
Most first attempts at Haru build her like a burst nuke, then wonder why she fizzles. In Chaos Zero Nightmare, Haru is a Justice Striker who wins by replaying one card — Anchor Shot — as many times as your team can fund. Get the engine right and she becomes one of the most reliable scaling carries in the roster. Get it wrong and she stalls on AP.
Haru is a scaling DPS carry. The whole plan is to make Anchor Shot appear more often, cost less, and hit harder as its scaling ramps over a turn. A burst finisher wants one perfect window and a single oversized hit. Haru wants the opposite: turn compression — cheaper plays, more cycling, more retrieval, more chances to fire the same attack again.
Here is the number that decides how you build her. Anchor Shot scales up to 10 stacks. That cap was raised from 5 to 10 in the February 4 patch, which is exactly why you still see both figures floating around — older clips were recorded against the old 5-stack ceiling. Build for the current 10: every extra cast in a turn pushes you toward a payoff that is now twice as high as it used to be.
Haru is a recruitable roster unit you build around once you own her, not a story-locked character. Recent update cycles have spotlighted newer additions rather than Haru, so before you spend currency, check your in-game recruit pool and active event notices for her current availability. If you already have her, the only question that matters is whether your account can fund an AP-heavy combo pattern.

Haru lives or dies on one resource: AP. When she looks bad, it is almost always because the team cannot fund her combo lines — expensive hands, awkward sequencing, dead turns. When she looks great, the rest of the squad is quietly paying for her casts.
Do not think of AP support as a comfort pick. For Haru it is offensive scaling. Every point of AP, cost reduction, or zero-cost interaction can become another Anchor Shot cast — and with the cap at 10, another cast almost always beats overstacking raw attack on gear.
The best Haru turns are built around seeing Anchor Shot again as fast as possible. Draw, search, discard retrieval, and hand-fixing all reduce the dead cards between one cast and the next. If a line gives you a slightly weaker immediate hit but improves your odds of replaying Anchor Shot in the same turn, take it.
Anchor Pointer is Haru’s most important enabler because it fetches Anchor Shot from your deck or discard. The catch: it does not naturally Retain. If you generate it too early or hold it in a bad sequence, you lose much of the consistency it is supposed to give you. That is why Retain-adding Epiphanies are so valuable — they protect the one support card that keeps your main damage card circulating.

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The pattern is always the same: AP generation + card cycling + damage amplification. Pick the support core that matches your roster.
Default to a Narja core if your roster supports it; fall back to Mika and Cassius when your runs feel unstable or your account is less developed. And if you cannot field reliable AP support plus some cycling at all, Haru stops being a carry and becomes a card-hungry project — that is the signal to bench her until the pieces arrive. For the broader framework, see our Narja teams guide and best teams by archetype.
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Gear is the tightest call in the build. Run a 2/2/2 mix of Black Wing, Cursed Corpse, and Executioner’s Tool, or lean into Line of Justice with crit-oriented pieces depending on the rolls you actually have. Either way the priority order is the same:
When you are comparing two pieces and one gives cleaner crit consistency while the other only raises flat attack, take the crit piece. Repetition multiplies reliable damage — that is the whole character in one sentence.

Haru’s secondary cards are setup tools. If a card is not helping you reach, replay, protect, or cheapen Anchor Shot, it needs a strong reason to stay.
Keeping too many “nice to have” defensive or filler cards slows down a deck that is supposed to be accelerating. Trimming is not glamorous, but it is often the difference between a Haru turn that fizzles and one that spirals into repeated Anchor Shot pressure.
Build Haru if your roster can fund repeated Anchor Shot turns; bench her if your account still lacks AP support and card-fixing. Stack Anchor Pointer to fetch the card, add Retain through Epiphanies so it sticks, gear for crit, and pick Narja for the highest ceiling or Mika and Cassius for the safer floor. Respect the 10-stack cap and the engine pays off — ignore it and you are spending carry-level resources on a character who never shows her ceiling. Newer to the roster? Start with our reroll guide.