
Short version: the safest blind picks for Angels vs. Demons are brawlers that are already strong before any event Ability is equipped – Brock, Angelo, Larry & Lawrie, Gene, Sandy, Colette, Edgar, Mortis, Cordelius, Gale, Belle and Max. They win lanes, hold space, or convert an engage into a kill regardless of which Ability you slot. Two things have changed since this list was first written, and both matter: the July 2026 Ramen Rebellion balance sweep touched more than 40 brawlers, and Crow and Meg took the heaviest hits in it. The other correction is that skin popularity is not a power ranking – Brawl Stars skins are cosmetic and change nothing about combat.
This is a meta ranking based on how brawlers perform in the event’s contest modes, not an official Supercell win-rate sheet. There is no published per-brawler win-rate list for Angels vs. Demons, so treat the tiers as a draft priority.
Before the tiers, the state of play, because half the Angels vs. Demons content online is dated:
Angels vs. Demons itself is not currently live. It launched in November 2024 with Brawl Pass Season 32, returned in 2025 split across two 12-day events – Ascending Angels in Season 40 (mid-to-late July) and Descending Demons in Season 41 (late August) – and community writeups summarising Supercell communications point to a repeat in July–August 2026 in the same two-event, 12-day format. Treat that as expected rather than confirmed: no Supercell blog post or Brawl Talk transcript detailing a 2026 run has surfaced, and the July 2026 slot went to Ramen Rebellion instead. This list is written so it holds whenever the event does come back.
Each day you pick a side, Angel or Demon (assigned randomly on weekdays, your choice at weekends), which converts your Daily Starr Drops into Angelic or Demonic Drops. Opening those Drops progresses the Codex of Doom, where you equip event Abilities. They are universal power-ups available to every brawler, not tied to a character, and they only function in modes running the event modifier.
The number of Abilities and how many you can run has changed between versions, and this is where most old guides go wrong:
That shift is why base-kit strength now matters more than grind. A strong lane brawler starts every match strong; a gimmick pick can no longer be carried by out-farming the event.
The Angel side skews toward sustain and protection – Seraphim (spawns a healing ally when a teammate falls), Rebirth (survive one fatal hit at 1 HP with a knockback, once per game), Radiant Touch (damage converts into a team healing aura), Smite (light beams that damage and slow), Ascension (movement speed) and a damage-triggered shield. The Demon side is aggression: Siphon (lifesteal shared with Demon teammates), Conjuring Chaos (takedowns spawn an imp), Fury (speed while damaging), Revengeance (explode on death), Demonfire (speed plus a fire trail) and a straight health/damage steroid.
Spirit Wars rewards picks that hold space and contest mid for Amulets. Soul Collector rewards reliable kill pressure and the ability to body-block your own souls. Both favour range and control over feast-or-famine melee, which is exactly how the tiers below shake out.
These ask the fewest favours from the map or your teammates. Brock sits here partly on a real buff carried over from the April 2026 update: base health 4800 → 5400, about +13%, which is one more shot survived while holding a lane and chipping turrets in Spirit Wars. Angelo, Belle and Gene control space from safety and punish anyone overextending for an Amulet or a soul. Larry & Lawrie split enemy attention and force awkward trades, which is what contest modes reward.
Colette and Gale are your anti-tank insurance – percent damage and knockback shut down brute-force short range. Sandy and Max set tempo with utility rather than raw damage, keeping a trio moving between Amulet contests. Edgar, Mortis and Cordelius are the scariest assassins where the map gives engage paths, and they are especially strong hunting soul carriers.
Worth flagging: the July 2026 patch deliberately pushed assassin and dive viability up while cutting Hypercharge charge rates. That is a tailwind for the Edgar / Mortis / Cordelius block and for the two newest additions, Nori and Bolt, neither of which has enough event-mode history to slot into a tier honestly. If Angels vs. Demons returns with both in the pool, expect Nori to test near the top in the small-map contests – but that is a projection, not a placement.
The largest tier, because the event still rewards specialists. Piper, Nani, Mandy, Bea and Tick play like S tier on open maps and merely fine on closed ones. Shelly, Darryl, Sam, Buster and Fang climb when walls and chokepoints let them force contact. Jessie, Rico, Griff, Byron, Otis, Lou and R-T rarely feel unfair but fit comps cleanly. Leon, Melodie, Amber, Kit and Charlie can carry but are draft-sensitive.
Two July 2026 movers land here. Bonnie gained main attack damage 1120 → 1220, which meaningfully improves her poke before she commits to a dive. Jacky went from 5000 to 5200 health and is promoted out of C tier on the back of it – she is now a real front-line anchor in objective play rather than a body that evaporates on approach.
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B tier is not weak; it needs a reason beyond raw power. Colt and Dynamike can take over games but demand more precision than the tiers above. Poco and Pam are solid when a team knows its plan yet feel a step slow when fights spike around Ability timings. Sprout, Squeak, Mr. P, Janet, Eve and Ruffs win in organised teams but bring less immediate pressure than the event wants.
Crow and Meg are the July 2026 demotions. Both were among the picks community trackers singled out as taking the sharpest cuts in the Ramen Rebellion sweep. Supercell has not published a full per-brawler breakdown of all 40+ adjustments, so the exact numbers are not public – but the direction is consistent enough across coverage that you should stop treating either as a safe pick until per-brawler notes surface.
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This is where the event is cruel to pure brawlers. Bull, El Primo, Rosa, Frank, Hank and Doug can stomp careless teams on the right map, but against decent spacing, knockback or anti-dive they spend the match trying to reach the fight. Mico and Lily create chaos, which is not consistency. Clancy drops hardest on the April 2026 nerf: his main attack went from a flat 1600 at every level to 1200 / 1400 / 1600 by level, and his level-3 Super fell from 1520 to 1400.
Keep skins out of this entirely. Demon Mortis, Dark Angel Edgar and Angel Max are event cosmetics and change how a brawler looks, not how it plays.
No. Season 52: NanoNoodles is live until 6 August 2026. Community summaries of Supercell communications point to the event returning July–August 2026 in the same two-event format, but there is no official 2026 announcement confirming it.
One in the 2024 version. Up to three in the 2025 return, with slots unlocked at 1, 9 and 25 Drops opened for that side.
In 2024, yes – 116 Drops for the full set. In the 2025 return every Ability was unlocked from the start and Drops bought slots instead.
No. Every Brawl Stars skin is cosmetic.
Use S tier as your blind-pick pool, A tier as strong specialists, B tier as comfort or comp picks, and C tier as map-dependent gambles. Lead with range and control, because Spirit Wars and Soul Collector reward holding space and contesting objectives rather than all-in melee. Respect the current balance state – Brock, Jacky and Bonnie up; Clancy, Spike, Crow and Meg down – and keep skin hype out of your draft.
For what is actually live this month and the rest of the roster, the Brawl Stars hub tracks each season as it lands. If you run more than one mobile competitive game, our Last Shelter: Survival July 2026 hero tier list applies the same “rank the kit, not the cosmetic” approach, and our Voidpet Dungeon pet rankings cover where to spend limited progression resources.