
Easy Delivery Co. sells itself on relaxed driving and small-town deliveries, but one of the game’s biggest completion hooks is much less casual once you start chasing it seriously: Snowcats. Current community guides strongly agree that Snowcats are hidden collectibles spread across the map, and they matter because they feed directly into the game’s completion loop rather than acting as throwaway scenery. If you are trying to play efficiently, the important takeaway is simple: treat Snowcats as route objectives you collect alongside deliveries, not as random secrets you will clean up later.
That approach matters because the publicly documented Snowcat hunt seems to reward planning more than pure exploration. Community-made location guides point to 13 total Snowcats at the moment, spread across towns such as Upton, Weston, Easton, Smalton, Upper Damton, and Mountain Town. Those same guides also suggest that each Snowcat contributes to an achievement-oriented collectible set, with at least one documented reward loop involving character bobbleheads. In other words, Snowcats are not just there to give you a nice “found a secret” moment. They are part of how players push toward 100% progress.
Based on the current community evidence, Snowcats are best understood as hidden collectibles placed across the world map. They appear to be geographically distributed secrets that encourage you to learn the road network, elevation changes, and town layouts instead of only following the next delivery marker. That makes them a good fit for Easy Delivery Co. specifically, because the game already asks you to read the terrain and plan around travel.
Just as important, Snowcats do not currently look like a typical upgrade system. Public guides focus on finding them, not on equipping them, driving them, or unlocking some stat bonus. The strongest consistent information is that collecting them ties into rewards such as character bobbleheads and into achievement tracking on platforms where the game supports achievements. If you came in expecting Snowcats to work like a new vehicle class or a permanent movement buff, the available evidence does not support that. Right now, they are far more clearly a completion collectible than a performance upgrade.
The best current number is 13. Multiple community guides independently frame the hunt as “all 13 Snowcat locations,” which is the strongest practical count available right now. There is still some uncertainty because the public documentation is community-led rather than an official in-game index published by the developer, so it is smart to treat 13 as the current consensus rather than an untouchable final number forever. If a patch moves collectibles or adds more later, that total could change. As of the latest available guide ecosystem, though, 13 is the number you should plan around.
Snowcats matter for three practical reasons. First, they are tied to achievement hunting. Second, they appear to unlock or contribute to character bobblehead rewards, which gives them a visible collection payoff instead of just a checklist entry. Third, their placement changes how you should run deliveries if you want an efficient file.
That last point is easy to underestimate. A hidden collectible in an open map sounds simple until the game’s road physics, hills, and delivery flow get involved. The Easton Snowcat is the clearest example from community documentation: at least one achievement guide warns that you can fail the pickup if you hit the approach at full speed before a jump. That means Snowcat hunting is not only about knowing the location. Sometimes it is about arriving correctly.
The clean method is to build Snowcat hunting into your normal work loop. Do not drive aimlessly from town to town unless you are on the final few collectibles. The better pattern, based on how community route guides frame the process, is to use shops and deliveries as your backbone, then pull Snowcats off the route when you are already moving through the right region.

Because the known Snowcats are spread across named towns and districts, it helps to think region first. Mountain Town is especially important because community clips call out four Snowcats there alone, which suggests that density is uneven across the map. If you are planning a session, a Mountain Town sweep is usually a stronger use of time than bouncing between distant single-check spots.
One of the more useful community tips is to find a shop, buy what you need, and then target deliveries that naturally send you toward places like Snowy Peaks or Upton. This sounds minor, but it fixes a common inefficiency: reaching a Snowcat area, realizing you still need supplies or another delivery chain, and then having to double back. If a route can carry your errands and your collectible progress at the same time, take that route.
Snowcat routes are not all identical. At least one documented location in Easton has a movement requirement where too much speed ruins the approach. The practical lesson is broader than that one collectible: whenever a Snowcat seems tied to a ramp, hill, bridge edge, or downhill line, avoid full-throttle autopilot. Control the setup first, then accelerate once the angle is right. In a game built around driving feel, small approach mistakes are enough to turn a known location into a frustrating near-miss.
When a region has multiple Snowcats, stay there until you have cleared them. This is especially true in Mountain Town. Cluster clearing reduces travel overhead, makes your mental map sharper, and lowers the chance that you forget which of several nearby collectibles you already picked up. It also helps if you are cross-checking against community videos later, because you can compare region-by-region instead of hunting through an entire 13-item list again.
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The public guides do not all present Snowcats the same way, but the repeated town names give a useful structure. Upton, Weston, Easton, Smalton, Upper Damton, and Mountain Town come up across the current guide scene. Some creators organize everything directly by town. Others describe more general delivery-based travel paths. Both approaches are useful, and together they suggest the same thing: Snowcats are meant to be encountered through regular world navigation, not through a separate challenge menu.
If you want the most practical reading of that structure, use named towns as your checklist and active deliveries as your excuse to be there. That gives you a flexible loop:

Most frustration around Snowcats does not come from the idea itself. It comes from playing the hunt in the least efficient way possible. A few mistakes show up again and again in community discussions and route logic.
The safest mindset is to treat every Snowcat as a collectible attached to world knowledge. Once you do that, the hunt becomes much more manageable. You are not looking for hidden combat tech or a secret progression system. You are learning where the game expects careful exploration and then folding that into your regular workday loop.
There are two important uncertainties to keep in mind. First, the currently accepted 13-Snowcat total is based on community guides, not an official in-game master index that has been widely documented. Second, public sources vary slightly in how they name places and describe routes. That does not undermine the overall picture, but it does mean you should stay alert for small guide-to-guide differences if one listed landmark does not match what you see immediately.
There is also no strong public evidence, at least in the available guide material, that Snowcats change vehicle handling, delivery payout, or player stats. Until the game itself or better documentation says otherwise, the reliable interpretation is that their role is collectible progression and achievement support. That is a meaningful role, but it is different from a gameplay power unlock.
If you are only playing Easy Delivery Co. for a relaxed drive and a short session, Snowcats can wait. If you care about achievements, bobblehead-style collection rewards, or full completion, they should be part of your route planning almost immediately. The earlier you integrate them, the less cleanup you create for yourself later. That matters more in a travel-heavy game than it would in a small hub-based one.
They are especially worth prioritizing if you are the kind of player who likes efficient map mastery. Snowcats turn casual travel into purposeful travel. Instead of treating the road as dead time between deliveries, you start using it as a collectible lane, a shortcut test, and a regional memory check all at once.