere in the options menu.
That is a correction worth making up front, because a lot of coverage — including an earlier version of this page — treats the -cheats console as a community rumour. It is not. It is undocumented in the sense that Donkey Crew never published a full command list, but the console itself is official developer tooling, and a usable command set has been mapped by players and modders.
Below: how to enable it, the documented command list, and the trainer and Cheat Engine routes for the things the console does not cover.
These are separate systems entered in different ways, and mixing them up is why the game looks like it has one clean console when it does not.
-cheats launch flag and opened with F3. Official tooling, partial public command list..CT table to the game process and enable entries.There is also a mod route, where the mod scene functions as a cheat workaround and a Mods Unlocker is required first. There is still no stable, verifiable cheat-mod list worth publishing, so this guide does not present one.
One boundary to state clearly: everything here is PC-focused. The launch flag, WeMod, PLITCH and Cheat Engine are all desktop methods. Nothing in the public record documents an equivalent command-entry path for console play.
-cheats exactly — no quotes.If you launch the executable directly rather than through Steam, the equivalent is BellwrightGame.exe -cheats. If F3 does nothing, the flag did not apply — that is almost always the cause, not a build change.
Modders get this for free: the tools are enabled by default when testing inside the ModKit.
Donkey Crew has not published a master command catalogue. What follows is the set that is actually documented across the official modding wiki and the community guides it links out to. There are almost certainly more internal commands; these are the ones that are publicly confirmed.
giveitem <Name> <Amount> — adds items directly to your inventory.Dropitem <Name> <Amount> — drops items from your inventory into the world.AddItemToContainer <Name> <Amount> — adds items to a nearby storage container rather than to you.Confirmed working examples: giveitem softlog 1 (a normal log), giveitem hardwood 1, giveitem woodenplank 10, giveitem hardplank 10, giveitem riverreed 1, and AddItemToContainer fishstew 20.
Slomo <Amount> — changes game speed, for slow motion or fast-forward.AddGameTime_Hours <Amount> — advances in-game time by a number of hours.AddGameTime_Hours is the sleeper command here. Bellwright’s real bottleneck is waiting — crafting queues, growth cycles, research — and skipping hours does more for a stalled settlement than spawning materials does.
FOV <Amount> — sets field of view.ToggleDebugCamera — enables the free/debug camera.DebugWindow — opens a debug overlay.ShowHud <bShow> — shows or hides the HUD.InvertMouse — toggles mouse inversion.TeleportToSafePoint_ToServer — teleports you to a defined safe location.StartFlyToServer — starts fly/noclip mode.EndFlyToServer — ends fly mode.ServerPause — pauses the server simulation.SetSpectatorMode <bSpectator> — toggles spectator mode.CTRL + H while pointing at a location on the map — an instant personal teleport. This is a hotkey rather than a typed command, but it comes with the same tooling.KillAllEnemy — kills all enemies.SleepAllEnemy — puts all enemies to sleep.CaptureAllEnemy — a map-wide capture action.GetRelic <Amount> — grants relics.Item naming is strict, and internal IDs are not display names. Spaces are usually removed: river reed fails where riverreed works. Some names differ outright — log fails, softlog works. If a giveitem silently does nothing, the ID is the first thing to check, not the syntax.
AddItemToContainer needs proximity. Stand within roughly two metres of the target storage. If nothing lands, walk closer before you assume the command is broken.
WeMod offers the broadest explicit Bellwright feature list in the public record. These are toggles, not commands. Worth noting: no current source confirms WeMod’s compatibility with the latest build, so treat the list as accurate to what the trainer offers rather than as a guarantee it attaches cleanly today.
If your target is settlement management rather than combat, the highest-impact cluster is Free Crafting, Instant Crafting, Instant Research and Infinite Container Volume. If it is travel friction, Movement Speed Multiplier, No Water Slowdown and Instant Sign Traveling do far more than item spawning.
The visible PLITCH feature set is much narrower, and its current-build compatibility is likewise unconfirmed. Only entries explicitly listed are included here:
Useful for mobility and recovery, but not a mirror of WeMod. For economy, research or construction control the available PLITCH information is simply thinner.
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The FearLess Bellwright table exposes a mix of direct cheats and data pointers — the pointer entries are not cheats in themselves, they are hooks into village, character and NPC data you can edit. A table at version 5 is currently hosted and maintained, which makes this route one of the better-supported options for recent builds.
To use it: install Cheat Engine, open the .CT table, use the PC icon to select the Bellwright process, then keep the table open and enable the entries you want.
For pure settlement acceleration this is one of the strongest options available, because Build For Free, Craft For Free, Research For Free and Unlimited Containers hit the core progression bottlenecks directly. The hire-bypass entries are specific enough to matter if your goal is workforce expansion without grinding reputation gates.
| Goal | Best route |
|---|---|
| Spawn a specific item or resource | Console — giveitem / AddItemToContainer |
| Skip waiting on crafting, growth or research timers | Console — AddGameTime_Hours, or trainer Instant Crafting/Research |
| Broad god-mode style control | WeMod or Cheat Engine |
| Free building and crafting at scale | Cheat Engine table |
| Bypass hiring requirements | Cheat Engine table |
| Screenshots, filming, map exploration | Console — ToggleDebugCamera, ShowHud, fly mode |
The console is official tooling, which makes it more stable than the community framing suggested — but it is developer tooling, so command names and item IDs can shift between builds without notice. Trainers and tables have the opposite profile: clearer feature lists, more brittle attachment.
F3 does nothing, the -cheats flag did not apply. Recheck launch options first.giveitem fails, check the item ID. Remove spaces and try the internal form.log fails, use softlog.AddItemToContainer does nothing, move closer to a valid storage container.There is no in-game cheat menu or options toggle. There is an official developer console, gated behind the -cheats launch argument and documented on Donkey Crew’s modding wiki.
Not publicly. The wiki documents how to enable the tools rather than every command; the list above is the set confirmed across the wiki and the community resources it links to. Longer command dumps circulating elsewhere are not verifiable.
Several commands are explicitly server-side (ServerPause, StartFlyToServer, TeleportToSafePoint_ToServer), which implies host-level access. Treat co-op use as a host-only capability and expect nothing to work as a guest on someone else’s server.
Direct state manipulation carries real risk, particularly with Cheat Engine pointer editing. Back up your save first.
Use the -cheats console for what it does well: spawning specific items, injecting into containers, skipping time, teleporting and debug camera work. Use WeMod or the FearLess table when you want a broad switchboard of toggles instead of typed commands. That keeps you on documented features instead of the undocumented command dumps that circulate around this game.
Our companion guide on Bellwright console commands goes deeper on the entry method itself, and if you are cheating past the reputation grind, the village liberation guide explains what those hire-bypass toggles are actually skipping. Everything else we cover on the game sits in the Bellwright hub.