
If you want the short version, the safest first picks in Brawl Stars: Angels vs. Demons are brawlers that stay strong before any event ability is equipped: Brock, Angelo, Larry & Lawrie, Gene, Sandy, Colette, Edgar, Mortis, Cordelius, Gale, Belle, and Max. They win lanes cleanly, control space, or convert an engage into a quick kill regardless of which Ability you slot. The most common mistake is reading a skin popularity list as a power ranking. Cosmetic picks like Angel Max, Demon Mortis, Twinkle, and Sprinkle are taste, not stats — Brawl Stars skins are cosmetic only and do not change combat. A real tier list for this event has to weigh range, control, survivability, and how cleanly a brawler uses the event modes.
One thing to set straight up front: this is a meta ranking based on how brawlers perform in the event’s modes, not an official Supercell win-rate sheet. There is no published per-brawler win-rate list for Angels vs. Demons, so treat the tiers below as a draft priority, not a spreadsheet.
Angels vs. Demons is a recurring limited-time event, not a permanent mode, so the first job is knowing the rules it runs on. It launched in late 2024 with Brawl Pass Season 32, then returned in 2025 split across two seasons: Ascending Angels (Season 40, July) and Descending Demons (Season 41, August). It was not part of the April 2026 update — more on that below.
Each day you pick a side, Angel or Demon, which turns your Daily Starr Drops into Angelic or Demonic Drops. Opening those Drops progresses the Codex of Doom, which unlocks 12 unique event Abilities — 6 Angel and 6 Demon. These are separate from a brawler’s normal kit; they are an extra power layer specific to the event.
How many you can run changed between versions, and it matters for ranking. At the 2024 launch, Drops were the core progression grind that unlocked the Abilities, and you equipped a single Ability per match. On the 2025 return, every Angel and Demon Ability was unlocked by default; Drops instead unlocked skill slots, letting you equip up to three Abilities at once. That shift is why base-kit strength now matters more than grind — a strong lane brawler starts every match strong, while a gimmick pick can no longer be carried by out-grinding the event.
The event runs in its own contests rather than the standard ladder modes, which is the other reason general tier lists do not map onto it cleanly:
Spirit Wars rewards picks that can hold space and contest mid for Amulets; Soul Collector rewards reliable kill pressure and the ability to body-block your own souls. That favors range and control over feast-or-famine melee, which is exactly how the tiers below shake out.
These are the picks that ask the fewest favors from the map or your teammates. Brock sits here partly on a real buff: his base health went from 4800 to 5400 (about +13%), so he survives dives long enough to hold a lane and keep chipping turrets in Spirit Wars. Angelo, Belle, and Gene control space from a safe distance and punish anyone overextending for an Amulet or a soul. Larry & Lawrie split enemy attention and force awkward trades, which is exactly what these contest modes reward.

Colette and Gale are your anti-tank insurance: if the enemy tries to brute-force short range, both shut that down with percent damage and knockback. Sandy and Max set tempo with utility rather than raw damage, which keeps a trio moving between Amulet contests. Edgar, Mortis, and Cordelius are the scariest assassins when the map gives them engage paths — they turn a small advantage into a full wipe faster than most of the roster, and they are especially strong at hunting carriers in Soul Collector.
This is the largest tier because the event still rewards specialists. Piper, Nani, Mandy, Bea, and Tick play like S tier on open maps and merely fine on closed ones. Shelly, Darryl, Sam, Buster, and Fang climb when walls and chokepoints let them force contact. Jessie, Rico, Griff, Bonnie, Byron, Otis, Lou, and R-T rarely feel unfair but fit comps cleanly and never waste a slot. Leon, Crow, Amber, Melodie, Kit, and Charlie can carry but are draft-sensitive — they need a clean engage window or they get punished once the enemy sees them coming.
B tier is not weak; it just needs a reason beyond raw power. Colt and Dynamike can take over games but demand more precision than the tiers above. Poco, Pam, and Meg are solid when a team knows its plan yet often feel a step slow when fights spike around Ability timings. Sprout, Squeak, Mr. P, Janet, Eve, and Ruffs are the classic “fine, but why this over a cleaner control pick?” brawlers — they win in organized teams but bring less immediate pressure than the event wants.
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This is where the event feels cruel to pure brawlers. Bull, El Primo, Rosa, Jacky, Frank, Hank, and Doug can stomp careless teams on the right map, but against decent spacing, knockback, or anti-dive they spend the match just trying to reach the fight. Mico and Lily create chaos, which is not the same as consistency. Clancy drops hardest because the April 2026 update nerfed him directly: his main attack went from a flat 1600 at every level to 1200 at level 1, 1400 at level 2, and 1600 at level 3, and his level-3 Super damage dropped from 1520 to 1400. That cuts both his normal pressure and his Super threat, so he no longer cashes in for surviving to his strong moments.
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Three changes from the April 2026 update (version 67.264) are worth knowing because they reshape value in any mode, this event included:
Keep skins out of this entirely. Demon Mortis, Dark Angel Edgar, and Angel Max are official event cosmetics, and like every Brawl Stars skin they change how a brawler looks, not how it plays. Rank gameplay on the kit, never the cosmetic.
If you have seen version 67.264 discussed alongside new brawlers like Damian, Starr Nova, and Bolt, note that those belong to the April 2026 update (Update 67) — not to Angels vs. Demons. The April 2026 cycle ran a Starr Nova event and an adidas collaboration; Angels vs. Demons itself ran in late 2024 and across July–August 2025. Damian, Starr Nova, and Bolt are real brawlers, but their general ladder placement does not transfer into this event’s modes, where range, control, and clean use of Amulets and souls matter more than raw ladder strength.
Use S tier as your blind-pick pool, A tier as strong specialists, B tier as comfort or comp picks, and C tier as map-dependent gambles. Lead with range and control because Spirit Wars and Soul Collector reward holding space and contesting objectives, not all-in melee. Equip your event Ability to match your role, respect the 67.264 changes — Brock up, Clancy and Spike down — and keep skin hype out of your draft. In Angels vs. Demons, consistency beats flash.