
Radio Towers in Easy Delivery Co. matter more than the game first makes clear. The safest way to think about them is as a progression objective disguised as exploration. Current community walkthroughs consistently treat tower activation as part of the main route, not as a side collectible, and at least one route specifically ties tower progress to reaching the fishing town. If you are stuck wondering why the map is not opening up the way you expected, missing a tower is one of the first things to check.
That matters because the public documentation around Radio Towers is still mostly player-made. There does not seem to be a clean, official in-game breakdown that tells you exactly how many there are, what order to do them in, or which upgrades you should buy first. The result is a familiar early-access style problem: players can see the towers, but the real value of the objective only becomes obvious once you compare community maps and walkthrough footage. This guide pulls together the parts that are most consistent, flags the parts that are still uncertain, and focuses on the practical question: where the towers are, when you encounter them, and what role they actually play in a normal run.
The strongest conclusion from current guides is simple: Radio Towers are a route gate. Activating them appears to be required for progression through parts of the map, and at least one community route directly links tower completion with unlocking the path toward the fishing town. That makes them function less like bonus landmarks and more like infrastructure objectives that sit inside the game’s broader loop of deliveries, upgrades, and regional access.
In practical terms, that changes how you should prioritize them. If you treat Radio Towers as something to clean up later, you may end up wasting time on deliveries while wondering why the next area is not opening. If you treat them as a mid-route milestone, the game’s structure makes more sense: earn enough through jobs to improve your vehicle, activate the relevant towers as the map expands, then continue pushing into the next town or region.
Available walkthrough footage places the tower sequence in the early-to-mid portion of a run rather than at the very end. That is important because it tells you how to pace your upgrades. You do not need to save Radio Towers for a 100% cleanup phase. Instead, they seem to sit in the middle of the normal progression path, alongside the usual loop of taking jobs, earning money, improving your vehicle, and pushing into harsher terrain.
The other useful implication is that you should not expect to reach every tower comfortably with your starting setup. Community advice repeatedly points to vehicle preparation, especially for the snowier or hillier parts of the map. So if a tower feels reachable in theory but miserable in practice, that is probably not you misreading the objective. It usually means the game expects at least some prep before you force the climb.
The most consistent public guidance points to three major regions that players should check first. Those are the area to the right of Easton, the area above Upton, and the snowy upper section described as either Snowy Peaks or Lopton depending on the guide. These locations show up often enough across community references that they are the best starting framework even if you do not have a full annotated map in front of you.

This is one of the easier tower regions to identify because the landmark description is straightforward: look to the right side of Easton on the broader map route. Community guidance treats it as one of the obvious tower checks rather than a hidden detour. If you are progressing naturally and scanning nearby infrastructure as the road opens, this is one of the places you should inspect early.
The second commonly named region is above Upton. Again, this is less about a secret puzzle and more about understanding the map language the community has settled on. “Above Upton” is a directional callout, so the easiest mistake here is overcomplicating it and assuming the tower is tucked behind some unrelated objective chain. Based on current player references, it is better to treat Upton as your anchor and then search the higher route or northern side of that area.
This is the tower that gets the most specific travel advice, and for good reason. One Steam Community guide describes an “upper-left Radio Tower” sitting above the road on a hillside, with snow tires recommended to reach it safely. That is currently one of the most useful concrete details available because it tells you two things the map alone may not: first, the tower may be visible above the route rather than directly on the road itself, and second, traction is part of the challenge.
If you head into the snowy region without the right tires, you are likely to lose time fighting the slope instead of solving the route. This is one of those objectives where the correct upgrade matters more than brute-forcing your line. The area name is slightly inconsistent across guides, with some calling it Snowy Peaks and others calling it Lopton. Right now, the safest reading is that players are referring to the same general snowy region or to a local area nested inside a larger zone name.
This is the main point where the current public information is not fully settled. Some community material refers to activating all four Radio Towers, while the most commonly surfaced location summaries only name three major regions. That does not mean one side is necessarily wrong. It more likely means that one tower was omitted from a short summary, or that one region contains an additional tower not captured in the excerpt players keep circulating.
So the practical answer is: plan as if there are four until updated maps prove otherwise. If you have checked the Easton side, the Upton side, and the snowy upper-left region and your progression still looks incomplete, assume you are missing a fourth tower rather than assuming the tower objective itself is bugged. Community-made full maps currently seem to be the clearest reference for exact tower count and placement.

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The key idea behind this prep is efficiency. Radio Towers sit inside the broader economy of the game. You take jobs, improve the vehicle, and then use those improvements to reach more demanding objectives. Players often lose time by separating those systems when the game clearly wants them connected.
That last point matters because incomplete public documentation can easily create false confidence. A short location list is helpful for orientation, but it is not the same thing as a confirmed full checklist. Until the community fully standardizes the count and labels, it is better to stay cautious.
If you are looking at the tower system from a design perspective, Radio Towers perform three roles at once. First, they guide exploration by pulling you into specific regions rather than letting the map feel flat. Second, they test your readiness by making terrain and vehicle upgrades matter, especially in snowy or elevated areas. Third, and most importantly, they appear to control progression by gating access to later route segments and town advancement.
That makes them one of the more important objectives in Easy Delivery Co. even though they do not initially advertise themselves that way. Their value is not raw reward text or some isolated collectible bonus. Their value is that they connect movement, upgrades, and world progression in one system. For a delivery game, that is a strong fit: the towers are less about spectacle and more about opening the logistics network you need to keep advancing.
If you want the cleanest approach, do not postpone Radio Towers. Check the regions to the right of Easton, above Upton, and in the Snowy Peaks or Lopton area as you move through the early-to-mid game, and buy snow tires before you commit to the upper-left snowy climb. Assume the tower objective may involve four total activations until community maps settle the count more clearly. Most importantly, read towers as progression infrastructure: if a later town or route feels blocked, the fix is often not a hidden quest step but a missed tower somewhere along your delivery path.