
If you want the short version, the safest high-tier picks in Brawl Stars: Angels vs. Demons are brawlers that stay strong even before event abilities start swinging fights: Spike, Brock, Angelo, Larry & Lawrie, Gene, Sandy, Colette, Edgar, Mortis, Gale, Belle, and Max. They win lanes cleanly, control space, or convert ability windows into quick kills. The big mistake is copying skin rankings and treating them like gameplay rankings. Cosmetic lists for Angel Max, Demon Mortis, Twinkle Heist, Sprinkle, and similar skins are highly subjective. A real Brawl Stars tier list for this event has to focus on range, control, survivability, and ability synergy instead.
There is also an important caveat: there is no official full Angels vs. Demons brawler tier list. Most community discussion around this event has centered on skins and on whether Angel or Demon abilities are better overall. That means the most useful answer is a practical meta guide built from the event rules, the 2024 launch, the 2025 return, and the documented balance changes that hit brawlers like Clancy, Ash, Spike, and Brock. In other words, this is a mode-specific ranking, not a pretend exact win-rate spreadsheet.
The event changed how you should judge brawlers. In the original 2024 version, Angelic and Demonic Drops mattered heavily for progression. In the 2025 return split, all Abilities were unlocked by default, while Drops mainly expanded your equip slots. That is a big deal because it makes base kit strength matter more than grind. A strong lane brawler with reliable pressure starts the match strong immediately, while a gimmick pick no longer gets rescued by simply out-grinding the event.
There is also a soft community lean toward Angel abilities being stronger overall, but the data is not strong enough to force a universal rule. The practical takeaway is simple: brawlers that already like sustain, safe positioning, and steady chip damage usually gain more consistency than feast-or-famine melee picks. This matters even more in a fast mobile gaming format where short rounds reward clean, repeatable pressure over highlight-reel all-ins.
These are the picks that ask the fewest favors from the map or your teammates. Spike and Brock both got documented buffs that matter here: Spike’s extra health makes him less punishable, while Brock’s higher health helps him survive aggressive dives long enough to keep lane control. Angelo, Belle, and Gene dominate because they control space from a safe distance and punish anyone trying to overextend for an event-powered play. Larry & Lawrie remain strong because they split attention and create awkward trades, which is exactly what event modes often reward.

Colette and Gale are your anti-tank insurance. If the enemy tries to brute-force short-range picks, both shut that plan down. Sandy and Max make teams feel smoother because their utility creates tempo, not just damage. Edgar, Mortis, and Cordelius are the scariest assassins in the mode when the map gives them paths to engage; they convert small ability edges into full team wipes faster than most of the roster. Mortis and Edgar are especially worth respecting in event discussions because they kept a lot of attention around their Hypercharge-themed content, even though the skins themselves do not change stats.
This is the largest tier because Angels vs. Demons still rewards specialization. Piper, Nani, Mandy, Bea, and Tick can feel S tier on the right map and merely decent on the wrong one. Shelly, Darryl, Sam, Buster, and Fang become much better when walls or chokepoints let them force contact. Ash deserves special mention because his Rage buff gives him a clearer reason to pick him into squishier teams, but he still hates being kited by disciplined long-range comps.
Jessie, Rico, Griff, Bonnie, Byron, Otis, Lou, and R-T are the kind of brawlers that rarely feel unfair but often feel efficient. They fit team comps cleanly and do not waste an event slot. Leon, Crow, Amber, Melodie, Kit, and Charlie are high-impact but more draft-sensitive. They can carry games, but they are less blind-pick safe than the S tier because they either need a cleaner engage window or they are easier to counter once the enemy sees them coming.
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B tier does not mean weak. It means you usually need a reason beyond raw power to pick them. Colt and Dynamike can absolutely take over games, but they ask more mechanical precision than the S and A tier alternatives. Poco, Pam, and Meg are solid when your team knows what it wants to do, yet they often feel one step too slow in a mode that can spike hard around ability timings. Gray, Willow, and Chuck are dangerous in niche setups, but they are not the safe answer if you just want consistent wins.
Sprout, Squeak, Mr. P, Janet, Eve, and Ruffs are the classic “fine, but why this over a better control pick?” brawlers. They can still win, especially in organized teams, but the event tends to reward more immediate pressure or more reliable shutdown tools than these picks usually provide.
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This is where the event can feel cruel. Bull, El Primo, Rosa, Jacky, Frank, Hank, and Doug can all stomp careless teams on the correct map, but that is a smaller slice of the mode than most players want to admit. If the enemy has decent spacing, knockback, or anti-dive control, these picks spend too much of the match trying to enter the fight. Mico and Lily can create chaos, but chaos is not the same thing as consistency. Clancy falls hardest here because his documented nerfs pulled down both normal pressure and Super threat, so he no longer gets the same payoff for surviving to his stronger moments.
The clearest winners from the documented balance side are Spike, Brock, and Ash. Spike and Brock gained practical survivability, which matters a lot in Angels vs. Demons because surviving one extra shot often means getting one extra ability-triggered trade. Ash’s Rage buff gives him a better chance to turn early pressure into lane control, though he still stays below the safest ranged picks.
The clearest loser is Clancy. His reduced damage makes him much less forgiving, and this event is full of moments where a tiny damage breakpoint decides whether a target escapes, heals, or snowballs back at you. That is exactly why event-specific tier lists cannot just recycle old ladder opinions.
Another important correction: skin popularity is not gameplay power. Angel Max may be top tier on cosmetic lists, and Demon or Angel variants get a lot of attention, but skins do not change combat effectiveness. Keep cosmetic ranking separate from your gameplay ranking or your draft logic gets worse immediately.
If you are cross-checking this guide against broader version 67.264 discussions, including names like Damian, Starr Nova, and Bolt, do not automatically import their overall ladder rank into Angels vs. Demons. The event changes valuation in three ways: safe range matters more, control tools matter more, and ability synergy matters more. A brawler can be excellent in general Brawl Stars and still feel average here if they cannot hold lane or cash in on the event’s tempo swings.
That is the best way to read the mode right now: treat S tier as your blind-pick pool, A tier as strong specialists, B tier as comfort or comp picks, and C tier as map-dependent gambles. In Angels vs. Demons, consistency beats flash more often than cosmetic hype or outdated general-meta rankings.